"I think that in order for a spell to be powerful, it needs at least two conditions."
"The first is magic power. People without magic power are Muggles. Animals without magic power are ordinary animals. With magic power, wizards can become wizards. Magical animals can become magical animals."
"Magic is authority, which is the key to the directional collapse of the wave function."
"The second is will. The wizard must have full imagination of the effect he wants to achieve and have enough confidence and motivation to promote its realization. In the world of magic, consciousness determines matter. Without the promotion of will, matter will do its own thing, and the spell played by the recording will not play any role."
"Based on this hypothesis, in order to explain the different spells used by different wizards, I introduced the third hypothesis."
"The multi-dimensional hypothesis of magic power."
"Assume that magic power has multiple dimensions, and each dimension has many levels or steps, which can be represented by some numerical values. The levels of magic in each dimension are different."
"I analyzed all the spells and roughly divided the dimensions of magic into six dimensions: creation, protection, mind, change, plasticity, and control. The analysis method is not perfect yet, but it can already split almost all spells into one or more of these six elements."
"When the elemental components of a spell are compatible with the magic dimension of the wizard, the compatibility is relatively high, and the wizard is. It is easier to release this kind of spell, but when the two dimensions are different, it is more difficult to release."
Finally, in order to solve the problem of the same wizard releasing the same spell with different powers, I introduced the fourth hypothesis.
"The Guidance Hypothesis of Will."
"To realize a spell, in addition to magic power, you also need the guidance of the will to give a specific imagination of the collapse direction of the wave function."
"For example, for the floating spell, at least the wizard has a psychological expectation of the concept of floating when he releases the floating spell. Another example is the transfiguration spell. If the wizard wants to turn a cup into a mouse, he should at least know what a mouse looks like. If he has never seen a mouse, human beings can never accomplish this kind of transformation."
"In other words, this kind of imagination is based on our understanding of things."
"And our understanding of a thing can be divided into many levels. Perceptual cognitions, such as apples are red, sweet, and edible, etc. In addition, there are also some rational cognitions, such as fire is a chemical reaction, and the color of the flame is related to the element of the reactant. Color reaction is a physical process in which the electrons outside the nucleus of an atom release photons during the transition process after gaining and losing energy."
"Theoretically, the more comprehensive our understanding of a thing is, the easier it is to imagine it, and use it to guide magic to form phenomena. The process will be faster and more stable. Correspondingly, the power of magic will be stronger."
"Based on the above four hypotheses, we can infer that there are several ways to increase the power of a spell."
"One is to try to realize the spell in a way that is more in line with the laws of nature."
"For example, it is much simpler to create a glass of water and condense water vapor than to generate hydrogen and oxygen atoms out of thin air and make them synthesize water."
"The second is to enhance the level of magic power in various dimensions."
"The level of multidimensional magic is roughly equivalent to the talent of a wizard."
"It's difficult to change talent, but Andrew's transformation path may be of some help."
"The third is to strengthen the guidance of will."
"For example, practicing a certain spell more can strengthen your perceptual understanding of the spell."
"For another example, understanding the principles behind spells and the real-life physical phenomena they invoke can enhance your imagination of the principles of spells. For example, if you have an understanding of aerodynamics, it will definitely help you understand spells such as floating spells and flying spells."
"In fact, almost all knowledge of human history is useful to wizards. Even knowledge about philosophy and economics that seems to have no corresponding magic can help wizards better naturalize certain phenomena. Understanding some principles from different angles and levels is very helpful in broadening the wizard's thinking mode and thinking path."
Murphy understood, "What you mean is that the more accurate and comprehensive the understanding of the world, the better. The more knowledge you have, the more powerful the related spell will be?"
"Yes." Haldane said, "In fact, I have an immature guess about the mechanism of the spell."
"I think, maybe it's a wishing system."
"Oh?" This is the first time Murphy heard this.
"A simple thought can tell that when wizards cast spells, their imagination of the effects of the spells is actually very vague and general."
"For example, using transfiguration to turn a tea cup into a mouse. Wizards may have thought about mice."
"But they must have never imagined the specific weight, age, how long its tail is, how many hairs it has, how many bones it has, what its heart looks like, etc. When a mouse is transformed by transfiguration, these characteristics are still present."
"It is not 'a' mouse, but becomes 'this' mouse."
"A lot of its uncertainty is eliminated, its wave function collapses into a value in a very small range."
"So, how is this collapse achieved? How are the details that the wizards have not imagined, or even do not have in their knowledge structure, added."
"I think there must be something that makes the decision for the wizard."
"It determines whether to split a piece of paper into four or five pieces; it determines how the unlocking spell should be used. Turn the lock cylinder in the order; it determines whether the path pointed out by the Guiding Spell is the shortest or the fastest..."
"This thing that may exist and is in charge of the specific execution of all magic, I call it the 'Magic Network'."
"The wizard's spellcasting process can be regarded as making a wish to the magic network."
"When the wizard's wish is not clear enough, the magic network will take care of it. The more precise the wizard's imagination, the more limiting factors it will have, the more likely he is to get the result he wants."
Murphy frowned as he heard this feeling so familiar.
This is so similar to the "spell" he used to communicate with those large chat models before traveling through time!
Is the so-called "Magic Network" a large model based on neural networks? A deep learning AI?
Is that why spells are so much like a combination of keywords?
And these keywords may not even be preset by the "Magic Network", but the senior wizards imagined a specific magic effect every time they chanted a certain spell, so after hundreds of times of machine learning, the "Magic Network" learned to Got it.
Hiss...
It feels like the logic is very consistent!
(End of chapter)