[LOCKED DATA: SPIRITUAL CODES OF WOREIN]
Unauthorized copying is forbidden by the High Spirit Order
---
SPIRIT RANKING SYSTEM
Official classification of Spirit Users in the world of Worein
---
TYPES OF SPIRITS IN WOREIN
Not all spirits are elemental. In a world saturated with spiritual energy, spirits may attach themselves to any form of existence — from blazing flames to a tailor's thread.
---
1. Elemental Spirits
Pure spirits of natural elements: Water, Fire, Wind, Earth, Lightning, Ice, Lava, Storm, Light, Darkness, even Space and Time.
The classical path of magic users and spellblades.
---
2. Weapon Spirits
Spirits residing within specific weapons: swords, spears, bows, guns, scythes, and more.
The user becomes extremely proficient in the chosen weapon, even gaining signature techniques from the spirit itself.
---
3. Beast Spirits
Spirits shaped like real or mythical creatures: wolves, dragons, sky birds, windfish, and others.
Users gain physical traits, instincts, or unique abilities from the bonded creature (e.g., wolf's speed, eagle's flight, lizard-dragon regeneration).
---
4. Common Spirits (Profession-Based)
Spirits born from tools or symbols of professions: thread, hammer, hoe, chisel, quill.
Their powers are not always combat-oriented, but often perform miracles in their respective fields.
Example: Quill Spirit — a journalist who writes reality; Hoe Spirit — a farmer who can instantly enrich barren land.
---
SPIRIT USER LEVELS IN WOREIN
Each level from 0–5 has 9 sub-ranks (Tier 1–9). Levels 6–9 have 3 sub-ranks: Basic, Intermediate, Peak.
---
[0] SPIRITLESS
Status: No Bond
Note: Failed to form a spirit contract during the Soul Ritual.
Reputation: A disgrace. Yet... exceptions have changed history.
---
[1] SPIRIT INITIATE
Status: First Contract
Ability: Able to connect with one spirit type — Elemental, Weapon, Beast, or Common.
Average Age: 7 years (official ritual age)
Note: This level grants only basic connection, without full control.
---
[2] SPIRIT ADEPT
Status: Initial Synchronization
Ability: Begins using active spirit abilities based on spirit type.
Elemental: basic techniques
Weapon: entry-level combat arts
Beast: heightened senses and physical traits
Common: professional skills begin to shine
---
[3] SPIRIT WIELDER
Status: True Control
Ability: Able to summon the spirit's physical form.
Elemental: multi-element synergy
Weapon: full manifestation of weapon spirit
Beast: partial transformation
Common: professional skills become supernatural
---
[4] SPIRIT ASCENDANT
Status: Soul Bond
Special Ability: Spirit Art — unique technique created from perfect resonance between user and spirit.
Effect: Skill evolves based on user's personality.
---
[5] HIGH SPIRANT
Status: Evolution
Ability: Spirit evolves into a stronger and unique form.
Elemental: fusion spirits (e.g., lava, storm)
Weapon: becomes a mythical weapon
Beast: becomes a colossal beast
Common: gains massive societal impact (e.g., a blacksmith crafting living weapons)
---
[6] SPIRIT SAINT
Status: Nature's Manifestation
Ability: Spirit Domain — a space where the user can locally bend reality.
Note: The environment shifts just by their presence.
---
[7] SPIRIT SOVEREIGN
Status: Spirit Overlord
Ability: Command over multiple spirits or rare-class spirits like Void, Space, and Time.
Common Titles: Lord of Flame, Storm Reaper, Whispering Huntress
---
[8] SPIRIT DEVA
Status: Creator
Ability: Create new spirits, purify corrupted ones, or release them from old bonds.
Influence: Often worshiped as prophets or holy entities.
---
[9] SPIRIT ORIGIN / ETERNAL SPIRIT
Status: Primordial
Ability: Create their own spirit system, rewrite reality's laws, and transcend life and death.
Note: Only a handful exist per universe.