Based on my understanding of gaming, shouldn't there be a corresponding growth system for the introduction of secondary professions in a game under normal circumstances?
Like a Level 1 Spirit Chef, Level 2 Spirit Chef; advancing to the next level upon reaching the required proficiency and unlocking new recipes progressively lights up the skill tree for that secondary profession.
Even in more complex game settings, the growth of secondary professions might require spending real money.
Besides improving proficiency in secondary professions, one also needs to buy matching formulas, making progress painfully slow.
Yet the introduction of secondary professions in Dark Land not only lacks level restrictions but also unlocks all skills at once, releasing a whopping 23,384 recipes.
What's more crucial is that 99.999% of the spiritual materials needed in the recipe database don't exist in our updated Spiritual Material Atlas.