Going to the Sea Witch's undersea city, life or death depends entirely on whether the Sea Witch harbors malice; once she turns hostile, even a quick death would be a luxury for Roland and Sif.
Just like when General Nephropidae jumped onto the deck, fighting on enemy turf with no allies felt like a certain death situation.
Night was deep, yet Sif was still tossing and turning, unable to sleep.
The impulse she felt during the day had vanished, and she began to seriously consider the pros and cons of venturing into the Undersea World.
There were certainly benefits, but the risks were equally great.
If the Sea Witch truly had feelings for her father, her blessing could earn the Sea Witch's goodwill and also give her father peace of mind to retire, which would have many benefits.
If it was a trap, then her life would end abruptly just as she reached adulthood.
The only reason she insisted on going was illogical to use as a trap.
