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Spirit Power System

[LOCKED DATA: SPIRITUAL CODES OF WOREIN]

Unauthorized copying is forbidden by the High Spirit Order

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SPIRIT RANKING SYSTEM

Official classification of Spirit Users in the world of Worein

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TYPES OF SPIRITS IN WOREIN

Not all spirits are elemental. In a world saturated with spiritual energy, spirits may attach themselves to any form of existence — from blazing flames to a tailor's thread.

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1. Elemental Spirits

Pure spirits of natural elements: Water, Fire, Wind, Earth, Lightning, Ice, Lava, Storm, Light, Darkness, even Space and Time.

The classical path of magic users and spellblades.

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2. Weapon Spirits

Spirits residing within specific weapons: swords, spears, bows, guns, scythes, and more.

The user becomes extremely proficient in the chosen weapon, even gaining signature techniques from the spirit itself.

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3. Beast Spirits

Spirits shaped like real or mythical creatures: wolves, dragons, sky birds, windfish, and others.

Users gain physical traits, instincts, or unique abilities from the bonded creature (e.g., wolf's speed, eagle's flight, lizard-dragon regeneration).

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4. Common Spirits (Profession-Based)

Spirits born from tools or symbols of professions: thread, hammer, hoe, chisel, quill.

Their powers are not always combat-oriented, but often perform miracles in their respective fields.

Example: Quill Spirit — a journalist who writes reality; Hoe Spirit — a farmer who can instantly enrich barren land.

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SPIRIT USER LEVELS IN WOREIN

Each level from 0–5 has 9 sub-ranks (Tier 1–9). Levels 6–9 have 3 sub-ranks: Basic, Intermediate, Peak.

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[0] SPIRITLESS

Status: No Bond

Note: Failed to form a spirit contract during the Soul Ritual.

Reputation: A disgrace. Yet... exceptions have changed history.

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[1] SPIRIT INITIATE

Status: First Contract

Ability: Able to connect with one spirit type — Elemental, Weapon, Beast, or Common.

Average Age: 7 years (official ritual age)

Note: This level grants only basic connection, without full control.

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[2] SPIRIT ADEPT

Status: Initial Synchronization

Ability: Begins using active spirit abilities based on spirit type.

Elemental: basic techniques

Weapon: entry-level combat arts

Beast: heightened senses and physical traits

Common: professional skills begin to shine

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[3] SPIRIT WIELDER

Status: True Control

Ability: Able to summon the spirit's physical form.

Elemental: multi-element synergy

Weapon: full manifestation of weapon spirit

Beast: partial transformation

Common: professional skills become supernatural

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[4] SPIRIT ASCENDANT

Status: Soul Bond

Special Ability: Spirit Art — unique technique created from perfect resonance between user and spirit.

Effect: Skill evolves based on user's personality.

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[5] HIGH SPIRANT

Status: Evolution

Ability: Spirit evolves into a stronger and unique form.

Elemental: fusion spirits (e.g., lava, storm)

Weapon: becomes a mythical weapon

Beast: becomes a colossal beast

Common: gains massive societal impact (e.g., a blacksmith crafting living weapons)

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[6] SPIRIT SAINT

Status: Nature's Manifestation

Ability: Spirit Domain — a space where the user can locally bend reality.

Note: The environment shifts just by their presence.

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[7] SPIRIT SOVEREIGN

Status: Spirit Overlord

Ability: Command over multiple spirits or rare-class spirits like Void, Space, and Time.

Common Titles: Lord of Flame, Storm Reaper, Whispering Huntress

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[8] SPIRIT DEVA

Status: Creator

Ability: Create new spirits, purify corrupted ones, or release them from old bonds.

Influence: Often worshiped as prophets or holy entities.

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[9] SPIRIT ORIGIN / ETERNAL SPIRIT

Status: Primordial

Ability: Create their own spirit system, rewrite reality's laws, and transcend life and death.

Note: Only a handful exist per universe.

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