Once the environment was fully rendered, Adyr looked around.
He found himself in a vibrant setting filled with grass, trees, flowers, and the sound of birds chirping. The immersion level was impressive; the simulation's technology was clearly refined.
In front of him lay an open area with various building materials scattered across it.
Not long after, a system message appeared before his eyes. Unlike the all-powerful system prompts from the other world, this one came from the simulation itself.
He quickly read through everything—rules, controls, and useful instructions—and grasped the general mechanics with ease.
On the edge of his vision, a shop interface hovered. It mostly offered construction tools and materials, all available for free. Beyond that, the system was clean and straightforward, with no unnecessary complexity.
It was clearly designed for one thing: pure, practical talent development based on real-world logic.