Original Character
• Before Reincarnation/Transmigration:
Full Name: Andrei Varga
Age: 24
Birthplace: Cluj-Napoca, Romania
Occupation: College student / Burger place employee
Hobbies: Gamer / Novel reader / etc.
Living Situation: College dorm / One-bedroom studio apartment
Family Situation: Deceased mother, estranged from father and two younger brothers
Cause of Death: Unexpected heart failure
• Post Reincarnation/Transmigration:
Full Name: Felix (Name TBD)
Age: 13
Birthplace: Unknown
Current Location: Silver Lake, Colorado (Outskirts)
Occupation: Scavenger / Survivor
Living Situation: Abandoned ranger cabin with makeshift storage
Family Situation: Orphan, no known relatives or connections
Game Plot: 2 years before Ellie and Joel's journey to find the Fireflies
***
Template and Shop System Info
• Template: Mixed Assassin Template
Name: Mixed Assassin Template
Base Unlock: Arthur Bishop (Rank 10)
Unlock Method: Requires Shadow Marks (SM), earned by killing infected/humans or converting gold
Order: Templates must be unlocked sequentially from Rank 10 down to Rank 0
Assassin Templates Ranked (10 to 0)
Assassin Template -|- Rank -|- Cost (SM)
Arthur Bishop -|- #10 -|- Free
Jack Reacher -|- #9 -|- 150
Alejandro Gillick -|- #8-|- 200
Sam Fisher -|- #7-|- 300
Frank Castle -|- #6 -|- 450
Ezio Auditore -|- #5 -|- 600
Jason Bourne -|- #4 -|- 800
Robert McCall -|- #3-|- 1,000
John Wick -|- #2 -|- 1,400
Big Boss -|- #1 -|- 2,000
Agent 47 -|- #0 -|- 2,500
Note: Each unlocked template integrates abilities, instincts, and skillsets from the respective character.
• Shop System: Grand Shop
Name: Grand Shop
Function: A full-access dimensional shop offering vehicles, food, medicine, weapons, clothes, and more
Accessed & Operated By: Shop Points (SP) only.
Purchase Limits (Base):
- 30 distinct items per day
- Max 5 of the same item per day
Upgrade Path:
1. Level 1 – 200 SP:
40 types / 8 units
2. Level 2 – 400 SP:
50 types / 12 units
3. Level 3 – 700 SP:
60 types / 16 units
4. Level 4 – 1,200 SP:
75 types / 22 units
5. Level 5 – 2,000 SP:
100 types / 30 units
Storage Upgrades:
1. Tier 1 (100 SP each):
-Storage Expansion I: Increases storage capacity
-Quick Deploy: Deploy items instantly from storage
2. Tier 2 (500 SP each):
- Item Return Protocol: Return withdrawn shop items
- Manual Override Storage: Store non-shop items
Point Conversion Rules:
Kill Conversion:
Runner Kill: +1 SM / +10 SP
Clicker Kill: +5 SM / +20 SP
Stalker kill: +10 SM / + 35 SP
Bloater Kill: +25 SM / +75 SP
Human Kill (Hostile): +3 SM / +18 SP
Boss or Feral Variant Kill: +50–100 SM / +150–300 SP
- Kills yield dual rewards: SM and SP.
Gold Conversion:
1g of Pure Gold = 1 Gold Coin Equivalent
1 Gold Coin = 15 SM or 40 SP (based on choice)
Gold must be converted one way only, no dual rewards.
Glossary:
(T): Template
(SM): Shadow Marks
(SS): Shop System
(SP): Shop Points