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Info: System

Core Tiers (Mortal Ascension) 

1. Normal

 - ATK: 20–100 

 - ENRG: 200–1,000 

 - DEF: 10–50 

 - M.DEF: 10–50 

 - HP: 200–1,000 

2. Warrior 

 - ATK: 100–250 

 - ENRG: 1,000–2,500 

 - DEF: 50–125 

 - M.DEF: 50–125 

 - HP: 1,000–2,500 

3. Epic 

 - ATK: 250–625 

 - ENRG: 2,500–6,250 

 - DEF: 125–312 

 - M.DEF: 125–312 

 - HP: 2,500–6,250 

4. Royal

 - ATK: 625–1,562

 - ENRG: 6,250–15,625 

 - DEF: 312–781 

 - M.DEF: 312–781 

 - HP: 6,250–15,625 

5. Mythic

 - ATK: 1,562–3,906 

 - ENRG: 15,625–39,062 

 - DEF: 781–1,953 

 - M.DEF: 781–1,953 

 - HP: 15,625–39,062 

6. Colossus

 - ATK: 3,906–9,766 

 - ENRG: 39,062–97,656 

 - DEF: 1,953–4,883 

 - M.DEF: 1,953–4,883 

 - HP: 39,062–97,656 

7. Eternal 

 - ATK: 9,766–24,414

 - ENRG: 97,656–244,140 

 - DEF: 4,883–12,207 

 - M.DEF: 4,883–12,207 

 - HP: 97,656–244,140 

Transcendent Paths (Post-Eternal)

All paths culminate in Primordial, these are the tiers that take extremely long to progress.They are seperated into Stars ranging from 5-1 where 5 means the weakest and 1 means the strongest.

Chaos [5-1]

Entropy, decay, and destruction. 

Order [5-1]

Creation, light, and cosmic law. 

Primal [5-1]

Elemental mastery and nature manipulation. 

Void [5-1]

Space-time, gravity, and existential erasure.

5 Star

 -ATK: 24,414–122,070 

 -ENRG: 244,140–1,220,700 

 -DEF: 12,207–61,035 

 -M.DEF: 12,207–61,035 

 -HP: 244,140–1,220,700 

4 Star

 -ATK: 122,070–610,350 

 -ENRG: 1,220,700–6,103,500

 -DEF: 61,035–305,175 

 -M.DEF: 61,035–305,175 

 -HP: 1,220,700–6,103,500

3 Star

 -ATK: 610,350–3,051,750 

 -ENRG: 6,103,500–30,517,500

 -DEF: 305,175–1,525,875 

 -M.DEF: 305,175–1,525,875 

 -HP: 6,103,500–30,517,500

2 Star

 -ATK: 3,051,750–15,258,750 

 -ENRG: 30,517,500–152,587,500 

 -DEF: 1,525,875–7,629,375

 -M.DEF: 1,525,875–7,629,375 

 -HP: 30,517,500–152,587,500

1 Star

 -ATK: 15,258,750–76,293,750 

 -ENRG: 152,587,500–762,937,500 

 -DEF: 7,629,375–38,146,875

 -M.DEF: 7,629,375–38,146,875 

 -HP: 152,587,500–762,937,500

Primordial Tier (Shared Final Stage):

Capable of rewriting universal laws or collapsing multiverses. However only one with primordial heritage can obtain this their. Infinite power. However not omniscient they have unlimited power but limited knowledge.

Skill Classification

Innate [I]

-Skills tied to biology/species and capabilities. Mostly limited to species and the abilities of the individual. 

Legacy [L]

-Rare or forgotten skills. 

Ascendant [A]

-High-tier skills requiring mastery. 

Destiny [D]

-Usually unique to one user or a specific group of people who are closely tied. 

Heritage [H]

-Bloodline or artificially inherited. 

Synthetic [S]

-Skills create by an individual with unpredictable effects. Only available to one singular user.

Affinities

16 Core Affinities with 3-stage progression (10% → 30% → 70% effectiveness boost): 

Abyssal stage 1-3

-Water/ice mastery, crushing pressure. 

Geo [stage 1-3]

-Earth/flora control, terraforming. 

Void [stage 1-3]

-Gravity/spatial manipulation. 

Sensory [stage 1-3]

-Enhanced senses, clairvoyance, spacial awareness. 

Pyro [stage 1-3]

-Fire/plasma, escalating to starfire. 

Dark [stage 1-3]

-Corruption, rot, and darkness. 

Light [stage 1-3]

-Light-based manipulation and purification. 

Chronos [stage 1-3]

-Time acceleration/freezing/loops. 

Toxin [stage 1-3]

-Poison, plagues, nuclear decay. 

Psyche [stage 1-3]

-Mental intrusion/illusions, telekinesis, mental processing and intelligence enhancements, telepathy. 

Vitalis [stage 1-3]

-Healing, resurrection, health, and stamina. 

Nexus [stage 1-3]

-Digital mastery, AI merging, technology, technopathy. 

Volt [stage 1-3]

-Lightning/electricity manipulation. 

Aero [stage 1-3]

-Air/wind control, suffocation. 

Valor [stage 1-3]

-Martial prowess, war tactics, physical strength. 

Null [stage 1-3]

-Nullification of all other affinities, magic, and skills.

Titles & Authority

Hierarchy(Highest to Lowest): 

Architect: Rewrite system rules.

Oracle: Maintain system functions and update certain things within the system.

Arbiter: Enforce system laws, judge immortal conflicts. 

Deity: Power over continents, seen as gods to their people enforce punishments to those in their territories. 

Avatar: Rule large nations.

Sovereign: Rule small nations.

Champion: Protectors of thier people.

Citizen: Basic system access. 

Item Classifications 

Copper

Basic, non-magical items used by low-tier characters.

- Rustic: Poor craftsmanship, prone to breaking.

- Honed: Functional but unremarkable.

- Reinforced: Sturdy for prolonged use.

Bronze

Enchanted starter gear for ascenders.

- Seared: Faint elemental aura.

- Sigiled: Bears a single weak rune.

- Tempered: Channels basic skills.

Titanium

Magically infused gear for combat specialists.

- Stormforged: Absorbs/redirects elemental energy.

- Soulbound: Grows stronger with its wielder.

- Aetherial: Draws limited power from the world around.

Gold

Luxurious gear for leaders and elites.

- Gilded: Enhances capabilities.

- Aureate: Self-repairing.

- Sunsteel: Channels solar energy.

Obsidian

Corrupted tools of destruction.

- Blightshard: Infects wounds with rot.

- Voidglass: Drains life-force.

- Nethercarved: Summons hallucinations and nightmares.

Diamond

Pinnacle of refined mortal craftsmanship.

- Prism: Splits magic into elements.

- Monarch's Edge: Amplifies affinities.

- Celestia: Harnesses cosmic energy.

Adamant

Reality-defying artifacts.

- Godsteel: Cuts through dimensions.

- Unbound: Adapts to Transcendent Paths.

- Primordial Shard: Contains a fragment the infinite power of a Primordial

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