Just when the System had finished handing me one suicide note disguised as a quest, it chimed again like an unpaid credit card reminder.
I was just thinking about how to do the first one.
But sure, let's stack more on the "How to die creatively" to-do list. More quests meant more rewards or Exps.
Show me the second quest.
[ Quest: Side Gig ]
[ Details: Daily, for five years, before the day ends, go out and kill one guard of Malthus. There are many of them roaming around so it will be easy for you to find one. Use whatever means necessary but it should only be you killing them. No outside help you can take. Only one guard you have to kill. You can make it two but not zero. ]
[ Rewards: One Skill after each successful killing. 100 Exps as well. You will level up using them. ]
[ Failure: Death. ]
[ Quest Duration: Five Years ]
Da fuck? What kind of quest is this?
[ The manly kind. ]
Oh yeah? At least ask the man whom you are turning manly.
