The legs of this humanoid armor are the newly designed leg components by Jiang Cheng.
Soon, the projected humanoid armor started running and moving across the open ground.
After completing the test on flat terrain, the projected environment began to change again, turning into mountains at one moment and swamps the next.
Lucy simulated all possible environments in the air, even including snow mountains and the seabed.
The test only ended after the projected humanoid armor completed testing on all terrains.
What just took place was a test of adaptability and mobility, aiming to see how this leg design performs on different terrains.
A truly excellent humanoid armor must be able to adapt to all combat environments.
If it can't maintain high performance across all environments, there's no point in manufacturing this machine.
You can't freely choose the location of combat; if it cannot adapt to all terrains, the value of this humanoid armor decreases significantly.
