Attribute Point Status Concept:
This concept depends on how many monsters we kill and fight strong Boss monsters and get quite a lot of EXP. For example, Leveling up 1 - 40 Akira can get 10 Attribute Points
Level 50 - 60 = Can get 100 Attribute Points
Level 70 - 80 = Can get 200 Attribute Points
Level 90 - 100 = Can get 500 Attribute Points
Adding up all the points:
- Total points from level 1-40: 400 points
- Total points from level 50-60: 1100 points
- Total points from level 70-80: 2200 points
- Total points from level 90-100: 5500 points
Total Overall Attribute Points:
400 + 1100 + 2200 + 5500 = 9200
Attribute Point Skill Concept:
So Akira, Akira Skill Starlight Sanctuary At level 1 for example 1 Attribute Point Skill (APB) Can issue damage of 500
APB 5 Skill = 1,000 Damage
APB 10 Skill = 5,000 Damage
APB 15 Skill = 10,000 Damage
APB 20 Skill = 15,000 Damage
APB 25 Skill = 20,000 Damage
APB 30 Skill = 25,000 Damage
APB 35 Skill = 30,000 Damage
APB 40 Skill = 35,000 Damage
APB 45 Skill = 40,000 Damage
APB 50 Skill = 45,000 Damage
APB 55 Skill = 50,000 Damage
The way to add APB is if Akira uses the skill too often and gets EXP from killing monsters.
Attribute Names:
STRENGTH ( STR )
AGILITY ( AGT )
VITALITY ( VIT )
INTELEGENCE ( INT )
WISDOM ( WDM )
ENDURANCE ( EDR )
LUCK
MANA ( MP)
CONSTITUON ( CONST )
STAMINA ( STM )
ATTACK ( ATK )
DEFENSE ( DEF )
ACCURACY ( ACR )
SPEED
The concept of Attribute function
STRENGTH: Focuses on the physical strength of the character.
ATTACK: Total attack power that includes physical strength and other factors such as weapons.
Attack is derived from strength, but this attack is additional damage from weapons.
So the total STR damage is actually united with ATK (using a sword weapon for example), if the ATK point is 0 then there is no additional damage from the weapon.
AGILITY: Focuses on the ability to move quickly and efficiently, especially in terms of changing direction and maneuvering. (quick magic attack combo and moving nimbly around the battle).
VITALITY: Focuses on the total amount of health.
INTELEGENCE: Magic power or magical ability. Can also affect how much the character learns new skills (learning new magic)
WISDOM: The character's ability to make good decisions, understand complex situations, and use magical abilities based on intuition or faith.
ENDURANCE: Focuses on endurance and the ability to endure prolonged physical activity or withstand attacks without experiencing significant fatigue.
STAMINA: Focuses on physical energy that allows the character or to do physical activity for a certain period of time, Total Stamina.
Endurance and Stamina are combined, Endurance stamina endurance and Stamina is the total stamina he has (Total Stamina 1500 & Total Endurance stamina endurance 500)
LUCK: Luck, chances of getting rare items, success in certain actions, and avoiding enemy attacks.
Mana: The total amount of magical energy a character can use.
CONSTITUON: Focuses on overall physical endurance, including HP regeneration and resistance to debilitating physical conditions, The character's total HP.
DEFENSE: Focuses on reducing damage taken from attacks.
ACCURACY: The character's ability to attack accurately. Affects how often attacks hit targets accurately
SPEED: Focuses on moving speed in a straight line or reaching a destination quickly. (chasing enemies, escaping quickly, reaching a location quickly.)
Note: If adapted to Manhwa/Anime Attribute Concept only displays STR, AGT, VIT, INT, Luck, Mana, Const, Defense & Speed And the attribute points also change in the revision.
This is the MP & Heal Concept:
For example, level 10 mp that can be owned = 1,000
Level 1-4 = 200
Level 5 = 500
Level 10 = 1,000
Level 20 = 2,000
Level 30 = 3,000
Level 40 = 4,000
Level 50 = 5,000
Level 60 = 6,000
Level 70 = 7,000
Level 80 = 8,000
Level 90 = 9,000
Level 100 = 10,000
Increase per 1,000 if level up increase per 10
If Const
For example, level 55 const/HP that can be owned = 8,800
Level 1-4 = 300
Level 5 = 800
Level 10 = 1,600
Level 20 = 3,200
Level 30 = 4,800
Level 40 = 6,400
Level 50 = 8,000
Level 55 = 8,800
Level 60 = 9,600
Level 65 = 10,400
Level 70 = 11,200
Level 80 = 12,800
Level 90 = 14,400
Level 95 = 15,200
Level 100 = 16,000
Mana Depends on Level so mana becomes 5,000 (this is not called Attribute points, this is based on a certain level, the higher the level, the more mana)
This concept is the same as CONST
The Concept of Getting Coins Money
There are 4 different types of coins including:
- Coin type (Gold) 1 Coin gets Rp1,000,000 money.
- Coin type (Silver) 1 Coin gets Rp1000,000 money.
- Coin type (Copper) 1 Coin gets Rp20,000 money.
- Coin type (Bronze) 1 Coin gets Rp10,000 money.
Note : If there is any unfinished story line, I will update it :)