Chapter 15: The Journey North - August at Level 20! (IX)
Year 0003, Month VIII-X: The Imperium
---
Day 47.1: August at Level 20!
August stirred from his deep slumber, his body still heavy from the exhaustion of yesterday's intense battle. The morning sun filtered through the canopy above their makeshift camp, casting dappled shadows across the forest floor. He had slept far longer than usual—a testament to how much the recent confrontation had drained him both physically and mentally. Today, they had decided to extend their stay in this hidden clearing, safely concealed one hundred meters away from the main imperial road.
With no immediate pressing matters to attend to, August found himself with a rare moment of respite. It was the perfect opportunity to assess his current status and examine the changes that had occurred since his recent level advancement. As the thought crossed his mind, he mentally summoned his SYSTEM interface, watching as the familiar glowing screen materialized before him with its characteristic soft hum. Almost immediately, the distinctive chime of the system's alert resonated through his consciousness, indicating that significant updates awaited his attention.
[SYSTEM:]
**[DING!]**
**[CONGRATULATIONS, MASTER! YOU HAVE REACHED ANOTHER MILESTONE! YOU ARE NOW CURRENTLY LEVEL 20; YOU HAVE UNLOCKED PREVIOUSLY HIDDEN FEATURES IN YOUR PERSONAL PANEL.]**
***NEW FEATURES UNLOCKED:***
- **COMBAT SUPPORT STAT**
- **SUPPORT STAT**
***NEW STAT UNLOCKED:***
- **"CHARISMA"**
***NEW SUB-STAT:***
- **"ESPIONAGE CHANCE"**
***NEW PANELS AVAILABLE:***
- **PARTY SYSTEM PANEL**
- **BANKING SYSTEM PANEL**
**YOUR AVERAGE STAT/SUB-STAT GROWTH HAS INCREASED TO 1.2 PER DAY OVER THE LAST 6 MONTHS, ADDING +202 STAT/SUB-STAT POINTS TO YOUR TOTAL.**
**NEW MATERIALS HAVE BEEN ADDED AND CAN BE FOUND IN YOUR SUB-SPACE AND VILLAGE WAREHOUSE. YOUR WEAPON AND ARMOR SET ARE NOW DUE FOR UPGRADE WHENEVER YOU WISH TO DO SO, MASTER.**
---
Personal Panel I: Overview of the SYSTEM Menu
August's eyes widened slightly as he absorbed the magnitude of the changes. Level 20 had clearly been a significant threshold, unlocking capabilities he hadn't even known existed. The interface itself appeared more refined and organized than before, with new categories and options that promised enhanced functionality.
**[[[SYSTEM MENU]]]**
**[[MISSION PANEL]]**
- **DAILY MISSION** (COMPLETED)
- **WEEKLY MISSION** (COMPLETED)
- **MONTHLY MISSION** (COMPLETED)
- **YEARLY MISSION** (LOCKED UNTIL LEVEL 25)
- **EMERGENCY MISSION** (NONE)
**[[PERSONAL PANEL]]**
- [GENERAL INFORMATION]
- [JOB/CLASS/TITLE]
- [SKILL]
- [GUARDIAN BEAST]
- [STAT/ SUB-STAT/ (COMBAT SUPPORT STAT/ SUPPORT STAT - NEW)]
- [BODY STAT]
- [EQUIPMENT]
- [BLUEPRINT]
**[[THE PARTY SYSTEM]]**
[11/21 MEMBERS]
**[[BANKING SYSTEM]]**
(New Feature)
*Author's Note: Only Andy and August are currently online; the others are offline due to their current distance from the party leader.*
The streamlined organization was immediately apparent, and August appreciated how much more intuitive the navigation had become. Each section seemed purposefully designed to provide quick access to essential information while maintaining the depth necessary for detailed analysis. This would certainly make future status checks more efficient, especially during critical moments in combat or decision-making scenarios.
---
Personal Panel II: General Overview
**THE [PERSONAL] PANEL**
**[GENERAL INFORMATION]**
**[NAME:]** AUGUST FINN
**[AGE:]** 12 YEARS, 2 MONTHS
**[GENDER:]** MALE
**[RACE:]** NEW-HUMAN CENTUURIAN (ARKANIAN)
**[CATEGORY:]** NULL
**[LEVEL/EXP:]** 20 (48,100/52,500)
**[HP:]**
- Base HP: 393,030/393,030 HP
- Enhanced HP: 396,124/396,123 HP(Skill in Effect)
**[HP REGENERATION:]**
- Base HP Regen: 45,952 - 46,393 per day
- Enhanced HP Regen: 48,557 - 49,023 per day (with active skill)
- Burst Healing: 298,688 - 301,555(with active skill, within 5-minute skill effect)
- Enhanced Burst: 369,876 - 377,286(with active skill, within 5-minute skill effect)
**[MP:]**
- Base MP: 42,700/42,700 MP
- Enhanced MP: 43,794/43,794 MP(Skill Effect)
**[MP REGENERATION:]**
- Base MP Regen: 45,952 - 46,393per day
- Enhanced MP Regen: 48,557 - 49,023per day (with active skill)
**[ATTACK DAMAGE:]**
- Base Damage: 1,644,152 - 1,680,123 (with active skill)
- Exclusive Party Skill Effect (HP below 20% for 15 min):2,000,119 - 2,019,314(with active skill)
- Against Strong Opponents:2,496,241 - 2,520,198(with active skill)
- Combined Effects (Strong Opponent + Party Skill):3,000,179 - 3,028,971(with active skill)
**+ MAGIC ATTACK (MGK.ATK.):**
- Base Magic Attack:30,635 - 30,929(with active skill)
- Exclusive Party Skill Effect:33,240 - 33,559(with active skill)
**+ CRITICAL DAMAGE (CRIT.DMG.):**
- Base Critical Damage:105,893 - 106,910(with active skill)
- Exclusive Party Skill Effect:108,498 - 109,540(with active skill)
**+ AMBUSH DAMAGE (AMB.DMG.):**
- Base Ambush Damage: 105,893 - 106,910 (with active skill)
- Exclusive Party Skill Effect: 108,498 - 109,540(with active skill)
**[DEFENSE - DAMAGE NEGATION:]**
- Base Damage Negation: 531,498 / 536,599 (with active skill)
- Exclusive Party Skill Effect: 587,506 - 593,144 (with active skill)
**+ MAGIC DEFENSE (MGK.DEF.):**
- Base Magic Defense: 30,635 - 30,929 (with active skill)
- Exclusive Party Skill Effect: 33,240 - 33,559 (with active skill)
**[JOBS:]**
**I. [FARM HAND]** - (CLASS V - EXPERT) *(maximum attainable rank due to all-rounder class limitation)*
**II. [HUNTER]** - (CLASS V - EXPERT) *(maximum attainable rank due to all-rounder class limitation)*
**III. [MERCHANT]** - (CLASS I - NOVICE)
**IV. [BATTLEFIELD COMMANDER]** - (CLASS V - NOVICE)
**[CLASS:]**
**"ALL-ROUNDER CLASS"** (CLASS V - EXPERT) *(maximum attainable rank due to all-rounder class limitation)*
**[TITLES:]**
(3/4 slots occupied)
I. ["THE ONE WHO STRUGGLES WITH DEATH"]
II. ["HYBRID HUNTER"]
III. ["THE BLURRED DEVIL"]
**[SKILLS:]**
**[ACTIVE SKILLS (Mana Consumption Required):]**
I. WIND BLADE - (CLASS V - ADVANCE) (Low-Tier *)
II. SHIELD BASH (Low-Tier *)
III. PIERCING BOLT - (CLASS V - GRAND MASTER) (Low-Tier *)
IV. MANA COATING - (CLASS V - ADVANCE) (Low-Tier *)
V. LIGHTNING'S EDGE - (CLASS V - EXPERT) (Mid-Tier **)
VI. [INSPIRE] - (CLASS V - NOVICE) (Mid-Tier **)
**[PASSIVE SKILLS (No Mana Consumption Required):]**
I. FARMER'S BLESSING (CLASS V - EXPERT)
II. STEALTH - (CLASS V - EXPERT)
III. [BESTIAL RAGE] - (CLASS V - ADVANCE)
IV. [FEAR THE BEAST]
V. [GREED IS GOOD] - (CLASS I - NOVICE)
**[EQUIPMENT:]**
I. ACCESSORIES
[CLASS V - EXPERT - HYBRID PREDATOR'S AMULET]
[CLASS V - EXPERT - MANA CORE RING]
[CLASS V - EXPERT - PREDATOR'S MASK]
[ADVANCE - CLASS V - AETHERWING'S MAGICAL ITEM POUCH]
II. ARMOR
[CLASS V - ADVANCE] - FOREST HUNTER "GUARDIAN" (RARE) ARMOR SET
III. WEAPON
[CLASS V - ADVANCE - THE HYBRID HUNTER, BESTIAL WEAPON SET]
**[BLUEPRINT SCHEMATICS:]**
+ PATCHED WALL, LEVEL 1
+ WOODEN PALISADE, LEVEL 1
+ GARDEN PLOT FIELD, LEVEL 1
+ UPGRADED WOODEN PALISADE WALLS, LEVEL 2
+ GATEHOUSE, LEVEL 1
+ UPGRADED GATEHOUSE, LEVEL 2
+ UPGRADED LONG HOUSE, LEVEL 2
+ WAGON, LEVEL 1
+WAGON, LEVEL 2
**[GUARDIAN BEAST:]**
NAME:
'AETHERWING'
TITLE:
- THE EMPYREAN HUNTER -
JOB:
- SKY SOVEREIGN -
RANK:
(****) BOSS
RARITY:
MYTHICAL
LEVEL:
202
HEALTH POINTS:
7,362,900 HP
MANA POINTS:
7,362,900 MP
ATTACK DAMAGE:
5,880,600
DEFENSE NEGATION:
5,880,600
BASE STATS/SUB-STATS:
24,200
FAVORABILITY:
(***) 4/10 Stars
**[STAT]**
- STRENGTH: (base) 3,526/3,551 (skill)
- AGILITY: (base) 3,176/3,201 (skill)
- STAMINA: (base) 3,476/3,501 (skill)
- DEXTERITY: (base) 3,076/3,101 (skill)
- MOBILITY: (base) 3,026/3,051 (skill)
- ENDURANCE: (base) 3,476/3,501 (skill)
- SPEED: (base) 3,176/3,201 (skill)
- WILLPOWER: (base) 1,076/1,101 (skill)
- VITALITY: (base) 3,076/3,101 (skill)
- CHARISMA: (base) 881/906 (skill)
- MAGIC: (base) 876/901 (skill)
- INTELLIGENCE: (base) 1,221/1,246 (skill)
OVERALL STAT: (base stat) +2,505 / 2,530% (active skill)
**[SUB-STAT]**
(ATTACK) - DAMAGE:
Base Damage: 1,644,152 - 1,680,123 (with active skill)
Exclusive Party Skill Effect (HP below 20% for 15 min): 2,000,119 - 2,019,314 (with active skill)
Against Strong Opponents: 2,496,241 - 2,520,198 (with active skill)
Combined Effects (Strong Opponent + Party Skill): 3,000,179 - 3,028,971 (with active skill)
(DEFENSE) - DAMAGE NEGATION:
Base Damage Negation: 531,498 / 536,599 (with active skill)
Exclusive Party Skill Effect: 587,506 - 593,144 (with active skill)
MAGIC ATTACK:
Base Magic Attack: 30,635 - 30,929 (with active skill)
Exclusive Party Skill Effect: 33,240 - 33,559 (with active skill)
MAGIC DEFENSE:
Base Magic Defense: 30,635 - 30,929 (with active skill)
Exclusive Party Skill Effect: 33,240 - 33,559 (with active skill)
HP REGENERATION:
Base HP Regen: 45,952 - 46,393 per day
Enhanced HP Regen: 48,557 - 49,023 per day (with active skill)
Burst Healing: 298,688 - 301,555 (with active skill, within 5-minute skill effect)
Enhanced Burst: 369,876 - 377,286 (with active skill, within 5-minute skill effect)
MP REGENERATION:
Base MP Regen: 45,952 - 46,393 per day
Enhanced MP Regen: 48,557 - 49,023 per day (with active skill)
CRITICAL CHANCE:
(base CRITICAL chance) 147%
152% (base CRIT with active skill)
CRITICAL DAMAGE:
Base Critical Damage: 105,893 - 106,910 (with active skill)
Exclusive Party Skill Effect: 108,498 - 109,540 (with active skill)
AMBUSH CHANCE:
(base AMBUSH chance) 147%
152% (base AMBUSH with active skill)
AMBUSH DAMAGE:
Base Ambush Damage: 105,893 - 106,910 (with active skill)
Exclusive Party Skill Effect: 108,498 - 109,540 (with active skill)
STEALTH:
(base STEALTH chance) 244%
249% (base STEALTH chance with active skill)
ACCURACY:
(base ACCURACY chance) 163%
168% (base ACCURACY chance with active skill)
ESPIONAGE:
(base STEALTH chance) 111%
116% (base STEALTH chance with active skill)
**[COMBAT SUPPORT STATISTICS]**
+100% FEAR
+50% FEAR ON ALL ENTITIES BELOW BOSS RANK
+5 SECOND STUN
-50% ARROW WEIGHT REDUCTION
-50% ARROW WEIGHT REDUCTION INSIDE QUIVER
+50% INCREASED ARMOR PENETRATION
+10% CHANCE TO REMOVE LOW-TIER MENTAL DEBUFF
RESIST INVASION OF LOW TO HIGH TIER MENTAL SKILLS
**[SUPPORT STATISTICS]**
+50% PLANT NOURISHMENT
+50% SOIL NOURISHMENT
+50% PLANT GROW
+50% BOUNTIFUL HARVEST
+2% GUARANTEED PROFIT ON ALL TRADES
-2% WHEN BUYING
+10% LEARNING SPEED, UNDERSTANDING OF SUBJECT, AND MASTERY
+0.5 ADDITIONAL INCREASE IN TRAINED STAT/SUB-STAT UNDER THE MASTER'S PRESENCE
+50% INCREASE WHEN LEARNING FROM ALL DIFFERENT CLASSES
**[BANKING SYSTEM]**
**Imperial Currency:**
- 4 Imperial Orichalcum Coins
- 1,412 Imperial Gold Coins
- 563 Imperial Silver Coins
- 310 Imperial Copper Coins
**Local Currency:**
- 6,466 Local Gold Coins
- 557 Local Silver Coins
- 283 Local Copper Coins
August paused as he reviewed these numbers, still somewhat amazed by how far he had progressed. The raw statistics told a story of steady, relentless growth, but more importantly, they represented countless hours of training, numerous life-threatening encounters, and the gradual mastery of skills that had once seemed impossibly complex. The balance between his various attributes reflected the versatility that his all-rounder class provided, even if it meant he could never achieve the absolute specialization that pure classes offered.
---
Personal Panel III: Job, Class, and Title
**[JOBS:]**
• FARM HAND - (CLASS V - EXPERT)
*A profession suited for individuals with the desire and dedication to cultivate their fields and nurture the land.*
- **STAT:**
+150 STRENGTH
• HUNTER - (CLASS V - EXPERT)
*The masters of the hunt, applicable to all beings with the innate ability to track, pursue, and take down both prey and predator alike.*
**STAT:**
+150 SPEED
+150 DEXTERITY
+150 AGILITY
**SUB-STAT:**
+50% STEALTH
• [BATTLEFIELD COMMANDER] - (CLASS V - NOVICE)
*Fearless leaders who stand at the front lines alongside their soldiers, inspiring courage through personal example and tactical brilliance.*
- **STAT:**
+25 ALL STATS (Host Exclusive Only)
**SUB-STAT:**
+100 ALL SUB-STATS (Host Exclusive Only)
+ COMMANDER EXCLUSIVE ACTIVE SKILL: [INSPIRE]
• MERCHANT - (CLASS I - NOVICE)
*Ah, money! The sweet sound of coins dropping brings absolute satisfaction to those who appreciate the art of commerce!*
**STAT:**
+5 CHARISMA
- MERCHANT EXCLUSIVE PASSIVE SKILL: [GREED IS GOOD]
**[CLASS:]**
• "ALL-ROUNDER CLASS" - (CLASS V - EXPERT) *(maximum attainable rank due to all-rounder class limitation)*
*A jack of all trades may be master of none, but oftentimes, they prove more valuable than a master of one. They represent the most balanced approach to personal development, capable of incorporating techniques and knowledge from multiple disciplines. This adaptability comes at the cost of never achieving absolute mastery in any single field.*
**STAT:**
+150 ON ALL STATISTICS
**SUB-STAT:**
+375 ON ALL SUB-STATISTICS
**SUPPORT-STAT:**
+50% INCREASE WHEN LEARNING FROM ALL DIFFERENT CLASSES
*Author's Note: All beings with an 'all-rounder class' cannot exceed their mastery beyond the expert class rank for any class, job, or skill.*
**[TITLES:]**
**TITLE SLOTS:**
(3) Currently Occupied (Maximum 4)
*Author's Note: Gain an additional +1 slot for every 5 levels achieved.*
I. ["THE ONE WHO STRUGGLES WITH DEATH"]
*When the host reaches critical health levels, this title's effects activate automatically, reflecting an indomitable will to survive against overwhelming odds.*
**STAT:**
+100 VITALITY
+50 WILLPOWER
**SUB-STAT:**
+500% HEALING REGENERATION RATE FOR 5 MINUTES
- AUTOMATIC HEALING OF VITAL ORGANS
- RESETS ONCE EVERY MONTH
This title served as a testament to August's exceptional tenacity and unwavering determination to survive. The enhanced healing capabilities had already saved his life on multiple occasions, providing crucial second chances when defeat seemed inevitable. While the month-long cooldown period required careful strategic planning, the emergency healing of vital organs offered indispensable sustainability during prolonged conflicts against beasts of unimaginable power.
II. ["HYBRID HUNTER"]
*An evolved version of August's previous Boar Hunter title, now encompassing his experience in hunting both beasts and humans with equal proficiency.*
**STAT:**
+100 MOBILITY, SPEED, AGILITY, STAMINA, ENDURANCE
- **SUB-STAT:**
+150 ACCURACY, STEALTH, DAMAGE, CRITICAL DAMAGE, AMBUSH DAMAGE
*Author's Note:Bonuses apply only when hunting living creatures.*
This upgraded title reflected August's expanded hunting repertoire, acknowledging his unfortunate but necessary experience in combat against human adversaries. The comprehensive stat improvements made him significantly more effective in any hunting scenario, whether tracking dangerous beasts through dense wilderness or navigating the complex dynamics of human conflict.
III. ["THE BLURRED DEVIL"]
*A figure both feared by those who commit evil and crimes, yet praised by those he has saved. Perceived by all as a mysterious warrior clothed in black armor, face concealed behind a bestial mask, and shrouded in a hooded cloak, his glowing emerald eyes have become a legend whispered in both taverns and noble courts.*
**STAT:**
+250 SPEED, MOBILITY, AGILITY, STAMINA, ENDURANCE, STRENGTH, DEXTERITY
**SUB-STAT:**
+300 ACCURACY, STEALTH, DAMAGE, CRITICAL DAMAGE, AMBUSH DAMAGE, ESPIONAGE
The psychological impact of this title extended far beyond its statistical benefits. It represented August's transformation from a simple farm boy into a figure of legend—someone whose very presence could shift the balance of conflicts before the first blow was struck.
---
Personal Panel IV: Skills [Active & Passive
**[ACTIVE SKILLS (Mana Consumption Required):]**
I. WIND BLADE - (CLASS V - ADVANCE) (Low-Tier *)
*A foundational skill within the wind elemental affinity. Now capable of generating twelve razor-sharp wind blades that can travel up to 100 feet from the user's position. Each blade costs 120 mana and deals substantial cutting damage to its intended target.*
**Damage:** 280-360 HP per wind blade (Total: 3,360-4,320)
**Mana Cost:** 120 MP per cast
II. SHIELD BASH (Low-Tier *)
*Usable only when a shield is equipped. This skill delivers a devastating stunning blow to any enemy that comes into direct contact with the shield. The stunning effect can be negated if the opponent significantly outlevels the host.*
**COMBAT SUPPORT STAT:**
+5 SECONDS STUN
III. PIERCING BOLT - (CLASS V - GRAND MASTER) (Low-Tier *)
-GUARDIAN BEAST EXCLUSIVE SKILL-
*A devastatingly powerful low-tier skill inherited from Aetherwing's vast arsenal of abilities.*
**SUB-STAT:**
**Base Damage:** +3,450
**Guardian Beast Power Scaling:** +(1-20% GB Power)
**Total Damage Range:** 58,806 (1%) - 1,176,120 (20%)
**Mana Cost:** 500 MP per 1% Guardian Beast (GB) Power utilized.
IV. MANA COATING - (CLASS V - ADVANCE) (Low-Tier *)
*Creates a protective and offensive mana layer that envelops the host's body, weapons, shield, or armor, significantly enhancing both offensive and defensive capabilities.*
**SUB-STAT:**
**Attack Bonus:** +575 HP DAMAGE INCREASE
**Defense Bonus:** +575 HP DAMAGE REDUCTION
**Mana Cost:** 130 MP per minute while active
V. LIGHTNING'S EDGE - (CLASS V - EXPERT) (Mid-Tier **)
*An advanced evolution of [MANA COATING]. Rather than simple mana enhancement, this skill infuses the coating with pure lightning affinity, creating incredibly sharp electrical edges capable of negating most defensive measures and slicing through even the thickest armor.*
**SUB-STAT:**
**Attack Bonus:** +1,700 HP DAMAGE INCREASE
**Defense Bonus:** +1,700 DEFENSE DAMAGE NEGATION
**Mana Cost:** 280 MP per minute while active
VI. [INSPIRE] - (CLASS V - NOVICE) (Mid-Tier **)
-PARTY SYSTEM EXCLUSIVE SKILL-
*A powerful war cry issued by a Battlefield Commander that can dramatically inspire soldiers under their command. This ability temporarily boosts troop morale, statistics, and overall fighting effectiveness.*
**STAT:**
+25 TO ALL STATS (party members)
**SUB-STAT:**
+100 TO ALL SUB-STATS (party members)
**Damage Bonus:** +10% ATTACK DAMAGE for 15 minutes
**Defense Bonus:** +10% DAMAGE NEGATION for 15 minutes
**COMBAT SUPPORT STAT:**
**Special:** 10% chance to remove low-tier mental debuffs
- **Mana Cost:** 180 MP per minute while active
**[PASSIVE SKILLS (No Mana Consumption Required):]**
I. FARMER'S BLESSING (CLASS V - EXPERT)
*Blessed by the Deity of Life, this represents a farmer's lifelong dedication to nurturing growth. Granted to entities with the [FARMHAND] job, it dramatically enhances plant cultivation and harvest yields.*
**SUPPORT STAT:**
+50% PLANT NOURISHMENT
+50% SOIL NOURISHMENT
+50% PLANT GROWTH RATE
+50% BOUNTIFUL HARVEST YIELD
II. STEALTH - (CLASS V - EXPERT)
*Like a phantom in the night, this skill represents true mastery of camouflage and environmental adaptation. Granted to entities who have achieved perfect harmony with their surroundings.*
**SUB-STAT:**
+50% STEALTH, CRITICAL CHANCE, CRITICAL DAMAGE, AMBUSH CHANCE, AMBUSH DAMAGE
+50% SUCCESS CHANCE IN ESPIONAGE
This passive skill perfectly complemented August's hunting prowess, allowing him to approach prey—or enemies—completely undetected. The enhanced critical and ambush damage multipliers made him particularly lethal in first-strike scenarios, often determining the outcome of encounters before they truly began.
III. [BESTIAL RAGE] - (CLASS V - ADVANCE)
*Tapping into humanity's ancient animalistic instincts, the host releases a primal aura that significantly boosts combat effectiveness. This skill activates automatically when survival instincts peak.*
**SUB-STAT:**
**Effect:** +25% DAMAGE MULTIPLIER
**Activation:** Automatic when HP drops below 50%
**Duration:** 15 minutes
IV. [FEAR THE BEAST]
*Enemies who encounter August will experience an overwhelming sense of intimidation due to his unique predatory presence, especially those he identifies as threats or who harbor malicious intent. This aura results from the combined effect of various predatory materials incorporated into his equipment.*
This psychological warfare ability added another dimension to August's combat repertoire. Fear could disrupt opponent concentration, induce critical mistakes, or even cause less determined foes to retreat entirely. While subtler than raw physical power, its effectiveness in actual combat scenarios often proved equally decisive.
V. [GREED IS GOOD] - (CLASS I - NOVICE)
*Those who understand profit truly appreciate the value of money. Granted to entities with the [MERCHANT] job, this skill enhances financial transactions and business acumen.*
**SUPPORT STAT:**
- +2% GUARANTEED PROFIT ON ALL TRADES
- -2% COST REDUCTION WHEN PURCHASING
---
Personal Panel V: The Guardian Beast
• GUARDIAN BEAST
TITLE/JOB/NAME: "THE EMPYREAN HUNTER, SKY SOVEREIGN, 'AETHERWING'"
- THE EMPYREAN HUNTER -
*Granted to winged beasts who have successfully hunted the most formidable creatures of their area.*
**STAT/SUB-STAT:**
+1,500 TO ALL STATS/SUB-STATS
- SKY SOVEREIGN -
(A Beast Job Equivalent)
*Signifies that Aetherwing has achieved true sovereignty, becoming a recognized king in his own domain.*
**STAT/SUB-STAT:**
+2,500 TO ALL STATS/SUB-STATS
**LEVEL:** 202
**HEALTH POINTS:** 7,362,900 HP
*(202 × 150 base HP per level = 30,300 + 24,200% enhancement)*
**MANA POINTS:** 7,362,900 MP
*(202 × 150 base MP per level = 30,300 + 24,200% enhancement)*
**(ATTACK) DAMAGE:** 5,880,600
*(24,200 base + 24,200% enhancement)*
**(DEFENSE) DAMAGE NEGATION:** 5,880,600
*(24,200 base + 24,200% enhancement)*
**(ATTACK) MAGIC DAMAGE:** 5,880,600
*(24,200 base + 24,200% enhancement)*
**(DEFENSE) MAGIC DAMAGE NEGATION:** 5,880,600
*(24,200 base + 24,200% enhancement)*
**RANK & RARITY:**
(****) BOSS, MYTHICAL
**BASE STATS/SUB-STATS:** 24,200(After all bonuses)
- Base: 20,200
- The Empyrean Hunter: +1,500
- Sky Sovereign: +2,500
**POWER ACCESS:**
Access 1-20% of the Beast's power (overall magical "attack" damage and magical "defense" damage negation ) would be available for August use.
1% (58,806) - 20% (1,176,120)
MAGIC ATTACK (DAMAGE) or MAGIC DEFENSE (DAMAGE NEGATION)
**SKILL DATABASE ACCESS:** Low-Mid Tier Guardian Beast Aetherwing skills
**Low Tier:** One skill once per day (500 MP per percentage)
**Mid-Tier:** One skill once per week (1,000 MP per percentage)
**FAVORABILITY:** (****) 4/10 Stars
*Author's Note: Favorability must be increased to gain access to higher percentages of magical "attack" damage and magical "defense" damage negation and expanded magical skill repertoire.*
**[MASTER AND STUDENT RELATIONSHIP]**
**SUPPORT STAT:**
- **Learning Enhancement:** +10% learning speed, subject understanding, and skill mastery
- **Training Bonus:** +0.5 additional increase in trained stats/sub-stats under master's presence upon successful completion
- **Relationship Growth:** Continuous increase in Guardian Beast favorability
- **Shared Understanding:** Enhanced communication and tactical coordination
Despite August's impressive combat capabilities, he remained acutely aware that he was no match for his master Aetherwing. Fortunately, his gift of two boss-rank mana cores had contributed to Aetherwing's level advancement. While the single-level increase might seem modest to some, August understood that at such elevated levels, even minor improvements represented substantial power gains.
---
Personal Panel VI: Stats, Sub-Stats, Combat Support-Stat and Support-Stat
**[MAIN STATISTICS]**
**STRENGTH:**
(40 Base Stat) + (150 Permanent Class Effect) + (661 Accumulated Stat) + (1,350 Equipment) + (900 Full Equipment Set) + (150 Farmhand + 25 Commander Job Effect) + (250 Title Effect) + (25 Active Skill 'for 15 minutes') → 3,526 + 25 = **3,551**
**AGILITY:**
(40 Base Stat) + (150 Permanent Class Effect) + (661 Accumulated Stat) + (150 Hunter + 25 Commander Job Effect) + (350 Title Effect) + (900 Equipment) + (900 Full Equipment Set) + (25 Active Skill 'for 15 minutes') → 3,176 + 25 = **3,201**
**STAMINA:**
(40 Base Stat) + (150 Permanent Class Effect) + (25 Commander Job Effect) + (350 Title Effect) + (661 Accumulated Stat) + (1,350 Equipment) + (900 Full Equipment Set) + (25 Active Skill 'for 15 minutes') → 3,476 + 25 = **3,501**
**DEXTERITY:**
(40 Base Stat) + (150 Permanent Class Effect) + (150 Hunter + 25 Commander Job Effect) + (250 Title Effect) + (661 Accumulated Stat) + (900 Equipment) + (900 Full Equipment Set) + (25 Active Skill 'for 15 minutes') → 3,076 + 25 = **3,101**
**MOBILITY:**
(40 Base Stat) + (25 Commander Job Effect) + (150 Permanent Class Effect) + (350 Title Effect) + (661 Accumulated Stat) + (900 Equipment) + (900 Full Equipment Set) + (25 Active Skill 'for 15 minutes') → 3,026 + 25 = **3,051**
**ENDURANCE:**
(40 Base Stat) + (25 Commander Job Effect) + (150 Permanent Class Effect) + (350 Title Effect) + (661 Accumulated Stat) + (1,350 Equipment) + (900 Full Equipment Set) + (25 Active Skill 'for 15 minutes') → 3,476 + 25 = **3,501**
**SPEED:**
(40 Base Stat) + (150 Permanent Class Effect) + (661 Accumulated Stat) + (150 Hunter + 25 Commander Job Effect) + (350 Title Effect) + (900 Equipment) + (900 Full Equipment Set) + (25 Active Skill 'for 15 minutes') → 3,176 + 25 = **3,201**
**WILLPOWER:**
(40 Base Stat) + (25 Commander Job Effect) + (150 Permanent Class Effect) + (50 Title Effect) + (661 Accumulated Stat) + (150 Equipment) + (25 Active Skill 'for 15 minutes') → 1,076 + 25 = **1,101**
**VITALITY:**
(40 Base Stat) + (25 Commander Job Effect) + (150 Permanent Class Effect) + (100 Title Effect) + (661 Accumulated Stat) + (1,200 Equipment) + (900 Full Equipment Set) + (25 Active Skill 'for 15 minutes') → 3,076 + 25 = **3,101**
**CHARISMA:**
(40 Base Stat) + (5 Merchant + 25 Commander Job Effect) + (150 Permanent Class Effect) + (661 Accumulated Stat) + (25 Active Skill 'for 15 minutes') → 881 + 25 = **906**
**MAGIC:**
(40 Base Stat) + (25 Commander Job Effect) + (150 Permanent Class Effect) + (661 Accumulated Stat) + (25 Active Skill 'for 15 minutes') → 876 + 25 = **901**
**INTELLIGENCE:**
(40 Base Stat) + (25 Commander Job Effect) + (150 Permanent Class Effect) + (661 Accumulated Stat) + (150 Equipment) + (195 Blueprint Schematics) + (25 Active Skill 'for 15 minutes') → 1,221 + 25 = **1,246**
**[OVERALL STAT SUMMARY]:** 12,524 ÷ 12 / 12,799 ÷ 12 = (base stat) +2,505 / 2,530% (with active skill)
**[SUB-STATISTICS]**
**[ATTACK (DAMAGE)]**
*Base Calculation:*
(40 Base Sub-Stat) + (100 Commander Job Effect) + (375 Permanent Class Effect) + (661 Accumulated Sub-Stat) + (450 Title Effect) + (20% + 100 Active Skill 'if HP is below 20% for 15 minutes' + 2,275) + (6,000 Equipment + 50% 'Against Strong Opponent' + 300% damage increase) + (2,625 Full Equipment Set + 100% damage increase)
→ 63,883 + (2,505 / 2,530% Overall Stat) → (base damage) **1,644,152 / 1,680,123** (with active skill)
*Conditional Damage Calculations:*
→ 63,883 + 100 'if HP is below 20% for 15 minutes' = 63,983 + 20% = 76,780 + (2,505 / 2,530% Overall Stat) → (base damage) **2,000,119 - 2,019,314** (with active skill)
→ 63,883 + 50% 'Against Strong Opponent' = 95,825 + (2,505 / 2,530% Overall Stat) → (base damage) **2,496,241 - 2,520,198** (with active skill)
→ 76,780 + 50% 'Against Strong Opponent' = 115,170 + (2,505 / 2,530% Overall Stat) → (base damage) **3,000,179 - 3,028,971** (with active skill)
**[DEFENSE (DAMAGE NEGATION)]**
*Base Calculation:*
(40 Base Sub-Stat) + (100 Commander Job Effect) + (375 Permanent Class Effect) + (661 Accumulated Sub-Stat) + (3,000 Equipment + 100% Damage Negation) + (2,625 Full Equipment Set + 100% Damage Negation) + (10% + 100 Active Skill 'if HP is below 20% for 15 minutes' + 2,275)
→ 20,403 + (2,505 / 2,530% Overall Stat) = (base damage negation) **531,498 / 536,599** (with active skill)
→ 20,403 + 100 = 20,503 + 10% 'if HP is below 20%' = 22,553 + (2,505 / 2,530% Overall Stat) → (base damage negation) **587,506 - 593,144** (with active skill)
**[MAGIC ATTACK (DAMAGE)]**
*Base Calculation:*
(40 Base Sub-Stat) + (100 Commander Job Effect) + (375 Permanent Class Effect) + (661 Accumulated Sub-Stat) + (100 Active Skill 'for 15 minutes')
→ 1,176 + (2,505 / 2,530% Overall Stat) → (base damage) **30,635 - 30,929** (with active skill)
→ 1,176 + 100 = 1,276 + (2,505 / 2,530% Overall Stat) → (base damage) **33,240 - 33,559** (with active skill)
**[MAGIC DEFENSE (DAMAGE NEGATION)]**
*Base Calculation:*
(40 Base Sub-Stat) + (100 Commander Job Effect) + (375 Permanent Class Effect) + (661 Accumulated Sub-Stat) + (100 Active Skill 'for 15 minutes')
→ 1,176 + (2,505 / 2,530% Overall Stat) → (base magic damage negation) **30,635 - 30,929** (with active skill)
→ 1,176 + 100 = 1,276 + (2,505 / 2,530% Overall Stat) → (base magic damage negation) **33,240 - 33,559** (with active skill)
**[HEALTH REGENERATION]**
*Base Calculation:*
(40 Base Sub-Stat) + (100 Commander Job Effect) + (375 Permanent Class Effect) + (661 Accumulated Sub-Stat) + (50% Equipment Effect + 50% HP Regeneration increase for 5 minutes when HP is below 50% for the entire party) + (500% Title Effect 'for 5 minutes') + (100 Active Skill 'for 15 minutes')
→ 1,764 + (2,505 / 2,530% Overall Stat) → (base HP regeneration) **45,952 - 46,393** (with active skill) (Per Day)
→ 1,764 + 100 = 1,864 + (2,505 / 2,530% Overall Stat) → (base HP regeneration) **48,557 - 49,023** (with active skill) (Per Day)
*Emergency Regeneration (Within 5 Minutes):*
→ 45,952 - 46,393 + 550% (5 minutes) = (base HP regeneration) **298,688 - 301,555** (with active skill)
→ 48,557 - 49,023 + 550% (5 minutes) = (base HP regeneration) **369,876 - 377,286** (with active skill)
**[MANA REGENERATION]**
*Base Calculation:*
(40 Base Sub-Stat) + (100 Commander Job Effect) + (375 Permanent Class Effect) + (661 Accumulated Sub-Stat) + (50% Equipment Effect) + (100 Active Skill 'for 15 minutes')
→ 1,764 + (2,505 / 2,530% Overall Stat) → (base MP regeneration) **45,952 - 46,393** (with active skill) (Per Day)
→ 1,764 + 100 = 1,864 + (2,505 / 2,530% Overall Stat) → (base MP regeneration) **48,557 - 49,023** (with active skill) (Per Day)
**[CRITICAL CHANCE]**
*Base Calculation:*
(40 Base Sub-Stat) + (100 Commander Job Effect) + (375 Permanent Class Effect) + (661 Accumulated Sub-Stat) + (50% Passive Skill Effect) + (100 Active Skill 'for 15 minutes') + (50% Equipment) + (50% Full Equipment Set)
→ 2,940 → (base critical chance) 2,940% ÷ 20 (level) = **147%**
→ 2,940 + 100 = 3,040 → 3,040% (base critical chance with active skill) ÷ 20 (level) = **152%**
**[CRITICAL DAMAGE]**
*Base Calculation:*
(40 Base Sub-Stat) + (100 Commander Job Effect) + (375 Permanent Class Effect) + (450 Title Effect) + (661 Accumulated Sub-Stat) + (50% Passive Skill Effect) + (100 Active Skill 'for 15 minutes') + (50% Equipment) + (50% Full Equipment Set)
→ 4,065 + (2,505 / 2,530% Overall Stat) → (base critical damage) **105,893 - 106,910** (with active skill)
→ 4,065 + 100 = 4,165 + (2,505 / 2,530% Overall Stat) → (base critical damage) **108,498 - 109,540** (with active skill)
**[AMBUSH CHANCE]**
*Base Calculation:*
(40 Base Sub-Stat) + (100 Commander Job Effect) + (375 Permanent Class Effect) + (661 Accumulated Sub-Stat) + (50% Passive Skill Effect) + (100 Active Skill 'for 15 minutes') + (50% Equipment) + (50% Full Equipment Set)
→ 2,940 → (base ambush chance) 2,940% ÷ 20 (level) = **147%**
→ 2,940 + 100 = 3,040 → 3,040% (base ambush chance with active skill) ÷ 20 (level) = **152%**
**[AMBUSH DAMAGE]**
*Base Calculation:*
(40 Base Sub-Stat) + (100 Commander Job Effect) + (375 Permanent Class Effect) + (450 Title Effect) + (661 Accumulated Sub-Stat) + (50% Passive Skill Effect) + (100 Active Skill 'for 15 minutes') + (50% Equipment) + (50% Full Equipment Set)
→ 4,065 + (2,505 / 2,530% Overall Stat) → (base ambush damage) **105,893 - 106,910** (with active skill)
→ 4,065 + 100 = 4,165 + (2,505 / 2,530% Overall Stat) → (base ambush damage) **108,498 - 109,540** (with active skill)
**[STEALTH]**
*Base Calculation:*
(40 Base Sub-Stat) + (50% Hunter + 100 Commander Job Effect) + (375 Permanent Class Effect) + (661 Accumulated Sub-Stat) + (450 Title Effect) + (50% Passive Skill Effect) + (100 Active Skill 'for 15 minutes') + (50% Equipment) + (50% Full Equipment Set)
→ 4,878 → (base stealth chance) 4,878% ÷ 20 (level) = **244%**
→ 4,878 + 100 = 4,978 → 4,978% (base stealth chance with active skill) ÷ 20 (level) = **249%**
**[ACCURACY]**
*Base Calculation:*
(40 Base Sub-Stat) + (100 Commander Job Effect) + (375 Permanent Class Effect) + (450 Title Effect) + (661 Accumulated Sub-Stat) + (100 Active Skill 'for 15 minutes') + (100% Equipment)
→ 3,252 → (base accuracy chance) 3,252% ÷ 20 (level) = **163%**
→ 3,252 + 100 = 3,352 → 3,352% (base accuracy chance with active skill) ÷ 20 (level) = **168%**
**[ESPIONAGE CHANCE]**
*Base Calculation:*
(40 Base Sub-Stat) + (100 Commander Job Effect) + (375 Permanent Class Effect) + (300 Title Effect) + (661 Accumulated Sub-Stat) + (100 Active Skill 'for 15 minutes') + (50% Passive Skill)
→ 2,214 → (base espionage chance) 2,214% ÷ 20 (level) = **111%**
→ 2,214 + 100 = 2,314 → 2,314% (base espionage chance with active skill) ÷ 20 (level) = **116%**
*Author's Note:Sub-Stat rework for chance-based calculations only: Critical Damage, Ambush Damage, Stealth, Accuracy, and Espionage will no longer include overall stat values. The scaling was becoming unwieldy.*
**[COMBAT SUPPORT AND SUPPORT STATISTICS]**
**[COMBAT SUPPORT STATISTICS]**
**+100% FEAR** - Psychological warfare enhancement
**+50% FEAR ON ALL ENTITIES BELOW BOSS RANK** - Intimidation aura
**+5 SECOND STUN** - Temporary incapacitation ability
**-50% ARROW WEIGHT REDUCTION** - Improved projectile handling
**-50% ARROW WEIGHT REDUCTION INSIDE QUIVER** - Enhanced ammunition weight
**+50% INCREASED ARMOR PENETRATION** - Superior piercing capability
**+10% CHANCE TO REMOVE LOW-TIER MENTAL DEBUFF** - Mental resistance
**RESIST INVASION OF LOW TO HIGH TIER MENTAL SKILLS** - Increased mental resistance
**[SUPPORT STATISTICS]**
**+50% PLANT NOURISHMENT** - Agricultural enhancement
**+50% SOIL NOURISHMENT** - Land fertility improvement
**+50% PLANT GROWTH** - Accelerated cultivation
**+50% BOUNTIFUL HARVEST** - Increased crop yields
**+2% GUARANTEED PROFIT ON ALL TRADES** - Commercial advantage
**-2% WHEN BUYING** - Reduced purchase costs
**+10% LEARNING SPEED, UNDERSTANDING OF SUBJECT, AND MASTERY** - Educational acceleration
**+0.5 ADDITIONAL INCREASE IN TRAINED STAT/SUB-STAT UNDER THE MASTER'S PRESENCE** - Enhanced training efficiency when successfully completing stat/sub-stat training
**+50% INCREASE WHEN LEARNING FROM ALL DIFFERENT CLASSES** - Diversified learning bonus
The most remarkable aspect of August's continuous development is his relentless upgrade of both primary and secondary statistics. As long as he accomplished something noteworthy each day, any activity targeted by that particular endeavor would correspondingly increase his relevant stat or sub-stat. The recent addition of combat support and support statistics represents a new evolution in his system that wasn't previously present. While he initially felt uncertain about how these new categories should be classified, his adaptive system continues to evolve according to his needs and growth patterns.
---
Personal Panel VII: Body Stat, HP and MP
**[BODY STATISTICS]**
**Individual Body Part Health:**
**[HEAD]:** 2,000/2,000 (GREEN)
**[TORSO]:** 2,000/2,000 (GREEN)
**[LEFT ARM]:** 2,000/2,000 (GREEN)
**[RIGHT ARM]:** 2,000/2,000 (GREEN)
**[LEFT LEG]:** 2,000/2,000 (GREEN)
**[RIGHT LEG]:** 2,000/2,000 (GREEN)
**[OVERALL BODY STATISTICS/HEALTH POINTS]**
**Base Health Calculation:**
12,000/12,000 HP (BASE STAT) + (375 EQUIPMENT) = 12,375 HP + (3,076/3,101% VITALITY MULTIPLIER) = **393,030/393,030 HP - 396,124/396,123 HP**
**[MANA POINTS]**
**Base Mana Calculation:**
4,000/4,000 MP (BASE STAT) + (375 EQUIPMENT) = 4,375 MP + (MAGIC MULTIPLIER 876/901%) = **42,700/42,700 MP - 43,794/43,794 MP**
**[CURRENT AFFLICTIONS]**
**STATUS:** NONE
The body statistics panel reveals a relatively straightforward assessment of August's physical condition. Notably, his mana pool has been lagging significantly behind his health pool—a disparity that requires attention in future development. Another positive development is the absence of persistent affliction statuses, which only manifest now when he sustains serious injuries rather than lingering as chronic conditions.
---
Personal Panel VIII: Equipment Features
**Accessories and Equipment Upgrades**
**ACCESSORIES**
**[CLASS V - EXPERT - HYBRID PREDATOR'S AMULET]**
*Crafted with meticulous care and imbued with the essence of four powerful mana cores, this amulet represents the crystallized hearts of four formidable predatory beasts that fell beneath August's blade. Each core pulses with a faint, rhythmic luminescence that seems to synchronize perfectly with August's own heartbeat, creating an almost symbiotic relationship between wearer and artifact.*
**[STATS]:**
- +150 WILLPOWER
- +150 INTELLIGENCE
- +150 ENDURANCE
- +150 STAMINA
**[SUB-STATS]:**
- +50% MP RECOVERY RATE
**[COMBAT SUPPORT-STATS]:**
- RESIST INVASION OF LOW TO HIGH TIER MENTAL SKILLS
**[BODY STAT]:**
- +375 MP POINTS
**[CLASS V - EXPERT - MANA CORE RING]**
*This masterpiece of craftsmanship, forged by the magnanimous SYSTEM craftsman Admin Magnus, represents the culmination of all August's hard-won victories. The ring itself was meticulously crafted from various mana cores of beasts that August had defeated throughout his perilous journey—each core carefully selected and integrated to create a harmonious balance of raw power and refined control.*
*The band consists of smooth obsidian-black metal, shot through with intricate veins of crystalline mana that shift color depending on the ambient light. When worn, it feels like a natural extension of his body, warm to the touch and somehow alive with dormant potential energy waiting to be unleashed.*
**[STATS]:**
- +150 STRENGTH
- +150 STAMINA
- +150 ENDURANCE
- +150 VITALITY
**[SUB-STATS]:**
- +50% HP RECOVERY RATE
- SHARED HP RECOVERY RATE WITH PARTY MEMBERS: When overall HP of the party reaches 50%, automatically activates and heals everyone within a 100-meter radius from the host, with a rate of +50% for 5 minutes. Can be used once per month.
**[BODY STATS]:**
- +375 HP POINTS
**[CLASS V - EXPERT - PREDATOR'S MASK]**
*An intimidating and psychologically devastating piece of August's growing collection—a menacing bestial visage that provides both tangible protection and psychological warfare capabilities. Every being weaker than the host trembles in instinctive fear upon witnessing it, and August has personally observed this terrifying effect during recent encounters. The mask seems to amplify his natural predatory presence, transforming him from merely dangerous to absolutely terrifying.*
*Crafted from the skull fragments of his most formidable opponents and reinforced with mystical alloys of unknown origin, the mask bears intricate carvings that tell the story of each hard-fought victory. When worn, it feels like donning the very essence of the hunt itself, connecting the wearer to primal instincts.*
**[STATS]:**
+150 STRENGTH
**[SUB-STATS]:**
- +375 ATTACK
- +375 DEFENSE
- +50% DAMAGE INCREASE when faced against a much stronger opponent
**[COMBAT SUPPORT-STATS]:**
- +50% FEAR on all entities below Boss rank
**[ADVANCE - CLASS V - AETHERWING'S MAGICAL ITEM POUCH]**
*Crafted by the magnificent Aetherwing with the invaluable aid of August's SYSTEM, utilizing one of Aetherwing's own precious feathers combined with carefully selected hides and leather from beasts August had previously hunted. This extraordinary storage solution was Aetherwing's parting gift to his ward, August, representing both practical utility and sentimental value.*
**FEATURES:**
**90-capacity item slot sub-space storage** - Expanded dimensional storage
**110 stackable items per slot** - Enhanced organization capacity
**Alerts the creator when the owner faces mortal danger** - Emergency notification system
**Accessible only to the designated owner** - Security enchantment
*Author's Note: Items of the same type can be stacked together efficiently. For example, if August possesses a stack of Boarat meat, the maximum stack capacity is 20 pieces, occupying one subspace slot of his current 90-capacity limit. Each level upgrade provides additional benefits: Novice +5, Advance +10, Expert +15, Master +20, and Grand Master +25 additional spaces, while increasing maximum stack capacity by 10 each time.*
**ARMOR SYSTEMS**
**[CLASS V - EXPERT - COMMANDER AND HUNTER "GUARDIAN" (RARE) ARMOR SET]**
*The centerpiece of August's equipment arsenal is undoubtedly his significantly upgraded armor set. This represents an evolved version of his previous [Class V - Advance - Forest Hunter "Guardian" Armor Set], now incorporating premium materials from both Veteran and Commander Grimfang, along with the numerous Commander Skitterpigs he had systematically eliminated. The newest additions include the resilient exoskeleton of the Scythe Stalker and the virtually impenetrable scales of the Arborwyrm, distributed strategically across all six cardinal armor pieces: head, torso, left arm, right arm, left leg, and right leg.*
*The transformation perfectly reflects August's own evolution from forest hunter to battlefield commander. The aesthetic has changed dramatically—where once his armor spoke of stealth and woodland prowess, it now commands respect and instills fear in equal measure. The durable and far superior scales of the Arborwyrm have replaced the bony elements of his previous armor, while the essential elements of the Scythe Stalker's exoskeleton bring the current durability, versatility, and flexibility to unprecedented levels.*
*The most impressive aspect of it is how seamlessly the armor allows him to move. There is no burden, no restriction of movement—it feels as natural as his own skin. The Arborwyrm scales and Scythe Stalker exoskeleton function as a perfectly balanced scaled plate armor hybrid, providing maximum protection while maintaining full mobility and agility.*
*Visual elements from his previous armor have been thoughtfully retained for both aesthetic and practical reasons. The hooded cape feature remains, now reinforced with Arborwyrm hide that can deflect both blade and claw with ease. The comfortable leather and hide beneath the armor continues to regulate his body temperature regardless of weather conditions—whether facing the scorching heat of summer or the bitter cold of winter, he remains prepared for any environment.*
*The overall appearance is striking and intimidating: darker earthy tones dominate the color scheme, giving him a more menacing and threatening presence while remaining visually appealing. The helmet, forged from the exoskeleton of the Scythe Stalker and scales of the Arborwyrm, provides comprehensive head protection. His previous mask had been repurposed as a separate accessory, allowing for greater tactical flexibility in different combat scenarios.*
*The armor isn't merely defensive—it's lightweight, enhances his stealth capabilities, and incorporates comfort features that make extended wear not just bearable but actually pleasant. It truly feels like a second skin, one that happens to be nearly impervious to conventional weapons.*
**[STATISTICS (×6 for each piece: HEAD, TORSO, LEFT ARM, RIGHT ARM, LEFT LEG, RIGHT LEG)]:**
+150 ENDURANCE (×6) = 900 total
+150 DEXTERITY (×6) = 900 total
+150 STAMINA (×6) = 900 total
+150 VITALITY (×6) = 900 total
+150 AGILITY (×6) = 900 total
+150 SPEED (×6) = 900 total
+150 MOBILITY (×6) = 900 total
+150 STRENGTH (×6) = 900 total
**[SUB-STATISTICS (×6 for each piece)]:**
+375 ATTACK (×6) = 2,250 total
+375 DEFENSE (×6) = 2,250 total
+50% DAMAGE INCREASE (ATTACK)
+50% DAMAGE NEGATION (DEFENSE)
+50% STEALTH
+50% CRITICAL CHANCE
+50% CRITICAL DAMAGE
+50% AMBUSH CHANCE
+50% AMBUSH DAMAGE
**ADDITIONAL STATISTICS AND SUB-STATISTICS WHEN SET IS FULLY EQUIPPED:**
*The armor's true potential is only realized when worn as a complete set, effectively doubling all the individual bonuses and unlocking additional capabilities that make August a formidable force on any battlefield.*
**EQUIPMENT EXCLUSIVE RETAINED AND UPGRADED PASSIVE SKILLS:**
**[CLASS V - ADVANCE - BESTIAL RAGE]:**
*An upgraded version of his previous ability, this skill now automatically activates when August's health drops below 50%. By tapping into humanity's ancient animal instincts, he releases a powerful aura buff providing a 25% damage multiplier for five minutes.*
**[FEAR THE BEAST]:**
*Due to the combination of predatory materials used in his equipment, enemies who encounter August feel intimidated by his presence, especially those he deems as enemies and those who harbor malicious intent toward him.*
**GUARDIAN BEAST (RARE) SET FEATURE:**
- Unlocks 1-20% of the Guardian Beast's power
- Gains access to low-mid tier Guardian Beast Aetherwing's skill database
- Low Tier: Can use one low-tier skill once per day
- Mid Tier: Can use one mid-tier skill once per week
**COMBAT EQUIPMENT**
**[CLASS V - EXPERT - THE COMMANDER AND SEASONED HUNTER'S HYBRID PREDATORY WEAPON SET]**
*August's current repertoire of weaponry represents the pinnacle of craftsmanship and battlefield engineering, incorporating materials from both predator and semi-predator beasts into a comprehensive arsenal capable of handling any combat situation across all engagement ranges.*
**BOW AND ARROW SYSTEM:**
*The bow is a masterpiece of engineering and artistry, carefully crafted from flexible yet incredibly sturdy forest wood and adorned with elegant Grimfang and Boarat designs at each end. The weapon offers smooth handling and effortless string drawing, thanks to a specially crafted bowstring that combines sinews from various beasts for optimal tension and durability.*
*The arrows are equally impressive, featuring tips crafted from fangs and tusks of non-Commander rank regular beasts, attached to shafts of the same quality wood as the bow. The fletching comes from naturally molted Peregrine Eagle chick feathers, ensuring enhanced accuracy and stability in flight.*
**BOW SUB-STATS:**
+375 ATTACK
+50% ACCURACY
**ARROW SUB-STATS:**
+375 ATTACK
+50% CRITICAL DAMAGE
+50% DAMAGE INCREASE (ATTACK)
+50% ACCURACY
**[COMBAT SUPPORT-STATS]:**
-50% ARROW WEIGHT REDUCTION
**QUIVER SYSTEM (×2):**
*The quivers are intricately designed storage solutions that combine aesthetic beauty with practical functionality. Each can store 50 arrows while reducing their overall weight by 50% when contained within. This ensures that August can carry additional ammunition without being burdened, and the arrows remain secure even during high-speed maneuvers.*
**[COMBAT SUPPORT-STATS]:**
-50% ARROW WEIGHT REDUCTION INSIDE QUIVER
**SHORT SWORD AND SHIELD COMBINATION:**
*The short sword combines traditional materials such as fangs and tusks from both Skitterpigs and Grimfangs with new additions like Arborwyrm claws and the deadly K'tharr scythes, along with high-quality steel melted from collected weapons and equipment of defeated bloodhound enemies. The 19-inch blade has increased adaptability for mana flow, making it deadly in both physical and magical combat scenarios.*
*The shield incorporates polished Arborwyrm scales and K'tharr exoskeleton, improving durability while maintaining lightweight properties. A leather strap allows for convenient back storage when not in active use.*
**SWORD AND SHIELD STATS:**
+150 STRENGTH
+150 ENDURANCE
+150 STAMINA
+150 VITALITY
**[SUB-STATS]:**
+375 ATTACK
+375 DEFENSE
+50% DAMAGE NEGATED (DEFENSE)
+50% DAMAGE INCREASE (ATTACK)
**ADDITIONAL SUB-STATISTICS WHEN WEAPON SET IS FULLY EQUIPPED:**
**[SUB-STATS:]**
+ 375 ATTACK
+ 375 DEFENSE
+ 50% DAMAGE NEGATED (DEFENSE)
+ 50% DAMAGE INCREASE (ATTACK)
**[COMBAT SUPPORT-STATS]:**
- Activates Shield Exclusive Active Skill [SHIELD BASH] (+5 second STUN)
**THROWING DAGGERS (×3), DAGGER (×1) AND SPEAR:**
*The daggers were masterfully crafted, utilizing combined materials from Skitterpig and Grimfang fangs and tusks, enhanced with the more durable and deadly claws of the Arborwyrm. Each blade gleamed with an otherworldly sheen that spoke of their superior construction. Three additional throwing daggers were stored directly in the front chest armor, while another was secured to his leg for quick access during combat.*
*The unique enchantment on these weapons granted an automatic increase in damage output with each successfully thrown and landed dagger. This made them not only offensive weapons but also defensive tools that could turn the tide of battle through strategic deployment.*
*The spear maintained exceptional quality and construction principles, now standing an impressive eight feet tall with a tip forged from melted bloodhound weapons, Arborwyrm claws, and K'tharr scythes. The fusion of these materials created a weapon that was both incredibly sharp and highly penetrating against even the most fortified armor. Its length provided excellent reach advantage in combat, while its craftsmanship ensured it would never fail when needed most.*
**SPEAR**
**[SUB-STATS:]**
+ 375 ATTACK
**[COMBAT SUPPORT STAT:]**
+ 50% INCREASED ARMOR PENETRATION
**DAGGER**
**[SUB-STATS:]**
+ 375 ATTACK
**THROWING DAGGER**
**[SUB-STATS:]**
+ 375 ATTACK (×3) (1,125 total)
+ 50% DAMAGE INCREASE (×3) (150% total)
Aside from his master's magical pouch, his current combat gear and equipment had been serving him remarkably well in the outside world. The synergy between his weapons and armor created a formidable combination that had proven itself time and again in actual combat situations. He often wondered what Admin Magnus, his system's personal blacksmith, would craft for him next time they met in the virtual world. With his new acquisition of materials ranging from high-quality steel to that ultra-rare and confidential metal, Mytherium, the possibilities seemed endless. That advancement would surely take him leaps and bounds beyond his current capabilities, wouldn't it?
---
Personal Panel IX: Blueprint Schematics
**[BLUEPRINT SCHEMATICS]:**
+ LEVEL 1 WOODEN FENCE (+25 Intelligence)
+ LEVEL 1 GARDEN PLOT FIELD (+25 Intelligence)
+ LEVEL 1 WOODEN PALISADE WALLS (+25 Intelligence)
+ LEVEL 2 UPGRADED WOODEN PALISADE WALLS (+15 Intelligence)
+ LEVEL 1 GATEHOUSE (+25 Intelligence)
+ LEVEL 2 UPGRADED GATEHOUSE (+15 Intelligence)
+ LEVEL 2 UPGRADED LONG HOUSE (+15 Intelligence)
+ LEVEL 1 STANDARD TYPE WAGON - SMALL (+25 Intelligence)
+ LEVEL 1 DELUXE TYPE WAGON - MEDIUM (+25 Intelligence)
**OVERALL STAT INCREASE:** +195 INTELLIGENCE
Except for the wagon designs, he was confident he hadn't had any great influence on their creation, particularly regarding the standard type. He was genuinely surprised the system had included it in his personal blueprint collection. These schematics represented not just construction knowledge but also strategic understanding of defensive architecture and civilian infrastructure. The intelligence boost they provided would prove invaluable in future planning and tactical decisions.
---
Personal Panel X: The Party System
**»11/21«**
**[Members:]**
- August Finn - Leader [All-Rounder] (Active) - Lvl. 20
- Angeline Ross - Member [Support Attacker] (Offline) - Lvl. 5
- Erik Rubbard - Sub-Leader [Scout/Hunter] (Offline) - Lvl. 10
- Betty Snow - Member [Support Attacker] (Offline) - Lvl. 5
- Bren Anglewood - Member [Hybrid Vanguard/Attacker] (Offline) - Lvl. 6
- Jonathan Ross - Sub-Leader [Main Tanker] (Offline) - Lvl. 7
- Red Peerce - Sub-Leader [Range Damage Dealer/Hunter] (Offline) - Lvl.7
- Theressa Peerce - Member [Support/Healer] (Offline) - Lvl. 4
- Adam Peerce - Member [Support Tanker] (Offline) - Lvl. 5
- Isabel Peerce - Member [All-Rounder] (Offline) - Lvl. 5
- Andy Shoor - Member [Merchant/Mercenary] (Active) - Lvl. 6
~~~
HALL OF HEROES
~~Christopher Harti - Member [Support Tanker] (Offline - Deceased) - Lvl. 3~~
The Party System represented one of the newest features added to his interface. It provided a comprehensive breakdown of each member's role, current level, and specialty, allowing for better tactical planning and resource allocation. What he hadn't expected was to find Uncle Christopher's name still listed there, marked with the painful designation of "Deceased." The sight of it filled him with a complex mixture of melancholy and lingering sadness.
Christopher had died for a noble cause, but August couldn't shake the feeling that it was his failure as their leader that had prevented him from saving the man's life. He closed his eyes and offered a silent prayer that Uncle Christopher was now resting in peace alongside his parents, free from the struggles and dangers of this harsh world.
Andy was currently the only other active member of their party. August had previously restricted Andy from gaining experience points with him before his eventual system upgrade, since shared experience would significantly reduce his own share of the points. The experience requirements had grown exponentially since reaching the higher levels, making each point precious and hard-earned. However, after his next major advancement, he would no longer maintain the limitations he had imposed on Andy.
The overall party level currently stood at level 7, representing their collective strength and experience.
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Personal Panel XI: Banking System
**[BANKING SYSTEM - NEW FEATURE]**
**[Imperial Coin]**
- Imperial Orichalcum - 4/1,000,000
- Imperial Gold - 1,412
- Imperial Silver - 563
- Imperial Copper - 310
**[Local Coin]**
- Local Gold - 6,466
- Local Silver - 557
- Local Copper - 283
The new banking system represented a significant quality-of-life improvement, allowing August to track various currencies across different regions and economic systems. This would prove invaluable as their travels would certainly take him and the others through territories with varying monetary standards and exchange rates.
In just a month or two, they had already accumulated a substantial amount of wealth. If the imperial gold coins were converted to the highest denomination, they would now be equivalent to more than one imperial Orichalcum coin. The question of how much he should invest in improvements and supplies for their travel remained a constant consideration. With Martha and the orphaned children now under his protection, they would definitely need a separate new wagon for transportation, something larger and more comfortable than their current arrangements.
The children presented another challenge entirely. They would need to locate and contact families willing to take in those who still had relatives alive. However, the question of whether these families would actually accept the children remained uncertain. Many families were struggling themselves, and additional mouths to feed could be a burden they simply couldn't bear. If no suitable arrangements could be made, August had already resolved to take responsibility for all of them, regardless of the financial and logistical challenges that would entail.
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Day 47.2 Present Situation, Reflection and Future Prospects
As August concluded his comprehensive status review, August reflected on the events following his victory over the Kirin Raiders. The group was currently enjoying a warm breakfast prepared by Martha, Sibus, and Michelle, their skilled cooks who had volunteered to help feed the expanded group. They had remained in the clearing where they had hidden during the battle, using it as a temporary safe haven.
He couldn't help but feel a sense of profound accomplishment tempered by awareness of the challenges that lay ahead. Level 20 had clearly marked a significant milestone in his development, unlocking capabilities that would fundamentally change how he approached both combat and non-combat situations.
The addition of charisma as a core stat opened entirely new avenues for social interaction and leadership, while the espionage sub-stat suggested that stealth and information gathering would play increasingly important roles in his future endeavors. The party system's full activation meant that his individual growth would now be complemented by collaborative strategies and shared objectives with his companions.
Most intriguingly, the banking system's implementation suggested that his role as a merchant would become more significant than he had initially anticipated. The economic aspects of his adventures—previously relegated to simple resource management—now promised to become a complex and potentially lucrative dimension of his overall strategy.
Looking ahead, August knew that the next major milestone awaited at level 25, where yearly missions would unlock and presumably introduce even more dramatic changes to his capabilities. Until then, he would focus on maximizing the potential of his newly acquired features while continuing to strengthen his relationship with Aetherwing and his growing network of allies.
The morning sun had climbed higher during his extended status review, and August could hear his companions beginning to stir in the camp nearby. Soon, they would need to make decisions about their next destination and objectives. But for now, he allowed himself a moment of quiet satisfaction, knowing that he had grown significantly stronger and more versatile than the frightened farm boy who had first discovered his system interface all those months ago.
Before moving again tomorrow, they had collectively decided to take a much-needed break, allowing the children to recover from their physical and emotional ordeals. Since the youngest among them was barely one year old, requiring constant attention and care. The responsibility of guarding and protecting all of them now fell squarely on August's shoulders, a weight he carried with both determination and concern for their collective future.
The path ahead remained uncertain and undoubtedly dangerous, but August felt more prepared than ever to face whatever challenges awaited him in this vast and unforgiving world of Centuury.