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Power system

 Power System in "The frozen memories"

1. Awakening

After the incident that led to the integration of dimensions, most humans receive "wakening", which grants them extraordinary abilities. Individuals are classified based on their abilities into the following tiers:

F Tier (Lowest): Individuals with limited or ineffective abilities.

E Tier: Individuals with basic abilities that can be developed further.

D Tier: Individuals with relatively advanced abilities.

C Tier: Individuals with powerful abilities usable in challenging situations.

B Tier: Individuals with exceptional abilities allowing them to excel in most situations.

A Tier: Individuals with superior abilities capable of facing major challenges.

S Tier (Highest): Individuals with extraordinary abilities, making them among the strongest in the world.

Absolute Entity (Above S Tier): A rare rank appearing only one in ten million. Possesses immense power that can threaten an entire continent.

2. Professions and Skills

Following Awakening, individuals may obtain specific professions that reflect their abilities:

Mage: Specialises in using magic for various purposes such as attack and defense.

Warrior: Skilled in physical combat and military tactics.

Summoner: Capable of summoning monsters or entities to assist in battles.

Saintess: A rare profession with powerful healing or protective abilities, typically given to individuals with exceptional skills.

Some individuals may awaken without a specific profession, allowing them to gain skills from multiple fields.

3. Weapons and Symbols

Weapons: Crafted from resources extracted from monsters or materials found in dimensional rifts. Essential for individuals with combat abilities.

Symbols: Used to enhance weapons or grant special abilities, considered powerful tools that boost individual capabilities.

4. Dimensional Rifts

"Dimensional Rifts" are phenomena that lead to the appearance of cracks leading to another world. They are classified by their danger level and color into seven categories:

1. White: Safe to handle with modern weaponry. These rifts are relatively safe and can be easily controlled.

2. Blue: Presents strong monsters but can be managed with available weapons. These rifts are more challenging but still controllable with existing weaponry.

3. Green: Reveals powerful and intelligent monsters. Requires special strategies to handle, as the monsters are smarter and more capable of planning.

4. Yellow: Reveals strong and intelligent monsters that can be dealt with using bombs and tanks. Represents a significant threat requiring more powerful equipment.

5. Orange: Cannot be handled with modern weapons. Requires nuclear bombs to confront the monsters emerging from these rifts. Represents a major threat requiring higher-level intervention.

6. Red: Can threaten an entire continent if monsters escape. Represents a massive threat that necessitates international response to prevent disaster.

7. Black: Has not appeared since the beginning of these phenomena and is considered a rumor. Its threat level remains unknown.

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