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Chapter 135 - Chapter : 134 : Game Culture

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People are overseas, but game development is still in progress, so John feels that he is not lazy. For example, after playing all day and enjoying the food, they gather together to discuss how the art style fits the story.

In addition to discussing the art with the outsourcing team, John will also modify the GDD. Even before that, John called Martel and conducted a video chat about the development.

So, John feels that he is very diligent, although he has somewhat forgotten that their original intention for going overseas was to capture the scenery of the game.

On the other hand, there is also good news. The overseas "Resident Evil Resistance" has been increasing online, including revenue. With the promotion of new versions and content, it has entered the top 15 in game revenue. Although the agent released the game, it cost a lot of money, but obviously, the benefits brought to them by "Resident Evil Resistance" far exceed these costs.

Paris, France, is their last stop, but Evelien and her team are the only ones returning home first.

"Eh, President John, aren't you coming with us?" Hearing John's words, Evelien showed a very strange expression on her face.

"Well, it's still early, and we have been invited to visit our partner studio," John said with a smile.

Their partner is headquartered in Washington, but they have studios all over the world, including one in Paris, which specializes in the development of FPS games.

Through a message from John's account, after learning that John was in Paris, they immediately contacted PixelPioneers Studio to send him an invitation, hoping that he could visit their studio there.

Of course, this is nominally a visit, but according to Armani, it is likely to be more about discussing cooperation. After all, "Resident Evil Resistance" has just brought in a considerable income, and "Resident Evil" has also performed well.

When John announced that "The Elder Scrolls: Skyrim" is an RPG-type game, there was no shortage of chasers. After all, people who are consistently successful will always be sought after, just like the world's famous chefs who produce delicacies that you cannot forget.

Today's John and PixelPioneers Studio find themselves in a similar situation. The game industry is not large, and as long as you want to inquire, you can hear a lot of news. While details about a big project like "The Elder Scrolls: Skyrim" may be harder to come by, some information can still be obtained.

For example, the development cost of this game is rumored to reach 50 million, according to news from PixelPioneers Studio and Gemtechs. Even if the development cost is cut in half, it is a staggering amount.

The domestic distribution has been secured by Gemtechs, but overseas distribution has not yet been determined. Regardless of whether they are simply inviting John to visit their studio in Paris or discussing other cooperation matters, John has made up his mind. If they want to cooperate, they should talk to Armani about it; he does not want to intervene in those matters.

Compared to this, he is more interested in what their studio in Paris is like and what else he can visit in the city.

After contacting the Paris branch, the senior executives received John. Speaking of the studio in Paris, it can be said to be one of the best in the industry with a 30-year-long history. After several reorganizations, many core game producers have changed, but what remains unchanged is the game style developed by the studio, a place where players express both love and hate.

The series of games they develop often starts with a sense of brilliance, and the second and third games in the series tend to exceed expectations, generating enthusiasm among players.

However, after their heyday, they began to stagnate until the IP fell, followed by attempts to develop new IPs, only to repeat the cycle. They created games that thrilled countless players, yet also destroyed many classics.

Under the leadership of the others, John visited their studio. Although it is not as grand as their headquarters in Washington, it is also quite luxurious, with independent parking, dormitory areas, and facilities like cafes, football fields, and tennis courts.

What amazed John most was their canteen. With a buffet-style kitchen, the entire floor is even larger than the office space currently rented by his studio. Cuisine from all over the world can be found here. John enjoyed a Chicken Fricassée, and it was delicious.

"What do you think our company could achieve in the future? Build the world's largest canteen and invite top chefs from around the globe?" In the room, reminiscing about the canteen, John smiled and said to Luna next to him.

"Why are you daydreaming? Wouldn't it be better to build a five-star restaurant inside the company?" Luna glanced at John skeptically.

Next, John and Luna toured the company and their work areas. PixelPioneers Studio seems to be on the right track, but in comparison to companies of this level, they are still young.

Although this is only a branch, aside from other departments, the game department alone has dedicated tuning and recording, motion capture, and 3D model collection departments, as well as VR and motion-sensing units, which made John sigh in awe.

"Our studio feels so feeble compared to them," Luna whispered in John's ear.

"At the beginning, everyone was at the same level as our studio," John smiled.

Continuing to tour the various departments, John and Luna saw many interesting things. For instance, they had specially constructed an empty wall and planted a tree beside it, with some branches penetrating through the opening. From a distance, it looked as if the branches were growing out of the wall.

After completing the tour of the main game development department, Raymond coordinated the visit and discussed "The Elder Scrolls: Skyrim" with them.

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