Thank You,
Knight Teir: "Fire_Fox2590"
For Becoming A Member On My Pa'treon. The Emperor Protect.
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For example, in the comment area of a mobile game, the overall rating is only 7 points, and player feedback is quite lukewarm. The majority of players feel that the plot feels somewhat outdated.
Countless players have discussed the game across forums and community platforms.
"It's a bit disappointing. University life, concerts, school crushes, and music prodigy girls, these are such tired harem tropes. Honestly, it's pretty boring."
"I haven't played much, just over ten minutes. While the voice acting, soundtrack, and character models are really good, the plot... well, it's a bit..."
"I'm quite disappointed. It's the typical youth campus harem story. I don't see why so many girls are into the protagonist, or why they're constantly ambiguous with each other."
Many players have expressed their dissatisfaction on community boards.
Seeing the low ratings from PixelPioneers Games, industry insiders have chuckled with a mix of schadenfreude. In some discussion groups, a few are debating:
"Have you checked out PixelPioneers Games' latest release? It doesn't seem very promising."
"Yeah, the initial ratings aren't high, but it's downloaded a lot across major channels. Still, I wonder about its profitability."
"I tried it briefly. The microtransactions are quite generous, daily activities and welfare events are well-designed. From what I've seen, you can experience the story without paying. It's similar to Resident Evil Resistance in gameplay, and there's no PvP mode."
"They're known for their flagship titles, but in mobile gaming, PixelPioneers Games feels almost... different."
"Don't be so quick to judge. I think it's mainly the theme and storyline. Isn't 'Resident: Auto Chess' also a PixelPioneers Games success?"
A lively discussion ensued in the group, but then someone posted a screenshot.
"Wait, don't just look at the mainstream media scores. Check out the comments on the channel."
"Yeah, but... these accounts look suspiciously old!"
Initially, the industry insiders who had been gloating suddenly noticed something strange. Although the game's ratings on major review sites seemed unimpressive, under several mobile platform channels, a different voice was emerging as the mainstream opinion.
While many players found the plot of "White Album" somewhat disappointing, discussions about the game's mode, particularly the "Road to Starlight" feature, grew more positive.
"Wow, it's fantastic! Once you enable the reading function, the game even offers special voice messages as blessings."
"The president character is so handsome! At first, he seems like a ruthless, overbearing boss, but then the plot reveals the protagonist's vulnerabilities, like the assistant preparing a warm bag for him. It's so charming!"
"Everyone loves it! Why can't we choose just one character to interact with the story when the affection level isn't high enough?"
"Haha, I chose the CEO storyline and even collected a music video plot."
In the office of PixelPioneers Games, John is casually tossing a toy ball to his dog, who has gained a bit of weight, while Luna, sitting beside him, closely follows the game's development.
Although Luna was involved in the original creation, the game's commercial performance wasn't stellar. John took over the project, analyzing key elements with her, and then incorporated the "White Album" storyline. Crafting the female character's gameplay, especially in this section, proved more challenging than expected, prompting both Luna and Evelien to join forces.
From the game's core design, whether male or female, the main storyline is accessible without hitting any barriers; even players who don't spend money can enjoy it as a visual novel until the end.
Additionally, the game includes a feature asking players whether to enable message notifications. If activated, characters will send voice messages, during holidays or birthdays, to send blessings based on their affection levels.
Once affection reaches certain thresholds, characters may even confess their love during festivals like Valentine's Day.
All voice messages are professionally recorded by voice actors, stored in advance, and sent according to the player's profile. Luna suggested adding this feature to deepen immersion and enhance player engagement.
"It seems players aren't very interested in the 'White Album' plot," Luna commented, pointing at the game reviews and then at John, who was playing with his dog.
"That's because the game has just launched, and players haven't seen the full storyline yet," John replied with a smile, dismissing her concern.
Unlike "Red Alert," which suffered from a low rating due to gameplay issues, "White Album" is primarily plot-driven. Many players' initial reactions stem from misconceptions, once they experience the subsequent chapters, they'll realize their judgments were premature.
John remains untroubled. Even as online comments dismiss the plot as cliché or boring, he still harbors some hope. He looks forward to seeing how players react once they experience the full story, after all, such plotlines are quite rare.
After tossing the ball again and watching his dog happily fetch it, John suddenly perceived Luna's concern and couldn't help but grin: "This story does seem a bit too sad. Are you worried players might get too emotional?"
He threw the ball once more, then sternly added, "The main story clearly states, I'm just a producer."
After players eventually experience the full plot, will they be upset or even angry? Don't worry, there are many endings in this game.
Depending on the player's choices and the affection levels with the protagonist and two female leads, there are three possible endings. The first: the protagonist ends up with Shelley; the second: with Hesha; and the third, alone.
Reaching the third ending is deliberately difficult. It's a hidden route, requiring players to navigate psychological hints and traps throughout the game. Most players won't unlock it on their first try, and crucially, they cannot use paid items during gameplay to reach it.
