The time had come to September, and the hot summer had quietly passed.
The electronics industry was in its most prosperous phase during this period.
Moore's Law had steadily and clearly announced to the world that technology was still rapidly advancing.
Every year, new electronic products were released, and it seemed that the performance of electronic devices improved greatly every year.
This improvement was not much different from the technological development speed of Takayuki's original world, but now, technology was generally more advanced by about ten years. The pace of technological development in this world had already surpassed Takayuki's memories of the original world.
At the same time, the AI (artificial intelligence) industry was developing at an astonishing speed.
Various artificial intelligence products were being launched, conquering industries one after another, which was both frightening and exciting.
Among these, the video game industry also developed very rapidly.
...
...
Since Mickford announced its official entry into the video game industry and increased its investment in game development, the world's top internet and electronics companies joined the video game development market.
This, in turn, made the entire game industry more prosperous, and its scale was about to surpass the video game development scale of Takayuki's original world.
Takayuki was quite happy because he had finally experienced that sense of the video game industry constantly coming up with new ideas, just like in the original world.
After entering the second half of 2013, the first half of the year's video game industry statistics were already released.
Among them, Gamestar Electronic Entertainment held more than half of the market share, firmly controlling the largest piece of the video game industry pie.
Next were other video game companies.
In the face of the gaming giant that was Gamestar Electronic Entertainment, they weren't discouraged but instead actively invested more funds into game development.
Now, the scale of the video game industry was unprecedented, and the golden age of video games seemed to have arrived. Some even referred to it as the golden age of video games.
As for how long this golden age would last, no one knew.
During these months, Gamestar Electronic Entertainment was unusually quiet for a while, because the average development cycle for several of its video games was one to three years, and Cyberpunk 2077 even had a ten-year development cycle. So, the entire company hadn't released any new titles in nearly half a year.
However, the promotion of the games did not stop.
The main focus of the promotion was Sekiro: Shadows Die Twice and Ghost of Tsushima.
These were the two major short-term projects.
With the Japanese government also actively helping with the promotion, the worldwide anticipation for these two games was extremely high.
Among them, Sekiro was the most highly anticipated game by the public.
The reason for this was entirely due to a promotional video.
It was a character battle video with perfect timing.
In the video, the protagonist, 'Wolf', wielded a classic katana, facing multiple powerful boss characters.
The clashing sound of swords and sabers, along with unique spark and flash effects, intensely stirred the hearts of every player who watched this video.
Perhaps the use of cold weapons in combat tapped into a primal instinct within people, and the special effects of sword clashes combined with smooth combat animations immediately captivated a large group of players.
Soon after, someone edited and re-cut the video, creating a more intense combat sequence, making even people who had never played a game almost mistake it for a real movie scene.
When they realized that it was a video game, they were even more shocked that video game graphics could achieve such a level of quality.
However, Sekiro's graphics were not necessarily the most cutting-edge in video games. The game's unique artistic style, however, significantly enhanced the visual impact of the game.
At this point, players didn't yet realize that the game's difficulty was brutal enough to make every player who tried it break down in frustration.
Not long after the release of this sword fight boss battle video, Sekiro's release date was also announced.
Early December.
It was a great timing, the time when people were most willing to spend money.
Other game companies also hoped to release their games around this time, hoping to cash in on the most popular period, boost their sales numbers, and use better data reports to lure more investors.
However, once Sekiro's release date was announced, other companies almost choked.
Gamestar Electronic Entertainment releasing their game during this period basically meant no space for other games to survive.
With such a big player leading the charge, who would notice the other games?
But they had no choice but to go ahead.
After all, Sekiro was just one game. If they shifted their release dates by a few days, it shouldn't be too much of a problem.
Luckily, they realized that Sekiro wasn't an online multiplayer game, nor was it an open-world game. This meant the game's average playthrough time would likely be 20 to 30 hours, which most players could finish in about five to seven days.
So they all adjusted their release schedules, not planning to directly compete with Sekiro.
However, they didn't anticipate that Gamestar Electronic Entertainment would soon announce a second game to be released before Christmas.
Ghost of Tsushima.
This was an open-world game.
And it would be released on the same day as Sekiro.
This left other companies dumbfounded.
What's going on?
Is Gamestar Electronic Entertainment planning to fight itself?
But after thinking about it, they sadly realized a fact.
Now, the only company that could compete with Gamestar Electronic Entertainment was Gamestar Electronic Entertainment itself.
It was clear that these two games were developed by different departments, and releasing them on the same day was likely a competition to see which one would be more popular.
As for other video game companies, they were probably no longer even on Gamestar's radar.
Besides the events happening in the video game industry, there was another significant event that had the Japanese public's full attention in September.
That was the final decision on the host city for the Olympics.
There were three final candidates for the 2020 Olympics, one of which was Tokyo.
After two years of evaluation and debate among the cities, the IOC decided to announce the host city for the 2020 Olympics in September.
And the final result was, as expected by Takayuki.
Tokyo won the bid.
With an overwhelming majority of votes, Tokyo became the host city for the 2020 Olympics.
"Mr. Takayuki, your suggestion was absolutely crucial!"
After the final Olympic vote, Shizuoka Jiro called Takayuki, very excited.
"It's because of your suggestion to promote video games and anime that moved the IOC and other voting bodies. They believe that using video games and anime for the opening ceremony promotion could attract more young people and rejuvenate the Olympics, which led them to decide on Tokyo as the host city!"
For Shizuoka Jiro's excitement, Takayuki remained calm; the result was exactly what he had predicted.
So, he just calmly congratulated Shizuoka Jiro.
In Shizuoka Jiro's eyes, Takayuki's demeanor showed absolute confidence and a sense of mastery, which elevated his opinion of Takayuki.
Though Takayuki was only in his early thirties, Shizuoka Jiro found his insight and judgment remarkably ahead of its time.