WebNovels

Chapter 214 - Chapter : 212 : Information Is Online

At the end of October, the DLC for "Red Alert: World War" was officially launched. The expansion introduced an entirely new story-driven campaign mode, unlocked additional multiplayer factions, and added support for custom maps, along with a variety of new national battlefields. Most notably, the DLC was completely free, no purchase required.

However, similar to the multiplayer mode in The Elder Scrolls: Skyrim, some of the newly added content still required players to unlock it through grinding.

That said, the official pricing for premium content in "Red Alert: World War" was incredibly reasonable. Unlocking the Allied Forces storyline, even when combined with the base game, cost only 30 dollars. Such generosity was truly rare in the gaming industry.

As for the newly added multiplayer factions, each cost just 5 dollars to unlock. Five dollars for an entire nation, no tricks, no deception. With only six nations currently available, unlocking all of them required just 30 dollars in total.

Even without grinding, purchasing the base game plus all premium add-ons was surprisingly affordable. Was it expensive? Honestly, it wasn't.

Although the rating of "Red Alert" wasn't particularly high, its player base had always been substantial. Especially during its initial release, the game maintained around one million concurrent players consistently.

Even just days before the expansion's launch, there were still two to three hundred thousand players online. It might not have been as stable as PixelPioneers Games' flagship "Resident Evil Resistance," which boasted a steady daily peak of three million concurrent players, nor could it compare to The Elder Scrolls: Skyrim, which had broken the four-million mark worldwide across both single-player and multiplayer modes, but it was still a remarkable achievement.

"Holy crap! This update is bigger than the base game! How much content is even in this thing?!"

"This is insane, this expansion is basically a brand-new game!"

"This really takes me back. It reminds me of the two DLCs for The Elder Scrolls: Skyrim, including Dawnguard, each with over twenty hours of gameplay!"

"I just wanted to see what this had to do with Metal Gear, but now I'm genuinely hyped!"

After seeing the size and scope of the update package, countless players couldn't help but exclaim in amazement. It was truly unusual. Typically, when a game releases DLC, it reuses assets from the base game, making it rare for an update to surpass the original in size.

Of course, there were exceptions, some developers with weaker technical foundations forced players to re-download the entire game due to inefficient update structures. But PixelPioneers Games clearly wasn't one of those developers.

"Come on… is PixelPioneers Games actually making games properly again?" sighed Louis softly on the streaming platform as he stared at the freshly released update package.

In truth, Louis had played Red Alert as soon as it was released. Initially, fighting against AI opponents was incredibly fun, and viewership was high when everyone was still learning the mechanics. But later, the audience grew bored of watching human-versus-AI matches.

So what could he do? He could only fight real players, and that's where the fatal problem arose. Louis was terrible at PvP. His troops were constantly encircled, his frontline distracted while small enemy squads slipped into his base to raze it to the ground. With multi-front combat like that, how could he possibly outplay anyone? As a result, this competitive game was ultimately shelved and banned from his streaming rotation.

Later, when "Resident Self-Chess" launched, the popularity of that IP drove a massive wave of interest. Louis followed the trend and became a streamer for that game. But now, it was obvious that the game's popularity had waned, clearly reflected in his streaming data.

The release of the "Red Alert: World War" expansion instantly reignited Louis's excitement. No need to hunt for a new stream-friendly game, at least for the foreseeable future, this was guaranteed to be a hot title. And once the hype cooled down, three upcoming projects loomed: new releases from Gemtechs, along with cutting-edge VR hardware paired with self-play VR titles.

Looking at the newly added "World War" option on the game's interface, Louis smiled faintly. If he couldn't beat other players… at least he could beat the computer. The campaign mode was perfect for that.

"As the bravest pioneer, I've cleared horror games like Outlast and Resident Evil Resistance completely solo! Of course, I'm picking the hardest difficulty!" While chatting with the barrage, Louis glanced at the three difficulty options, Normal, Hard, and Desperate, and decisively ignored the first.

Faced with a flood of questions in the chat, Louis claimed he was blind and hadn't seen them, continuing to boast shamelessly.

But once the game's opening cinematic began to load, he fell silent. As a streamer, he knew his audience. For old games, viewers didn't care much about the story, they preferred his commentary and banter.

But a newly released title was different. Unless the plot was utterly bland, it was best to let it play uninterrupted. The ideal moment to talk was after the story finished, summarizing the plot while engaging with chat during gameplay.

A black-and-white screen appeared, styled like an early twentieth-century silent film. Accompanied by somber background music, a live-action video began to play.

"In 1929, the Wall Street stock market crash plunged the United States into economic collapse. The crisis swept across the capitalist world, countless workers lost their jobs, and internal conflicts intensified among nations."

"In 1933, on the European continent, a new national leader emerged, one who would soon reshape the world order…"

In a crowded square, a middle-aged man raised his arms high. Civilians with fervent expressions gathered below him. The camera slowly pulled back until suddenly, a golden flash pierced the monochrome frame, a spherical object gleamed briefly.

At the same time, a mysterious symbol appeared at the center of the screen.

"The Germans' supremacist ideology, coupled with boundless ambition, drove them to violate treaties and secretly amass power…"

The camera shifted slowly. Red Alert structures emerged, construction yards, power plants, barracks, tank factories, defensive installations, and air force command centers. Soldiers poured out of the barracks. Tank columns rolled forward in endless streams.

"By 1939, they believed the moment had arrived, their strength sufficient to overturn the world…"

The middle-aged man reappeared, expression cold and distant. One hand rested over his chest, while the other was tucked into his coat pocket, gripping a rounded object. Several towering officers stood behind him, their faces obscured.

As the cinematic ended, the game's UI faded in, and mission parameters appeared.

Mission: Blitz

Objective: Occupy the enemy camp within 7 minutes.

The first mission had officially begun.

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