WebNovels

System

Core Pillars of the System

Gacha Mechanics – How you acquire tools/abilities.

World Transitions – How you move between realities.

Power Limiters – What you can use where.

Progression Systems – Quests, Achievements, and Status.

Gacha Mechanics

The primary means of obtaining gear, scaled to your current world's power level.

Key Features:

World-Based Luck: Each world biases drops toward its theme: Skyrim favors magic scrolls, enchanted weapons.

Cyberpunk favors cyberware, tech weapons.

Call of Duty favors modern firearms, gear.

Mixed worlds (e.g., Final Fantasy) offer balanced pulls.

Rarity Tiers & Costs:

Tier Cost (Tickets) Examples

Common 1 Ammo, rations, basic tools

Uncommon 5 Body armor, grenades, skill boosts

Rare 10 Energy blades, rare crafting mats

Epic 50 Mjolnir (replica), portable shields

Legendary 100 Infinity Stones (Marvel), Elder Scrolls

Synergies:

World Tickets (for transitions) are Legendary pulls.

Quest/Achievement rewards can grant Gacha Tickets.

Inventory restrictions affect what you can store/use.

World Transitions

Governs how and when you can leave/return to worlds.

Transition Types:

Permanent Departure (World Completion)Requires: Finishing the main story + major side content.

Reward: A World Ticket (tier matches the world's power).

Consequence: The world keeps evolving in your absence.

Temporary Departure (Event-Based Pause)Trigger: Major event completion (e.g., killing a boss).

Time Allowance:25% progress → 1 month away.

50% progress → 3 months away.

75% progress → 6 months away.

Risk: Unfinished worlds progress without you.

World Ticket Tiers:

Tier Cost Example Worlds

Low 1 John Wick, The Walking Dead

Mid 3 The Witcher, Cyberpunk

High 5 Marvel, Skyrim, Star Wars

Synergies:

Gacha drops determine your ability to revisit worlds.Power Limiters enforce world-appropriate loadouts.

Power Limiters

Prevents reality-breaking combos by restricting cross-world items/abilities.

Rules:

Native Compatibility Only: Cyberware fails in Skyrim.

Magic fizzles in Cyberpunk.

Exceptions: If you craft a tech/magic item locally (e.g., gunpowder in Skyrim), it becomes usable.

Legacy Items: Gear used extensively in a world gains partial functionality elsewhere.

Override Cost: Spend Legendary Tickets to bypass restrictions (24 hrs).

Synergies:

Gacha Luck affects what you can adapt.

World Transitions may strand you without usable gear.

Progression Systems

Status Screen Tracks Health, Stamina, Magick/Energy (scales to world).

Lethality Rules: Headshots = instant kills, even in Marvel.

No inventory slots, but: Perishables decay.

Local laws may ban certain items.

Quests Daily: 1 Ticket rewards.

Self-Made: Custom challenges.

Given: Story-driven missions.

Achievements Grant Tickets, Titles (e.g., Dragon Slayer boosts vs. dragons).

Interconnected Gameplay Loop

Enter a world → Use Gacha to gear up.

Complete quests → Earn Tickets/Achievements.

Adapt gear to local Power Limiter rules.

Transition out → Choose:

Pause (temporary) or Complete (permanent).

Return later → Deal with world changes.

Example Scenario

Start in Cyberpunk:

Pull a Legendary Sandevistan.

Complete heist → Pause world.

Jump to Skyrim:Sandevistan disabled (Power Limiter).

Use Gacha to get Dwarven Blacksmithing → Craft steam-powered augments.

Earn Dragon Slayer → Unlock High-Tier Ticket.

Return to Cyberpunk: Find Arasaka has taken over during absence.

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