But it's probably also related to the mega hypnosis magic set here by Gong Qiying.
The main effect is hypnotic suggestion for adventurers who come here to accept the role-playing setting. Since there's no malice involved, it's hard to detect.
If Hevi wasn't currently engrossed in tense and thrilling scenarios, coming here a few more times and thinking deeply might reveal a problem.
Why does it feel that this painting world is more intense in role-playing?
Previously, painting worlds with this element leaned towards introducing the identity the adventurer assumes, but here it seems to emphasize the adventurer's emotional experience more?
This is because Gong Qiying made some adjustments in line with the local conditions of Scameroon.
To better adapt to the environment of the Ten Thousand Religions Country, making Sain Dungeon more localized, he has been studying a lot recently, and one of the results is a series of [Oath-centered] painting worlds.
