WebNovels

Chapter 16 - New spell

The Grand Library of Cattivo Manor was a monster.

A sprawling labyrinth of old stone and dust, stretching across two entire wings of the estate.

 Thousands of tomes, grimoires, enchanted scrolls, ancient forbidden treatises stacked to the vaulted ceilings.

It was, frankly, glorious.

I sat curled in one of the deep leather chairs in the center reading chamber, surrounded by precarious towers of books that threatened to collapse and kill me at any moment.

Would've been a noble death, honestly.

The chandeliers above swung lazily, shedding golden candlelight over my chaos, and somewhere in the background, a librarian was quietly sobbing into her sleeves at the desecration I was inflicting on the orderliness of her sacred domain.

I paid her no mind.

 Scientific progress required sacrifices.

Today's objective?

Craft a Holy Devil Fire Curse.

In essence:

 A dual-function spell capable of blessing and cursing a target simultaneously, using the destabilized tri-attribute resonance I'd invented.

Completely insane.

 Probably illegal.

 Exactly my kind of project.

First, I needed to understand how curses worked at the theoretical level.

Basic cursecraft wasn't just about throwing bad luck at someone and calling it a day.

 It was about altering the probabilistic resonance of the target's mana field — twisting natural outcomes against them.

Simple curses used:

Mana Injection: Invasive infusion of tainted mana

Resonance Disruption: Shifting internal mana pathways to degrade natural recovery

Attribute Contamination: Affixing a corrupting attribute that mutates spell responses

In contrast, blessings used:

Mana Stabilization: Strengthening the flow of mana channels

Attribute Purification: Imbuing beneficial frequencies to enhance defense or regeneration

Probability Augmentation: Nurturing positive event potentials

Normally, curse and blessing were mutually exclusive.

 After all, one tears, the other mends.

Mixing them was like trying to stir acid and holy water and expecting wine to come out.

Unless—

 Unless you had an attribute structure capable of simultaneous dual-phase operations.

Which, lucky for me, I did.

I flipped open the oldest tome I had found:

 "Fundamentals of Probabilistic Magic Field Theory, Volume I."

It was written in the kind of archaic Old Empire script that would make an adult scholar weep.

Good thing I was smarter than most adults.

I skimmed through chapters on field interference models and mana decay constants, jotting notes furiously.

Key takeaway:

 At the heart of probabilistic alteration spells was the Eigenfield Principle:

"Any spell which induces a sustained alteration of a target's probabilistic field must first synchronize its attribute signature at a harmonic frequency no greater than 0.01 Δ-r."

In layman's terms:

 If your spell's signature didn't match the target's natural frequency closely enough, the field would reject it.

 Or worse, reflect it back at you.

Meaning:

 My Holy Devil Fire Curse had to be adaptive, morphing its attribute signature on impact to match the target before activating.

Which meant layering dynamic resonance nodes into the magic circle.

Oh joy.

Alright.

Magic Circle Design, Phase 1: Skeleton Layout

Outer Ring:

Tuning Glyphs for Mana Signature Resonance

Auto-Adjust Nodes for Attribute Morphing

Target-Locking Runes

Inner Core:

Primary Effect Sequence: Holy Blessing

Secondary Effect Sequence: Devil Curse

Fire Amplification Spiral (acting as both energy fuel and disruption agent)

It would look something like this:

[Outer Circle] → [Mana Synchronization Array] → [Primary Effect: Holy] + [Secondary Effect: Devil] → [Fire-Triggered Cascade]

Magic Circle Mathematical Model:

Let Mₜ be the target's base mana frequency.

Let Mₛ be the spell's mana frequency.

Synchronization must satisfy |Mₛ - Mₜ| ≤ 0.01 Δ-r.

Formally:

 Synchronizer Glyph set S must solve:

S(Mₛ) = Mₜ + ε, where |ε| < 0.01 Δ-r.

Then, upon successful synchronization, the Holy matrix triggers at phase 0, while the Devil matrix triggers at phase π (half-cycle offset), creating a dual-effect overlay.

Finally, Fire acts as both energy source and entropy amplifier to destabilize enemy counters.

Simple in theory.

In execution?

An absolute nightmare.

I needed custom glyphs.

 Ones that could shift their properties dynamically, something that hadn't been invented yet.

Which meant...

 I had to invent them.

I dragged another heavy tome onto my lap, nearly breaking my legs.

"Adaptive Glyph Weaving for Dynamic Magic Circles".

Perfect.

As I read, I learned about a lost technique called Lemniscate Weaving.

Instead of static glyphs, you constructed loops — endless figure-eight flows — that allowed the rune's effect to modulate in real-time based on incoming mana data.

High failure rate.

 High instability.

 Huge potential.

Just my style.

Lemniscate Weaving in Practice:

Instead of a standard glyph (a closed static circuit), you draw an open-loop figure eight, layering attribute-altering sub-runes along the flow.

At key junctions, you insert Decision Nodes — minor glyphs that "choose" which attribute to amplify based on mana analysis at the moment of activation.

Mathematically, the lemniscate rune could be expressed:

Flow Function: L(θ) = a cos(2θ) / (1 + sin²θ)

Attribute Selection Probability: Pₐ = f(Mₜ, ΔM)

Where a = scaling factor determined by Fire energy input.

I started sketching furiously.

One massive main loop around the whole circle.

 Three internal figure-eight circuits — one each for Fire, Devil, and Holy effects.

 Twelve Decision Nodes embedded at strategic points to allow real-time adaptation.

The result was a terrifyingly complex circle, looking like a tangled mass of serpent loops — beautiful in its horrifying incomprehensibility.

Exactly the vibe I was aiming for.

Now came attribute flow sequencing.

Because even with adaptive glyphs, if my mana wasn't shaped correctly at the start, the whole spell would collapse into an uncontrolled explosion.

Attribute Insertion Order:

Holy (Stabilization)

Devil (Disruption)

Fire (Energy Propulsion)

The trick was layering Holy as the carrier wave, with Devil modulating it subtly, and Fire acting like a booster rocket to push the entire mess through the mana synchronization phase.

Imagine a spear:

Shaft = Holy

Serrated Edges = Devil

Explosive Tip = Fire

Straight through the target's defenses.

I spent the next three hours constructing prototype circles in miniature, using lesser mana and pebbles as targets.

Success rate:

 4%.

Explosion rate:

 96%.

Progress!

As night fell and the library grew colder, I leaned back in my chair, exhausted but exhilarated.

My notes now filled three entire notebooks:

Full circle diagrams

Complex mana flow equations

Resonance bridge sequences

Adaptive glyph lemniscate calculations

I had a working prototype.

It wasn't stable.

It wasn't safe.

It certainly wasn't moral.

But it was mine.

And if I could master it — truly master it — then one day, I wouldn't just be another noble brat waving pretty fireballs around at tournaments.

I would be something the world had never seen before.

A monster wrapped in light.

A savior cloaked in darkness.

The heir of hell...

 ...blessing and cursing as he pleased.

I grinned, closing the final book with a satisfying thud.

Tomorrow, I'd test the full version outside — somewhere very, very far away from witnesses.

(Preferably somewhere I wouldn't accidentally annihilate the local wildlife. Again.)

But tonight?

Tonight I would dream of lemniscate runes, shimmering fire-threads, and the delicious satisfaction of knowing I was one step closer to becoming the most dangerous seven-year-old alive.

More Chapters