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Name: Inox Species: Dawnblessed Centaur Level: 40 Blood Mark: Upper Spine Loyalty: 6/100
Str: 52 / Agi: 53 / Dex: 39 / Con: 41 / Int: 33 / Char: 39
Evolution 1 - Woodland Centaur
Evolution 2 - Dawnblessed Centaur
Evolution 3
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Lance of Light: Equinox summons a radiant spear of pure energy to hurl at distant enemies. Pierces magical barriers and has a chance to blind the target on impact.
Sanctuary Rush: Charges forward with divine speed, forming a shield of light around himself and nearby allies. Negates one incoming ranged attack or spell during the charge.
Sunsteel Kick: Empowers his rear hooves with condensed solar force, delivering a backward buck that shatters armor and knocks enemies away.
Aegis Halo: A floating ring of light appears behind Equinox, granting a passive damage reduction to nearby allies and purging minor debuffs every few seconds.
Glintstride: Uses a light-infused sprint that allows him to phase partially through obstacles, terrain, or enemy lines. Grants brief invulnerability during the dash.
Judgment Arc: Equinox channels divine energy through his arms, sweeping forward in a wide arc with glowing fists or a conjured weapon. Can silence casters struck at close range.
Beacon Pulse: Releases a wave of radiant magic from his core, healing minor wounds in allies while revealing cloaked or invisible enemies in the area.
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Name: Cindra / Species: Prima Draconic Hydra / Level: 80 / Blood Mark: Right Thigh / Loyalty: 14/100
Str: 96 / Agi: 88 / Dex: 78 / Con: 102 / Int: 118 / Char: 81
Evolution 1 - Elder Septus Hydra
Evolution 2 - Titan Septus Hydra
Evolution 3 - Prima Draconic Hydra
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Blazing Crown: Each of Cindra's seven heads is wreathed in eternal flame, granting enhanced striking power, with every bite erupting into explosive firebursts on impact.
Searing Tempest: A full beat of Cindra's four massive wings creates a continent-scorching maelstrom of fire and wind, reducing visibility, grounding flying foes, and scorching the land within kilometers.
Ashen Sovereignty: A massive field of volcanic ash perpetually surrounds Cindra, sapping enemies' vitality, dulling their magic, and causing lingering burns. This aura thickens and grows more lethal the longer she remains in combat.
Mirage Flare: Cindra bends heat and ash into mirror images of herself, producing dozens of blazing phantoms that attack independently, overwhelming enemy senses and defenses.
Flamebound Roar: A thunderous, domain-wide roar infused with dragonfire that fractures magic barriers, instills terror into lesser beings, and summons volcanic tremors across the battlefield.
Volcanic Ascendance: Cindra temporarily absorbs elemental energy from her surroundings, becoming a living volcano — regenerating wounds instantly, gaining near-immunity to physical damage, and unleashing shockwaves of molten fire with each movement.
Crimson Cataclysm: Cindra concentrates her elemental might into a singular event, triggering a cataclysmic eruption of magma geysers, raining meteors, and fracturing land within a massive radius. Reserved for only the direst battles.
Solar Veil: Exhaling a shimmering cloak of superheated air and ash, Cindra blinds enemies, distorts their senses, and warps magic trajectories, turning the battlefield into a deadly mirage that only she can navigate perfectly.
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