WebNovels

Auxiliary Volume

MAJOR SPOILERS(I basically used this as my notes, there will be only one of these)

Title: The Thorn Kings Bride.

Genre:

Dark Romance | Gothic Fantasy | Enemies To Lovers

I'm writing this for a friend (if you see this fatass I love you)

Main Characters:

🌹 Character Sheet: Elara ThorneFull Name: Elara Thorne

Alias/Nickname: "The Ashbird" (develops later in the story due to her mysterious survival and fighting ability)

Age: 19

Gender: Female

Race: Human (possibly not fully human—later hinted she has a forgotten bloodline)

Origin: The ruined province of Eira's Reach, once a noble land, now a scorched wasteland

Current Role: Fugitive seeking audience with the Thorn King

Combat Style: Agile knife-fighting, strategic, instinctive; later gains magical affinity through unknown heritage

Appearance:Hair: Long, black with silver streaks; often unkempt, cut with a blade when it gets in her way

Eyes: Storm-grey, sharp and distant

Height: 5'7"

Build: Lean and wiry from years of hunger and travel

Distinguishing Features: Burn scars around her left shoulder blade; tattooed ring on one finger (a family crest she doesn't recognize)

Personality Traits:Strengths: Observant, focused, emotionally resilient, self-reliant

Flaws: Guarded, reluctant to trust, prone to pushing people away

Internal Conflict: Feels guilt for a mysterious tragedy she may have caused (linked to her past); desperately seeking meaning or redemption

External Conflict: Navigating a monster-infested world ruled by a cold king while uncovering the secrets of her lineage

Equipment:Weapons: A jagged hunting knife from her childhood, a backup dagger (taken off a dead bounty hunter)

Items of Note: A broken pendant with an unknown insignia; a letter she never opens

Role in Story:Elara begins as a runaway, determined only to survive. But the deeper she travels into the Thorn King's lands, the more her journey becomes one of self-discovery, rebellion, and transformation. Her cold demeanor starts to crack through her interactions with Mira and others, showing her capacity for fierce loyalty and leadership.

🌼 Character Sheet: Mira "Moth" LintonFull Name: Mira Linton

Alias/Nickname: "Moth" (self-given, due to her love of lanterns and her tendency to "fly toward danger")

Age: 16

Gender: Female

Race: Human

Origin: Born in Hollowtree, a forgotten village within the king's territory

Current Role: Comic relief and Elara's unexpected travel companion

Combat Style: Improvisational—uses thrown objects, dirty tactics, minor sleight-of-hand; not a fighter yet, but scrappy and smart

Appearance:Hair: Short, choppy copper-red, sometimes dyed with berry juice

Eyes: Hazel-green, always squinting with mischief

Height: 5'1"

Build: Small, spry, perpetually scraped-up

Distinguishing Features: Missing half of her left pinky; wears a patchwork scarf with bells and bones

Personality Traits:Strengths: Quick thinker, brave in the face of fear, emotionally open, deeply empathetic

Flaws: Talks too much, hides her fear behind humor, too curious for her own good

Internal Conflict: Deep fear of abandonment masked by jokes; quietly believes she's cursed to be left behind

External Conflict: The brutal world doesn't take girls like her seriously—until she proves them wrong

Equipment:Weapons: Sling (mostly for mischief), a homemade knife hidden in her boot

Items of Note: A small journal filled with doodles and stories she writes at night; a lucky glass marble she talks to when scared

Role in Story:Mira is the light in the dark. She humanizes Elara, pulling her from the edge with laughter and loyalty. Though initially comic relief, Mira proves she's more than the sidekick—eventually standing beside Elara in battle, having developed a personal reason for confronting the king. Her optimism is a shield forged from trauma, and over time, that vulnerability becomes her strength.

The Thorn King (real name: Kael Thorne)

• Age: Appears 30s (actually older)

• Traits: Brooding, strategic, possessive, has a cruel streak but is deeply principled.

• Powers: Wields cursed nature magic; commands thorns, shadows, and the dead woods.

• Goal: Use Elara as a pawn in his long game of revenge… until he can no longer see her as a pawn.

Prince Cieran

• Age: 26

• Traits: Charismatic, righteous on the surface, manipulative beneath.

• Powers: Light-based enchantments, especially mind-binding magic.

• Goal: Secure absolute rule through Elara's bloodline.

Setting:

• Thornewood: A haunted, ancient forest laced with dead gods, cursed runes, and half-sentient flora.

• Castle Briarhold: The Thorn King's lair—part palace, part graveyard, its halls move when no one watches.

• The Radiant Empire: Elara's homeland, built on light magic, masks its tyranny behind tradition and pageantry.

🌹 Elara Thorne – Backstory Layers & Lore🧩 Known Backstory (what she believes or remembers):Elara grew up in Eira's Reach, a province that was destroyed in an unexplained firestorm when she was around 10.

She believes she was the sole survivor of the destruction and remembers fleeing from the ruins with a knife in her hand and a strange heat humming in her bones.

Raised by a secretive old woman in the woods, who trained her to survive, read old battle scrolls, and warned her never to seek the king. That woman died mysteriously when Elara was 16.

Elara has spent the last 3 years wandering from border towns to dead lands, taking on mercenary work under a false name.

Hidden Layers (unlocked gradually):Elara is the daughter of a forbidden bloodline—a union between one of the Thorn King's most loyal generals (now dead) and a mysterious woman tied to an ancient order known as the Vyrekin (a forgotten sect who once balanced power between monarchs and monsters).

She was not the only survivor of Eira's Reach, but the others were either captured or corrupted by the very force the Thorn King now commands—an ancient parasite that feeds on grief and turns memory into obedience.

The firestorm that destroyed her home was not a random catastrophe—it was a cleansing ordered by the Thorn King himself after discovering her bloodline could unseat him.

The broken pendant she carries was once part of a crown used by the Vyrekin to bind ancient powers. It is slowly awakening as she nears the heart of the kingdom.

Elara has latent magical abilities, specifically over threads of fate and heat—a rare combination seen in past Vyrekin seers. These powers are subconscious until Chapter 12-14 when triggered during a life-or-death moment.

Thematic Significance:Elara represents suppressed memory and buried identity. Her arc centers on reclaiming both her heritage and power—but only by forging her own definition of strength.

Her journey is about learning to let people in, overcoming the cold shell she's built around herself.

Her final confrontation with the Thorn King will not be just a battle—it will be a question of what she's willing to become to stop him.

🌼 Mira "Moth" Linton – Backstory Layers & Lore Known Backstory (what she shares):Mira is an orphan from Hollowtree, a village caught between superstitious dread and quiet tyranny under the Thorn King's rule.

She's lived on the streets since she was 8, surviving by stealing food and telling jokes for coins.

She's known for her trickster antics: impersonating nobles, faking hauntings for money, and charming angry villagers into sparing her.

Mira claims she had a twin brother who "ran off into the woods and married a squirrel," which most people dismiss as another joke.

Hidden Layers (to be revealed):Mira's twin brother did exist, but he was taken in a "collection"—a rare event where the Thorn King's soldiers seize children with "promising traits." She witnessed it and has blocked out the trauma.

She is unknowingly connected to the Thorn King's magical experiments. She was marked as a child by a sigil burned into her spine (invisible under normal light) that links her to one of the king's ancient creature-forging rituals.

Mira's humor is both a trauma response and a magical trait—she's mildly attuned to emotional fields and uses laughter to deflect or calm psychic tension. In later chapters, she begins to feel what others feel during moments of intense fear or grief.

The glass marble she talks to is enchanted—it contains a fragment of her brother's memory or soul, though she doesn't realize this until much later.

Mira is slowly being "watched" by a servant of the Thorn King known as The Veiled Grin—a masked jester figure who was once like her.

Thematic Significance:

Mira is the embodiment of hope born from horror. Her journey is not just comic relief but a fight for identity in a world that tries to erase people like her.

She evolves from a sidekick into a symbol of rebellion—proof that even the weakest can defy monsters.

Her relationship with Elara brings balance: laughter into Elara's grief, grounding into Mira's chaos. Together, they represent two halves of a broken world learning to stand.

THE THORN KING – LORE & IDENTITY

Name:Unknown. He is only referred to as The Thorn King, The Crowned Rot, or The Briar Lord.

Legend:Centuries ago, the Thorn King was a humble prince of the southern empire—a kind-hearted man who mourned deeply for his fallen brother during a war against monsters. Desperate to protect the survivors, he ventured into the heart of the ancient wilds and made a bargain with an imprisoned entity beneath the earth, known only as the Hollow Root.

The Hollow Root gave him power in exchange for his heart. He returned a conqueror, draped in a cloak of shadow-thorns. But the man he once was had died beneath the soil.

Current Rule:He governs not with armies but through fear, silence, and living walls. His castle—the Briar Citadel—is hidden deep in cursed lands where time warps, and no roads lead directly to it.

Villages under his rule are not protected, but monitored. He enforces quiet compliance, not prosperity. The people don't worship him, they fear being noticed by him.

The Secret:He does not age. The Hollow Root lives within his spine and feeds off human sorrow. The king must feed it continuously or he himself will rot and collapse. For this reason, he wages psychological war more than physical—creating despair, ruining homes from afar, and stealing hope from the living.

THE LAND – "Kingdom of Thornfall" Geography:Outer Ring: Scorched, ash-covered provinces like Eira's Reach—dead lands from former rebellions.

Middle Ring: Superstitious villages (like Hollowtree) still functioning under fear; rare trade, whispers of monsters.

Inner Ring: Twisting forests and monster-infested wilds where reality begins to blur—the land has memory, and travelers are often driven mad before reaching the Citadel.

Briar Citadel: The king's seat, made from dark stone and black vines, constantly shifting and growing. It has no permanent gates.

Unique Features: Wailing Trees: Trees that echo the last cries of people who died nearby.

Mirrored Pools: Small black ponds that reflect not your face, but your fears.

Living Villages: Some towns are said to move slightly when no one is watching—these were experiments of the king to isolate or erase entire bloodlines.

MAGIC SYSTEM – "The Echo of the Root"

Magic Type: Symbiotic Parasitism

Magic in Thornfall is not learned through study. It is given or grown—typically by bonding with one of the Rootborn parasites or through ancient bloodlines (like Elara's).

Power manifests as echoes: fragments of memory, heat, hunger, laughter, or grief turned into weapons, vision, or command.

Types of Magic:

Root Magic (Corrupted) – Tied to the Hollow Root. Gifts include thorn conjuring, grief draining, and bone puppetry. Used by the king and his elite.

Blood Echoes (Ancient) – Rare, natural magic tied to ancient bloodlines (like Elara). Grants instinctive abilities like fate-thread sight, memory-walking, or elemental fusion.

Emotional Leeching – Some "sensitive" characters (like Mira) subconsciously draw energy from others' emotions or broadcast their own. Dangerous if uncontrolled.

Costs:Using Echo Magic often alters your body or mind, depending on its origin.

Blood Echoes preserve identity but may draw the attention of ancient forces long thought dead.

MONSTERS – "The Hollowborn"🌑 Origin:Created when the Hollow Root infects a corpse, memory, or location. These are not merely beasts—they're echoes of pain given flesh. They serve no god, only hunger and decay.

Notable Types:The Mourning Stag – A massive deer-like beast whose antlers sprout with black roses. Cries like a child. Touch causes hallucinations of past regret.

Threadwights – Puppet-like corpses held together by thorned sinew. They move with terrifying speed and mimic voices they hear.

Grieve-Eaters – Faceless creatures that hover outside homes of the dying. Feed on last words. They only attack if spoken to.

The Briar Maiden – A semi-sentient creature that appears like a young woman wrapped in vines. She lures travelers into the wilds by whispering the names of their lost loved ones.

Lore Mechanics:Monsters grow stronger near despair and weaker in the presence of strong will or laughter—this is why Mira's humor sometimes disorients weaker Hollowborn.

Some monsters carry "Memory Shards"—fragments of the original person they were before being hollowed. These can be absorbed (for insight, skill, or madness).

HISTORY & FOLKLORE – Hints of a Rebellion

Centuries ago, there was a Council of Bloom, an alliance of five kingdoms who sought to harness the Hollow Root's power but keep it balanced through rituals and fate-weaving.

The Thorn King betrayed the council, taking the root for himself. The remaining kingdoms fell one by one, until only fragments of their magic remained—hidden in children, bloodlines, or relics.

Elara's pendant is one such relic.

The Vyrekin, the order her mother may have belonged to, were the last of the Fate-Weavers—guardians of prophecy and dreamwalking. The Thorn King hunted them to extinction.

WORLD MAP & REGIONAL STRUCTURE

Imagine the kingdom of Thornfall shaped like a spiral or a slowly constricting ring. This design reflects the narrative theme: the deeper Elara travels toward the Thorn King's citadel, the more twisted reality becomes.

Zones of Thornfall

The Outer Ring – The Ruined Frontier

Scorched, unstable lands once ruled by fallen houses.

Often abandoned or crawling with low-level Hollowborn.

Where Elara begins her journey.

Key Locations:

 Eira's Reach – Elara's former homeland; now a charred, crumbling shadow of itself.

 The Grey Hollow – A lifeless swamp rumored to whisper to travelers.

The Cradle Spires – Jagged cliffs where refugees and outlaws hide.

The Middle Ring – The Weeping Settlements

Home to villages clinging to life under subtle oppression.

Guards patrol quietly. Festivals are muted. Smiles are rare.

Key Villages:

 Hollowtree – Mira's birthplace. Surrounded by twisted birch groves and forgotten relics.

 Rookmere – A village with oddly theatrical customs where no one says the king's name aloud.

 Varn's Hollow – Known for its rain and rumors of people vanishing if they cry too loudly.

 Thistleward – A once-holy place where bells are now used to ward off monsters.

The Inner Ring – The Wyrdwood Expanse

Reality warps here. The forests are sentient, and monsters grow stranger.

Roads rearrange. Night may fall without a sky.

Key Areas:

 The Tanglewild – A forest of black-barked trees with vines that whisper.

Lament Gate – A twisted archway marking the edge of the Citadel's reach.

 Whisperdeep – A blood-red lake said to contain broken memories of the king's original self.

The Core – The Briar Citadel

The throne of the Thorn King, built from obsidian thorns, root-flesh, and shifting stone.

No straight path reaches it. It "finds" you when it wishes to.

Time here breaks down. Days are not measured. Sounds repeat or disappear.

VILLAGE NAMES & TRAITS

Each village has a distinctive tone, traditions, and hidden past:

Village Description

Hollowtree

Jokingly called "The Quiet Joke." Houses made from hollowed-out trees. It's where Mira grew up.

Rookmere

Every house has masks above the door. Believed to confuse spirits. Villagers only speak in riddles after sundown.

Thistleward

Bells ring every sunset. People leave food on windowsills for "the mourners." The townsfolk cut their hair every full moon.

Varn's Hollow

Known for rain and strange silences. A haunted inn exists at the edge of the village that no one remembers building.

Dawnspire

A ghost town built on a cliff of gold ore—abandoned when the Thorn King's shadow passed overhead and the birds stopped singing.

TIMELINE OF MAJOR EVENTS (Before the Novel Begins)This timeline can be revealed through ancient texts, whispered legends, or old songs Elara hears on the road.

Ancient Era (~1000 years ago)The Vyrekin Order is formed to balance magic and monsterkind with humanity.

The Hollow Root is discovered beneath the world—sealed away by the Vyrekin using enchanted bloodlines and woven fates.

Kingdoms flourish. Magic is stable, and war is rare.

Age of Betrayal (~500 years ago)The southern prince (later the Thorn King) loses his brother to a monster horde.

He descends into the Root's prison and strikes a forbidden pact.

The Council of Bloom is betrayed and burned. Only fragments of it remain in relics and ruined orders.

The Briar Citadel rises. The Thorn King begins his immortal reign.

Recent Past (~30 years ago)Villages begin reporting strange births, vanishing travelers, and monsters who whisper the names of the dead.

The Vyrekin bloodlines begin to disappear—some executed, some absorbed into experiments.

The king's soldiers begin The Collections, gathering "gifted" children to experiment with.

Elara is born into one of the last hidden bloodlines.

10 Years Ago

Eira's Reach is destroyed. Elara is found running from the flames.

She is raised in secret by a cloaked woman (likely a surviving Vyrekin).

Mira's twin is taken. She begins her life alone and survives by becoming Thornfall's trickster shadow.

MYTHICAL BESTIARY – MONSTERS OF THORNFALL

Each creature in Thornfall is not merely a beast, but a reflection of a deeper sorrow or corruption. Their power often depends on the strength of the sorrow or fear that created them.

Classification Tiers: Rank Name Description

D-Rank

Hollowlings

Minor shadow creatures. Swarm-like. Often form from communal despair.

C-Rank

Threadwights

Puppet-like corpses strung by black sinew. Mimic voices and walk erratically.

B-Rank

Grieve-Eaters

Tall, faceless beings that appear near dying mortals. Feed on last words.

A-Rank

The Mourning Stag

Monstrous deer with thorn antlers. Its cries cause hallucinations.

S-Rank

The Briar Maiden

Semi-sentient siren monster born of royal grief. Can control vines and illusions.

S+ Rank

Lament-Wolves

Large, obsidian-furred beasts that feed on forgotten memories. Immune to conventional magic. Rare.?

Rank

The Rootfather

Said to be the first monster, the one the Thorn King buried beneath the Citadel to seal his power. Possibly a living god. Never seen.

RELICS & ARTIFACTS

Powerful magical items are rare, sacred, or cursed. They often whisper to the bearer or change over time.

Elara's Pendant

Name: Thread of Solvane

Appearance: A woven silver thread encased in crystal. Warm to the touch.

Abilities: Enhances instinctive perception (danger sense, memory flashes), but only when Elara's will is strong.

Lore: Crafted by the last Vyrekin seer. Said to "hold the timeline of a forgotten queen."

Mira's Charm

Name: The Laughing Thorn

Appearance: A jagged fragment of a rose thorn, looped onto a leather cord.

Abilities: Emits minor protection from despair-based magic. Also enhances emotional empathy.

Lore: Once part of a vine that grew on the grave of a girl who laughed as she died.

The Book of Bloom

Location: Hidden under the ruined library in Rookmere.

Abilities: Holds fragmented prophecies. Can answer questions—but at a cost.

Cost: Each question draws blood. The more selfish the question, the more it takes.

FACTIONS OF THORNFALL

There are no kingdoms left, only survivors, cults, and ancient orders.

The Vyrekin (Extinct… or not?)

Goal: Protect the balance between fate and will.

Traits: Seers, fate-weavers, and truth-walkers. Elara's lineage is tied to them.

Symbol: An eye stitched shut with silver thread.

The Hollow Choir

Goal: Serve the Thorn King through grief rituals.

Traits: Chained singers, weeping scribes, cultish archivists. Often seen with mouths sewn closed.

Belief: That pain creates purity. Worship the Hollow Root directly.

Locations: Present near Lament Gate, Briar Citadel, and sometimes roam villages to test loyalty.

The Ashblades (Disbanded)

Goal: Once royal guards turned rebel monster-hunters.

Traits: Wielded silver-threaded swords. Now scattered, hunted, or turned Hollow themselves.

Possible Ally: One old Ashblade may still live in a mountain cave—someone Elara may meet.

The Bone Accord

Goal: Reanimate history. Literally.

Traits: Necromantic scholars. Steal bones from graveyards to animate memory-puppets. Neutral.

Symbol: A mask made from a deer skull.

THE PROPHECY OF THE THREAD

Known as The Bloom Verses, fragments remain hidden in stories, tapestries, and lullabies.

When the bloom dies in silence, the thread shall rise again.

She who walks with sorrow and light, shall unbind the roots of kings.

Her blade shall be neither steel nor spell, but memory woven true.

In laughter and blood, the hollow throne will crack.

Locals often mistake these as bedtime rhymes. Some fear they speak of a second calamity.

DREAMS & VISIONS NEAR THE HOLLOWBORN

Prolonged exposure to Hollowborn or Briar-influenced areas causes sensory anomalies.

Symptoms:

Sleep paralysis

Sudden emotional shifts

Memory hallucinations (seeing dead loved ones alive)

"Weeping Sleep" – Dreaming of crying for hours

Mira's Possible Visions:

A forest where every tree has a different version of Elara tied to it.

A laughing girl made of wax who offers her a crown of shadows.

A vision where she stands at the gates of the Briar Citadel alone, calling out for someone she doesn't know.

Elara's Possible Dreams:

Walking a silver thread above a canyon filled with monsters.

Hearing a woman's voice calling her "Little Fate" through weeping trees.

Seeing the Thorn King before he fell—young, kind-eyed, and bleeding from the chest.

CODEX ENTRIES, SCENES, & EXPANDED VISUAL CONCEPTS

MAP SKETCH LAYOUT (Text Version)

This layout can guide a later illustrated map:

 [ Briar Citadel ]

 /|\

 [Lament Gate]

 / \

 [Whisperdeep] [The Tanglewild]

 / \

 [Thistleward] [Varn's Hollow]

 / \ /

 [Rookmere] [Hollowtree] [Grey Hollow]

 \ | /

 [The Cradle Spires] — [Eira's Reach]

TRAVEL ITINERARY – THE PILGRIMAGE TO THE KING

Here's how Elara's and Mira's journey might unfold across the first arc:

1. Eira's Reach (Prologue flashback or whispered memory)

2. Hollowtree (Current starting village – Chapter 1–2)

3. Rookmere (Chapter 3 – surreal customs and first dangerous encounter)

4. Varn's Hollow (Chapter 4 – something vanishes in the rain)

5. Thistleward (Chapter 5 – bells, and the encounter with a cult agent)

6. The Tanglewild (Chapter 6+ – reality bends, vision quest)

7. Lament Gate (Chapter 9 – guarded by grief spirits)

8. Whisperdeep (Chapter 10 – Elara sees her worst memory)

9. Briar Citadel (Midpoint approach or Act Two climax)

EXPANDED FACTION SCENE – The Hollow Choir

Setting: A blood-lit ceremony in Thistleward

Mira and Elara hide inside a hayloft while villagers gather beneath a rain-slicked bell tower. Cloaked figures with mouths stitched shut hum discordant lullabies as a single bell rings backward.

A Choir Priest lifts a mask of thorned bone and places it on a kneeling boy. His eyes glow violet as he begins to speak—yet no sound leaves his lips. A gust of wind carries his words directly into Elara's thoughts:

"The king weeps so we may sleep. We bleed so we may be remembered."

Mira makes a joke under her breath—"Does he also floss so we can dance?"—but her voice echoes too loudly. One figure turns. Its mouth begins to tear open...

This scene can appear in Chapter 5 or 6.

MONSTER SCENE – The Mourning Stag (A-Rank)

Setting: A fog-filled glade between Hollowtree and Rookmere

Elara hears heavy breathing before she sees it. Antlers loom out of the fog—gnarled like black branches. The stag's eyes drip sap that smells like burned roses.

When it bellows, Mira screams—not because of fear, but because the sound triggers memories that don't belong to her. She sees a child drowning. A tower collapsing. A woman crying in a foreign tongue.

Elara must act. She doesn't fight it directly—she mirrors its sound, shouting back with a memory of her own. The stag stumbles, its form cracking into thorns and ash.

It disappears. Mira says softly, "I think it was... sad."

RELIC SCENE – The Book of Bloom

Setting: A hidden basement under Rookmere's theatre

The room is circular, lined with old velvet curtains. The Book of Bloom rests on a stone altar wrapped in silver chains. Its cover breathes.

When Elara opens it, her finger bleeds instantly. A voice—not Mira's—asks: "What do you need?"

Her vision spirals. She sees herself in a throne of stitched roses. She sees Mira laughing while holding a skull. She sees the Thorn King standing beneath a tree that's growing from his chest.

When she snaps out of it, her answer is written in blood:

"To remember who I was before the fire."

VISION SCENE – Elara's Dream in The Tanglewild

Setting: Chapter 7, night in the Wyrdwood

Elara falls into a dreamless sleep—only to wake inside a version of her childhood home. But the windows show stars shaped like thorns. Her mother, long dead, stands at the stove humming.

"Don't forget," her mother says, voice glitching, "the king was once a child who wished to be loved."

Outside, a tree watches her. The sky peels like skin.

She wakes up with a small thread wound around her finger—one that wasn't there before.

PROPHECY SCENE – Mira's Joke That Becomes Prophecy

Setting: Chapter 4 or 5, rainstorm in Varn's Hollow

Mira, soaked and miserable, jokes:

"One day, I'll be Queen of Sorrow. I'll make crying illegal unless it's in song."

But in the distance, an old man overhears her and freezes. He bows—bows—and whispers:

"The Queen of Sorrow shall walk beside the Bloomthread... that was written."

Mira laughs it off, but her eyes narrow when she sees that he's gone—and left only footprints in the mud.

With these deeply integrated codex entries and scene expansions, we now have a rich narrative tapestry ready for the continuation of the novel.

NEXT STEP: Continue With Fully Written Chapters

Coming Up:

• Chapter 3: Elara and Mira arrive at Rookmere, the village of masks. Elara hides her growing unease as Mira senses something "off" about the people. They learn of the Backwards Festival.

• Chapter 4: Varn's Hollow – A village of endless rain and strange disappearances. They meet a woman who hasn't cried in twenty years.

• Chapter 5: Thistleward – Bells ring nightly to keep out something worse than monsters. A Hollow Choir agent confronts them.

Monster Codex: Grief-Wrought

Name: Grief-Wrought

Classification: Emotional Phantasm / Spectral Construct

Threat Level: Moderate to Severe (varies by mental resilience)

Origin: Obsidian Scar / Mist of Mourning

Appearance:

Grief-Wrought are hollow, faceless figures shaped by the overwhelming sorrow of those who pass through cursed lands. Their forms are not consistent—some wear bridal gowns, others bear masks, uniforms, or mimic the loved ones of their victims. Their limbs stretch unnaturally long. Their mouths are often sewn shut or exaggerated into cruel expressions. Most wear remnants of crowns made of thorns, bone, or rusted metal.

Abilities:

Echo of Memory – They take the form of those the victim has lost, triggering emotional paralysis.

Mental Feedback Loop – The longer one engages with them, the more traumatic memories are dredged up.

Pain Without Wound – They can induce the sensation of dying memories—cold, drowning, burning—without leaving marks.

Mistbound – They cannot travel beyond the fog that births them. Fire or salt can temporarily repel them.

Lore:

The Grief-Wrought are not truly alive or dead. They are the memories of those who died under sorrowful circumstances—echoes fed upon by the Thorn King's domain. Some scholars believe they are the remnants of his past victims, twisted by his magic into sentinels that test intruders' emotional strength.

Environmental Hazard: Mist of Mourning

Type: Environmental Curse

Region: Obsidian Scar, surrounding territories

Threat Level: Passive-Deadly

Effects:

Distorted Reality – Travelers experience memories, hallucinations, and emotional attacks.

Time Dilation – Paths seem to stretch or fold, delaying arrival indefinitely.

Auditory Illusions – Voices of the dead, echoing laughter, whispered regrets.

Tether Wraiths – If one succumbs emotionally, they may be bound permanently as a new Wrought.

Lore:

Said to be the breath of the Thorn King himself, the Mist of Mourning rises in places where regret and sorrow fester. It is drawn to wanderers and those burdened by grief. The longer one stays in it, the more the mist learns—until it knows enough to break you.

 Thorn Heralds

Name: Heralds of the Crowned Thorn

Classification: Enforcer / Wraith-Lord

Threat Level: High

Origin: The Old Cathedral of Gallows Hollow

Appearance:

Tall, cloaked beings with no visible flesh. Where faces should be, there are cracked porcelain masks etched with bleeding runes. Their spines are visible through their robes—barbed and metallic, shaped like twisted thorns. They carry staffs ending in open rings that ring like funeral bells when swung.

Abilities:

Judgment Bell – Sound induces paralysis and visions of past sins.

Chain of Burden – Binds targets with invisible threads made from guilt.

Soul Sentence – Can mark a target for execution, weakening their spirit over time.

Warden's Gaze – Forces a target to relive the most shameful moment of their life on loop.

Lore:

The Thorn King once ruled not only with fear but through divine-seeming ritual. The Heralds were his judges—appointed watchers who passed spiritual sentences. Now, corrupted by centuries of misuse and dark prayer, they remain in hollow temples, awaiting those foolish enough to seek salvation. Few survive an encounter. Fewer remember it.

 Location Lore: Gallows Hollow

Type: Abandoned Settlement

Location: Northeast of the Obsidian Scar

Current State: Ruins, monster activity confirmed

Historical Significance: One of the original Judgment Sites of the Thorn King.

Key Features:

The Cracked Bell Tower – Home of a lingering Herald.

Bone Orchard – A garden planted atop mass graves, where lilies bloom only under moonlight.

Shrine of the Last Mercy – Said to contain the final confession of the Thorn King's first consort, hidden behind prayer-locked doors.

Lore:

Once a thriving settlement built around a holy cathedral, Gallows Hollow became a site of executions during the early reign of the Thorn King. Public displays of guilt were required for mercy; those who refused were "planted" in the Bone Orchard. Some say their souls now bloom as lilies to warn the pure-hearted from following.

Now, only curses remain.

With this we conclude enjoy the book

(some of these things might be changed honestly, this was supposed to be dark romance but it's turning into fantasy) I wrote this at least a couple years back and I remember using chat gpt to refine and asking for concept sketches and visuals but those are nowhere to be found.

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