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WORLD SETTING of Veyhrun Abyss

Introduction of Veyruhn Abyss

{°-°}> "There exists a world so veiled in shadow that even the gods speak of it in hushed whispers — a world where mercy is extinct, and power writes the laws in blood and ash or in the happiness."

Veyruhn abyss divided in two parts four region:-

Nocthra Abyss— a cursed part carved out of darkness itself. Hidden beyond the folds of reality, it is the graveyard of fallen kingdoms, exiled monsters, and forgotten assassins,the place filled of technological weapons and magic system. The sky here bleeds red, the earth breathes like a dying beast, and the very air tastes like secrets unsaid,the place is mysterious but also the beautiful area seen ever.

Sun rises here,when the world is happy and when it is sad then only the pale shimmer of a crimson moon that drips silence upon towering gothic ruins. In this world, every corner hides a blade and flowers, and every smile is sharpened with deceit or goodness.

This realm is ruled not by nations, but by factions of chaos, and the kings of different countries.

The one which is the most powerful is the --- Assassin kingdoms where loyalty is sold, and betrayal is tradition,ruled by the one who 's been declared a rogue .

Places where --- Monstrous dominions where predators evolve beyond imagination, hunting even memories.

The Mawlands: Creatures here are born from rage and betrayal. Many are of C to SSS rank monsters,monsters are born which contain the power to destroy a country full of happiness.

Glass Spine Forest: A cursed crystal jungle where reflections attack you, and memories twist your mind,no one dares to keep their legs on that path.

The Depth Nest: A pit descending into nothingness — it's said the original Monster King sleeps here after getting sealed by the eternal warriors.

Wandering fortresses and floating cities that drift through eternal storms, shielding relics from wars older than time.

Nocthra Abyss which symbolises darkness is divided in two regions.

1)- Dreadspire Hollows

Region Type:

The darkest, most corrupted realm of the Nocthra Abyss, where despair and decay reign supreme. It's often called "The Spine of Despair."

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Environment & Terrain:

Jagged black spires pierce the skies like cursed bones of a dead god. These are the infamous Dreadspires,a place filled with poisonous gases.

The ground constantly cracks and trembles, leaking dark mist and ancient blood-like ooze,no one knows when the ground will eat them.

Rivers don't flow with water — they carry liquid shadows that whisper the names of the dead who fought with the king.

The sky is eternally crimson-purple or pitch-black, and silent lightning flashes without thunder,the monsoon Is likely to be give a cold experience to the person.

Ash rains softly, as if the land itself is mourning or the monsters are calling it.

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Inhabitants:

Wraithlords – Undead warlords infused with cursed souls of forgotten heroes,which are more powerful than a normal human.

Crawlbeasts – Shadowy, spiked monsters that live underground and sense vibrations like predators,and catch the predator unknowingly.

Lost Knights – Once noble warriors, now twisted into eternal servants of darkness,which fought for darkness only.

Sorrow Shades – Ghost-like beings born from pure regret and emotional torment,which have one motive to rule the world.

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KEY LOCATIONS:

Throne of Broken Oaths – The corrupted throne of Vokhar the Gravemind, where shattered promises fuel dark magic,and create a monster.

The Hollow Crypts – Labyrinthine underground tombs where every wall screams the name of a fallen soul.

The Heart of Hollow Echoes – The cursed center of the region where time and sound distort, and even reality bends,the place which has the capability to manipulate the person living in the another part.The magician at this place uses a shadow Butterfly,Nocturnis Wing to manipulate the bad or sad emotions of a person and then convert him to a monster.

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Ruler:

Vokhar aka the Gravemind – An ancient abyssal entity said to be born from the first lie ever told. He feeds on despair and commands through fear and psychological domination. A floating, ever-watchful eye often appears across the region — believed to be an extension of his mind.

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Myth & Danger:

It is said that anyone who reaches the Heart of Hollow Echoes and survives the three Trials of Sorrow may gain unholy power—or be swallowed into the void forever, becoming part of the Abyss.

Lumora Abyss :- It feels like a realm untouched by sorrow. Light pours from the sky not in harsh beam but in a relief giving way or in soft, flowing streams—like rivers of gold and silver weaving through the air. The land hums with quiet energy, a divine stillness that settles deep in the soul,giving a peace in every body's heart

Towering crystal formations rise from the ground, refracting the light into dancing rainbows that move across the land like living auroras. The ground is smooth, warm to the touch, covered in soft, glowing moss and flowers that bloom with each footstep. Trees stretch high with leaves that shine like polished glass, rustling not with wind, but with whispers of old songs only the pure of heart can hear.

Above, floating islands drift slowly, connected by arcs of radiant bridges, each one adorned with ancient symbols glowing faintly beneath the surface. Waterfalls of liquid light spill from cliffs, cascading into clear lakes that reflect not only your image, but your emotions,and pure heart.

The wind here is calm, scented faintly with something between morning dew and starlight. Even the shadows seem gentle—never fully dark, but tinted with lavender and silver, as if the night itself was softened.

Far off in the distance, great celestial structures shimmer, as if suspended between the real and the imagined. This place feels eternal, where time slows and the soul is laid bare. Every breath taken in the Lumora Abyss feels like a quiet promise: that even in the deepest chaos, light still remembers.

The lumora abyss is divided into two regions:-

1):- Solvane Expanse – The Golden Memory Desert

The Solvane Expanse stretches across the horizon like an ocean of gilded time — not lifeless, but sacred. Its dunes roll endlessly in smooth, wind-carved waves, each grain of sand glinting faintly as if carrying fragments of sunlight from forgotten ages.

The sky above remains ever-bright but never harsh, painted in soft golds and pale blues that shift gently like the surface of a calm sea. Light refracts off the sands, creating mirage-like visions of ancient cities, sun-temples, or travelers long turned to myth.

Gentle winds sweep through the land, whispering in a lost language. These breezes carry warmth, not heat — a kind of comfort that seeps into the soul. Now and then, crystalline obelisks emerge from the dunes, humming faintly with energy and etched in glowing symbols that pulse like heartbeats.

Here and there, oases bloom like miracles, surrounded by glowing flora and translucent trees with roots that dig into light instead of water. Some say the sand sings at night — a low, sorrowful tone that tells stories to the stars.

The Solvane Expanse is not barren, but quiet. Not dead, but deeply reflective. It's a place where the land remembers, where even the wind feels like it's been alive for thousands of years.

Ruler of this region:-

VELMIRA AKA THE DAWN SEEKER :-}

She wasn't born in light — she became it.

Once a mortal woman who wandered broken lands after the collapse of her home, Velmira saw the worst of what people could do to each other. Betrayal, greed, cruelty — all carved into her like stone. But instead of letting the darkness take her, she chose something harder: she forgave it.

She helped people who didn't deserve it. She lit fires in villages that hated her. She held the hands of the dying, even when no one else would. And with every act, a strange warmth began to grow inside her — something ancient, something waiting to awaken. When the gods turned their faces away from the world, Velmira became the light that stayed.

Now, they call her the Dawnseeker.

Her presence doesn't just shine — it softens. When she walks through war-torn lands, weapons fall from trembling hands. When she speaks, even lies hesitate. She listens more than she commands. Her silence has more weight than most kings' declarations.

But she is not naïve. She knows darkness intimately — she just refuses to let it decide who she becomes. She doesn't believe in perfect people, only in broken ones trying to be better.

She rules not with force, but by lighting the path — and walking it herself, even when it hurts.

The another region :-

The aestherglow:-}

Aestherglow is a place that feels like a memory you've never lived — strange, serene, and always just out of reach. It does not rest on the ground, nor fully in the skies. It drifts, like a suspended breath between dusk and deep night.

The land itself shimmers with quiet starlight, not bright, but soft — as if the very soil has been woven from celestial dust. Trees here don't grow; they float gently in the air, their roots trailing threads of glowing mist that hum like whispered lullabies. Lakes mirror not the sky above, but the cosmos hidden behind it — constellations shift in their waters, and time seems to ripple if one stares too long.

Every stone, every petal in Aestherglow carries the weight of thought — not emotion, not logic, but dream. The wind smells faintly of forgotten stories, and strange creatures roam without fear: translucent beasts shaped like forgotten gods, jellyfish that float through air, and birds whose wings leave streaks of light across the darkened air.

Portals to Veyruhn were sealed long ago by divine decree, but now... they're opening again.

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