The biggest trouble was solved at once.
The shackles hanging in everyone's heart disappeared.
Without a doubt, the people from the Land of Freedom's Investigation Bureau used many means to ensure that these top assassins would obey orders.
And undoubtedly, they all knew inside that they were expendables.
Now, this trouble was resolved.
Logically, this should be the biggest challenge of the mission.
Just like in all hated-player games, when the tower-climbing players think they have led the assassins and killed those nearly impossible-to-kill super targets... feeling a sense of accomplishment—
Bang, the real evil activates the detonator, and your friends who are both righteous and wicked yet flesh and blood, and with whom you share life and death... their heads explode.
You might luckily survive, but the designer would question you—was it all worth it? Did you have fun?
