Senna, who had just woken up, quickly knocked on the door of the room next to hers, but it didn't open.
She knocked again, each time louder than the last.
Still, Nyr didn't answer.
Senna began to wonder—had something happened to him? Or was he already out?
Worried, she returned to her own room, jumped out the window, and used her tail to swing herself into Nyr's room.
She discovered him sleeping soundly.
Senna let out a sigh—half relief, half frustration. After all that knocking, he hadn't even stirred.
She crossed her arms, tail flicking with annoyance, and muttered, "Unbelievable."
She crept closer, a sly grin curling on her lips. If knocking wouldn't wake him, a little prank surely would.
At first, she dipped the tip of her tail into a nearby earthenware pot filled with cold water and let a single drop fall onto Nyr's forehead.
He twitched but didn't wake.
"Hmm," she hummed. "Stubborn sleeper."
She tried a few more drops—nothing.
Then her eyes sparkled with a devilish idea.
Grabbing the pot with both hands, she tiptoed to the side of his bed and, without hesitation, poured the entire thing onto his face.
A splash echoed through the room like a waterfall hitting a rock.
"BWAAH—WHAT?!" Nyr bolted upright, drenched, flailing like a fish yanked out of a river.
Water dripped from his hair, nose, and even his ears. He blinked furiously. "Am I drowning?! Is it raining inside?!"
Senna was already rolling on the floor laughing, holding her sides. "Good morning, Sleeping Beauty!"
"You… You demonic women!"
She didn't reply—just gave him a smug smirk, tail swaying like a satisfied cat but In this case a satisfied fox.
Nyr wiped water from his face and groaned. "Why did you wake me this early in the morning?"
Senna raised an eyebrow. "It's already afternoon."
Nyr froze, blinking. Then glanced at the window. Then at the dripping clock on the wall.
He blinked again."Then why did you wake me this early in the afternoon?"
Senna stared at him, deadpan. "The hell? Whatever. Go change—we have to give the quest completion and pick up our reward."
She turned on her heel, muttering, "Next time I'm dumping the whole river on you."
…Nyr, still grumbling and wringing water from his ears, finally changed into dry clothes.
Together, he and Senna headed toward the Adventurer's Guild, the usual buzz of chatter and clanking gear greeting them at the entrance.
At the reception desk, Senna handed over the quest scroll, its bottom marked with the official seal of the village elders.
"We're here to submit our quest completion," she said with a confident nod.
The receptionist—Emma, as her nameplate read—passed them their reward pouch with a faint smile and added, "Also, your credit points have been updated."
"And Nyr, you could apply for promotion test."
In the Adventurer's Guild, rank wasn't based on strength alone. Power mattered, sure—but achievements spoke louder.
Every completed quest earned credit points, and only by accumulating enough could one apply for a rank promotion test.
The system was strict, almost brutal, but fair in its own way.
The rank system was as follows:
• F Rank – 10 credits
• E Rank – 100 credits
• D Rank – 1,000 credits
• C Rank – 10,000 credits
• B Rank – 1,000,000 credits
• A Rank – 100,000,000 credits
• S Rank – 100,000,000,00 credits
• SS Rank – 100,000,000,000,00 credits
But credit alone wasn't enough. Once an adventurer reached the required amount, they had to pass a promotion test tailored to their current rank.
If they failed—whether from lack of strength, skill, or wit—they stayed where they were.
However, credit wasn't permanent.
Fail a quest, and you lost points—sometimes a little, sometimes a lot, depending on the severity of the failure.
And if your credit ever dropped below a certain threshold, you'd be flagged as a liability. Too many failed quests, and the Guild would issue a ban. No more quests. No more work. Just a lifetime of regret and wasted potential.
Cruel? Maybe. But in a world where lives often depended on a quest's success, the system had to be.
Credit Sharing System.
In the Adventurer's Guild system, when multiple adventurers completed a quest together, the credit was divided based on their ranks. It wasn't a new rule—this structure had been in place for years, designed to balance fairness with merit.
If both adventurers were of the same rank, the credit was split evenly—50% each. But when ranks differed, the higher-ranked adventurer received a larger share:
1 rank difference – 75% (higher), 25% (lower)
2 ranks – 80% / 20%
3 ranks – 90% / 10%
4 ranks – 95% / 5%
5 or more ranks- 99% / 11%
It was a system that motivated adventurers to grow at a similar pace if they wanted to party regularly—and penalized freeloading. Teamwork was encouraged, but progress had to be earned.
This discouraged high-rankers from carrying weak teammates for easy credit and kept lower-rankers from leeching their way up. But even if someone did manage to stack enough credit, the promotion test stood in their way.
It wasn't just a formality. It was a filter.
Designed to assess strength, strategy, and independence, the test made sure each adventurer truly earned their place. Fail, and you lost credit. Fail enough, and you'd be banned.
The system was harsh. But it worked.
As they stepped away from the counter, Nyr pulled out his Adventurer ID, a small metallic card engraved with runes. He tapped it lightly, and a soft glow shimmered across its surface, revealing his details.
Name: Nyr
Rank: F
Credits: 50
"Wow," he said, grinning. "Fifty credits on my first quest. I'm really a genius."
Senna, already checking her own ID, raised an eyebrow.
Name: Senna
Rank: B
Credits: 123,550
"Genius?" she scoffed. "You got carried by me the whole time."
"i wonder who was the one crying while clinging to me just because of some ghost." Nyr shot back.
Senna pointed her tail at him. "Yeah, yeah. Go inflate your ego even more."
She turned with a flick of her tail. "I'm going to explore the city. You? Go take your precious promotion test."
"Gladly," Nyr said, slipping his ID back into his belt pouch.