Body Mod Cheat Sheet:
Perks:
Further Information Is Not Available Here [Free]:
Your nature as a Jumper and the knowledge of the existence of the Jumpchain is protected by absolute jump-fiat from any entity you do not deliberately and willingly choose to share that information with, save of course Jump-Chan him/herself. Telepaths will not see it in your mind, precogs and clairvoyants will not scry it off of you, uber-analysts will not deduce it about you, and nothing else works either. Your Companions also share these protections with you.
Note that this perk is not immunity to anything except the existence of the Jumpchain being revealed against your will. Barring the use of other perks or abilities, precogs can still predict your actions, telepaths can still read your mind, etc. This perk merely prevents any such 'reading' from revealing your out-of-context nature in reality. Even the Drop-In's lack of any real backstory will be considered unremarkable, or they will 'see' the sort of generic background check that many Drop-In origins provide, depending.
People are still capable of noticing that you are using powers or abilities, or possess knowledge, that is not from the setting and has no explanation. They just won't know how you're doing it unless you tell them.
Peak Human Body [Free]:
Your body's a work of art and seems to be sculpted by Michael Angelo himself, complete with broad shoulders, lean muscles, and curves and slenderness in just the right places. This comes with some benefits, Jumper. You can easily keep up with olympic level athletes in all the divisions and even break a few of their records, your stamina also allows you to compete back to back and even join triathlons to "finish your workout" afterwards. I'm sure your significant other(s) will enjoy this stamina... You're a peak human and essentially even an objectively 10/10 in terms of attractiveness. Your body is also in perfect balance with your strength, speed, and flexibility being linked and in perfect sync with one another. Break powerlifting records, break the 100 meter dash sprint, and then bust some sick moves in ballet. Oh before I forget, of course as part of your body your face is naturally included in the 10/10 scale. You're "hawt", Jumper.
You never need to brush or floss, having perfect teeth, good smelling breath, a great smile, your hair is always perfectly done up in whatever style you want it in, and if you don't want to shave you simply won't need to, facial or body hair simply not growing until and unless you want it to.
Furthermore, you have perfect control over your fertility, and menstrual cycle in the case of females. Any sexual partners will believe you when you tell them you are protected, as long as you are telling the truth. Your voice is equally incredible in some way, whether it be sexy, commanding, soothing, or just pleasant. Your body scent is either extremely pleasant or you have no scent at all, and you can switch this at will.
Not Every Version Of Me Was So Pure Of Heart [Free]:
Not liking yourself is one thing, but you might be in the rare position of having to deal with alternate versions of yourself. As some might not be inclined to get along with you, or just cause problems with their mere existence, this could be a useful defence against such threats. Your existence stops any other versions of yourself from existing or showing up in whatever particular Multiverse you are in, whether they would be Variants from different dimensions, copies that would be created, or something stranger.
One For All [Free]:
Alt forms? Who needs them? You possess an incredible biology which allows you to merge and blend any of your alt forms seamlessly together into a single form. You can also take the appearances of any specific alt form and still use all the different abilities of your other forms. Dinosaurs, Saiyan's, Kryptonians, Cyborg - any race you pick up will be merged into this perk and their abilities will be Fiat-Backed to work in future jumps. How your standard form now looks is up to you. Maybe you still look like a normal human, or a Saiyan with their tails. Furthermore, any scans or checkups will only show you as the specific species you have chosen to present yourself as.
Outside Context Problem [-100 CP]:
Any ability, equation, or technology that could be used to predict you simply fail to do so, either not providing any feedback or resulting in false information. Items in your possession and those you regularly interact with will receive some measure of protection from the same as well. Additionally, more mundane attempts to read you, such as cold reading or lie detection, are far less effective on you, though truly skilled individuals may bypass this to a degree. You can choose to instead provide information to any attempt to predict you, false or otherwise, rather than allowing the readings to simply fail or provide nonsense. Your own abilities are unaffected.
Mind And Soul Defense [-100 CP]:
Your mind and soul can never be altered or tampered with negatively. Mind control, mind reading, fear auras, soul attacks, etc. all are ineffective against you. Nobody will be able to control you or your soul, your mind and soul hold firm against any detriment and you'll always be yourself. You'll also instinctively know when someone or something tries to tamper with your soul or mind and always know what exactly they tried to do. With this perk, your mind and soul can never be sullied, even if you find yourself becoming more monster than man.
Poison And Sickness Immunity [-100 CP]:
Now your body will always be healthy. You're immune to any kind of sickness, toxin, or poison and you could even ingest spoiled food without getting sick in return. You're the perfect person to have on their team in a zombie apocalypse. You'll also instinctively know when any kind of poison, toxin, or sickness has entered your body and what kind they exactly are and what they would usually do. You do not spread any disease you may carry unless you want to and are virtually immune to the negative effects of diseases as a whole, any benefits they may bring, few as they may be, are retained. Any disease you choose to spread does not affect any others you may possess, allowing you to be selective in the process. You can act as a carrier for any disease you come into contact with. Alternatively, you may suppress any diseases that you don't want to cause others to be indirectly affected by while you retain the benefits.
Theft Defense [-100 CP]:
You are immune against any attempts of stealing or even copying your abilities nor your DNA. An energy absorber can't absorb your energy, life force stealers are useless as well, the sharingan can't copy your techniques, crazy scientists can't make weird clones of you, etc. You get the gist. You'll always instinctively know if someone or something attempts to steal or copy your abilities, and you'll also know who it was that attempted it.
Body Mutilation Immunity [-100 CP]:
Your body is immune against any attempts to morph its original shape. Body morphs are loath to discover their futile attempts as your body will always keep its ideal state and shape. Your muscles and fitness also will never stagnate no matter how long you laze around, your ideal state always rings true. Your body is also immune to mutilation and reality sees it fit to protect you against losing body parts. Your bones can break, your organs can rupture, your tendons can snap, but you can heal from that. This protects you against any mutilation an ordinary human couldn't naturally fully heal from. And now you'll never lose an arm, leg, tooth, eye, organ, etc. Not in disasters, accidents, or even planned attacks. You might still be in such situations but you'll never be mutilated. Villains just don't even plan to or think about mutilating you, and disasters and accidents might just harm you in a non-mutilating way.
Peak Human Mind [-200 CP]:
Steven Hawking, Albert Einstein, the guy who decided to stuff cheese into pizza crust. You're of the same ilk as them, Jumper. Maybe not with their questionable sexual behaviors, but definitely with their innovative mind and intelligence. You have an IQ upwards of 200 coupled with an eidetic memory that's also retroactive, and also has perfect recall. Your mind is optimal for multitasking, and your intelligence doesn't hinder you from enjoying even the simple things in life. Peak human mind doesn't only mean peak intelligence, it also means peak peace of mind. No matter what knowledge you possess, you'll always be able to relate to other people even if you're leagues smarter than them. You'll never feel alienated due to your intelligence and you can even feel peace in living life like an ordinary human if you wanted to.
Secondary Superpowers [-200 CP]:
Any power or ability that you acquire, no matter where or how you acquired it, you also receive the necessary secondary superpowers to make it function properly. You also have the ability to shut off any of your abilities, or to weaken them to any level between off and full power, at will.
Skill Defense [-200 CP]:
You never give up what is yours. Your abilities of any kind never fade or deteriorate with time or disuse. A skill not used for decades will be as effective as if you relied on it for daily survival. This also means you are likely to age gracefully and healthily, though it does not extend your lifespan beyond what having the immune system and healing of a person in their prime would do.
Technology Defense [-400 CP]:
Your technology exists to be your works of art, the idea that it can be used against you is the exact opposite reason you create such great works of technology. What use of such technology if it lost control and was turned against you? Thankfully you are proof against such infections. No virus can make headway in your systems, no hostile could hack into your data or future creations. So now you don't have to worry about someone hacking a robot arm you created, especially if said robotic arm is attached to you and they try to make you kill someone else with it. You can decide who can reverse-engineer, derive from, manufacture, and even use your technologies. From here on out all of your designs can be entirely black boxed. And you can change it at a moment's notice.
Power Defense [-400 CP]:
Sometimes, the things you are collecting will clash with each other or are difficult to use together. That is no longer the case. You could safely use both the Dark and Light sides of the Force, channel both divine and demonic energies, wield conflicting forms of magic or energy, mix radically different technologies or biologies. None of your abilities, items, or anything else that belongs to you in some way will be able to harm, corrupt, or alter you against your will.
Immutable Form [-400 CP]:
It's reassuring to know that at the end of the day, you'll still be you. This perk offers three benefits: Firstly, your body has been fortified against alteration. Your physical form cannot be twisted, changed, or mutated by any power, mundane or supernatural, without your consent. Any changes you do allow won't harm or hinder you. Second, your identity has been similarly safeguarded. You are a cosmic blank, immune to psychic mind control, magical possession, memory tampering, or any other force that would change who you are. With a mind and soul beyond corruption, never fear for your personhood. Finally, you've gained a strange knack for holding onto any physical alterations or effects that you find agreeable. Even temporary modifications can be clung to as you "pause the expiration timer" , so to speak.
Talents:(+600 CP/+4 Discounts)
Martial Talent [Free]:
You're a natural born fighter. Fighting is instinctive for you and it comes to you as easy as breathing. You pick up and learn all kinds of combat related abilities at an absurd pace, be they unarmed, with firearms, or even with weapons. You also always perfectly know how to use any of your powers for combat, and even know how to integrate them in your fighting style. Alongside that you can cannibalize and integrate different martial arts and even the fighting style of opponents into your own, leaving you with a perfect blend.
Social Talent [Free]:
You're a natural born social butterfly. Any kind of social situation comes naturally to you. You can perfectly read the room, understand social cues, read between the lines, spot lies and deceit, and even cold read people. You're a perfect public speaker, can effortlessly lie, know what to say in any situation, and even know when to shut up. You're the perfect politician, Jumper... How scary... Your ability with words might also land you a few dates.
Esoteric Talent [-200 CP]:
You're a natural born magician. Mystic arts and the usage of esoteric energies like ki or chakra come naturally to you. You understand the soul and your energy pools will grow massively the more you use your powers. Magic and similar skills are instinctive to you. You rapidly learn any mystic arts you encounter, and your abilities will improve at the same absurd pace.
Linguist Talent [-200 CP]:
You have a talent when it comes to understanding, speaking, reading, writing, any language you ever encounter, as long as you have the necessary anatomy to an almost supernatural level. Note that this also includes body language, programming languages, secret codes… With enough time you could learn to communicate with beings that lack an innate form of communication or create your own unique languages that can only be used by those you allow to learn.
Mental Talent [-200 CP]:
You're a natural born egghead. Studying and furthering your education comes naturally to you and you never grow bored of it. You can speed read and instantly process any information you've read. You instinctively form new and pick up already existing context clues, you passively pick up information from your surroundings, and your brain processes information at least twice as fast as the average human. The rate at which you learn new skills has also been boosted, this includes the learning boosters of the other talents.
Immortal Talent [-200 CP]:
You have the mind of a natural born immortal. You can live for millennia and never grow bored of it, you know how to hide your immortality from the public and government and know how to forge and get the right form of identification. Love and marriage comes easy to you if you actively seek it out, and you'll never be hindered to find new love due to past lovers. You'll always be able to move on in life. Your mind is well-prepared for dealing with eternity. You can find joy and satisfaction in everyday life no matter how long you have been alive, you can adapt to new cultures with ease, and you will never find your emotions blunted by the passage of time and ennui.
Fox Talent [-400 CP]:
You're a natural born fox with a perfect hand for seduction. Sex and romance comes instinctively to you. You can have your preferred sex eating out of your palm and have them worshiping your feet in just a couple conversations and meetings. Both your voice and touch are alluring and send shivers down their skin, your voice and touch literally enticing them. They'll always be left craving more and more. You instinctively pick up what your targets want you to say or do, both inside and outside the bedroom, and know how to twist their desires if it's something you'd rather not do. Your partners in the bedroom will never be left unsatisfied, no matter how many parties were involved, and they'll definitely never be able to forget you. You always find room to improve, and the rate at which you pick up new fox abilities and improve your old ones is absurd.
Items:
Personal Dimension [Free]:
This pocket dimension is your very own personal respite from the many worlds of your journeys and it is here that no one will be able to find you or break into this realm regardless of their power or foresight. Here, you find a warm and inviting universe which you have shaped and crafted to your exact specifications.
The pocket dimension provides you with a space to relax and regroup in between adventures and other travels, allowing you to take a break from the trials and tribulations of the world around you. Even better, time flows differently here and days can seem shorter or longer, depending on your needs.
Inside your Homestead, you find that ailments to your body, mind, and soul slowly heal, restoring you to your best possible health in addition to the fact that with time your items can be intrinsically linked to this dimension in increasing its size. It shall also adapt and grow with every new jump you go to granting itself new power features, various energies, and supplies/resources. Finally, you find yourself surrounded in a sense of safety and peace, giving you the strength to continue on your amazing adventures.
Elixir [Free]:
This red elixir comes in a glass bottle and it has mystical effects when drunk that cures anyone of any ailments they have, be they mental, bodily, or even an ailment affecting their soul. Everyone who drinks this elixir will change into the prime version of themselves (They can still look the same age if you want them to). They'll become more healthy, smarter, their body morphs into its ideal form, and they become as beautiful as humanly possible for them (The beauty is optional you can decide to use this only to cure them of their ailments). This elixir doesn't work on anyone that has already died, although strangely it works on the undead and even cures them of their affliction. This can only be used once on two people total every five years.
The Blanket [-100 CP]:
This blanket can change its size, color, patterns, and become any kind of blanket you wish from super soft, comfy cotton to a thick comforter to a thin sheet or a baby blanket. You can wear it as a cape or build pillow forts out of it. It's always clean and perfect for sleeping as it will adjust during the night to keep you properly warm or cool and will never let you get tangled in it to ensure maximum comfort.
Comfy Pajamas [-100 CP]:
This set of pajamas changes size to fit your form and can become any color, style, and type of pajamas you like. Cotton, silk, linen, shorts, shirt and pants, onesie, a long shirt that even comes with a nightcap with a little pompom on the end. You could have Christmas themed pajamas with reindeer, St. Pattie's Day colors and frothy beer mugs, solid colors, tacky mismatched colors, whatever you feel like that day. These make the perfect lounging wear and even come with a set of matching socks.
Pet Paradise [-100 CP]:
You have the perfect playground in either a pocket dimension or connected to some other personal reality, such as your warehouse or other dimensions, food and care supplies, and beds for whatever pets you have. Scratching posts and climbing gyms for cats or ferrets, balls and chewing toys for dogs, goats even enjoy mini trampolines, did you know? Their food and shampoo will leave their coats healthy and soft, won't cause allergic reactions, and the food is varied enough to keep them happy even if you begin to add supernatural creatures to this dimension, they shall be granted their own space however they are not immortal and you will need to provide animals to this place.
Plush Slippers [-100 CP]:
These slippers feel very soft and bouncy. They'll keep your feet so warm and comfortable that a wicked witch may or may not want to steal these. Heck, your girlfriend will want to steal these. They resize to fit your feet and change to any style and color of slippers you want. They'll also take on the properties of any other footwear you own, but only become dangerous when you need them to be, so spikes are soft and bendy as a stuffed toy's while cuddling but go right back to sharp and hard as steel for combat. Now you can walk around in your stylish alligator house shoes.
Magic Bed [-100 CP]:
This exceedingly comfortable bed can take any shape you desire and change to any size to fit your form…as well as any companions. Want a round bed? A square bed? Long? Tall? A nest? A….cat bed? You do you. It will bend space around it so the size of the room never changes and bend time as well so you have extra as long as it's used for cuddling, full night's rest guaranteed even if your sleep is interrupted. Comes with all the pillows you could desire in any shapes, sizes, and colors.
The Night Light [-100 CP]:
This little light projects a soft candle-like light that's enough to see with but not bright enough to keep you awake. It can be any decorative shape you want, never gets hot enough to melt the plastic, and doesn't need a socket for power. Just attach it to the wall where desired and flick it on, it'll never need batteries or recharging, it just works. Furthermore, it's a smart light too, only turning on when a room is dark or there's a shadow monster boogie-man thing present. Your nightlight can ward off such nighttime demons and makes you and anyone else feel as safe as you actually are while bathed in its illumination.
Comfort Food [-100 CP]:
You'll find your Homestead and/or Dream House now has a large walk-in freezer with unlimited tubs of any size full of any flavor of ice-cream, glasses full of malts, shakes, flurries, or any other confectionery made with ice-cream. You can summon any of these items to you when you want some sweet frozen goodness and they'll never cause a reaction to the lactose. Cones and toppings are provided in any type when you want some for your raspberry lemon scoop perfection sundae.
Jumper Total Fitness [-100 CP]:
You have access to special workout facilities. These facilities, besides being an absolutely amazing gym, will adjust to provide a good, safe workout for you, no matter how great your physical abilities become. It also includes facilities for safely and effectively training any special abilities you might possess, no matter how powerful or dangerous those abilities are. This attaches to your Warehouse after this Jump.
Stamp of Fiat Approval [-100 CP]:
You can apply this mark to any one item of your choice that was NOT purchased from a Jump document. That item is now fully backed by Jump Fiat, and will function anywhere, as well as being restored after 24 hours if it is destroyed. The mark can be removed and placed on a different item, but only once per jump.
Wardrobe [-100 CP]:
You possess an extensive wardrobe that will always include the perfect outfit for any occasion. This includes all accessories required, but is limited to mundane clothing, not armor or any form of supernatural clothing. This clothing and accessories all disappear if you attempt to sell them.
Vehicle [-100 CP]:
You possess a civilian vehicle of your choice that exists in the real world. This vehicle is self-cleaning and self-maintaining, and never needs to be refueled. For the duration of this jump only, the vehicle will take on a form appropriate to the level.
Smartphone [-100 CP]:
You have a top-of-the-line smartphone that never needs to be recharged or maintained, will instantly repair itself, is immune to malware and hacking, and always has a signal, along with unlimited data and memory. This smartphone can never be tracked, except by its own GPS app and its signal is completely undetectable. For the duration of this jump, it will assume a camouflage appropriate for the level. For additional 50 CP it will always upgrade to match the best equivalent device in each new jump, and will automatically upgrade to have all the abilities of any similar device that you purchase with CP.
Laptop [-200 CP]:
You have an absolutely top-of-the-line laptop. It never needs to be recharged or maintained, will instantly repair itself, and can always connect to Jump-Chan's Wi-Fi network, along with possessing unlimited memory. It also has perfect antivirus/malware protections and cannot be hacked. For the duration of this jump, it will assume a camouflage appropriate for the level. For additional 50 CP it will always upgrade to match the best equivalent device in each new jump, and will automatically upgrade to have all the abilities of any similar device that you purchase with CP.
Your Dream House [-400 CP]:
Due to your connection to it the house can anticipate your needs and desires and move to make them come true. Mostly by warming the tea before you ask for it, making you a full course breakfast, dealing with your taxes and other home paperwork, and in general making your life at home easier.
Rather than JARVIS think Alfred Pennyworth combined with a telepathic-clairvoyant house spirit, who is also mute but can groan and thanks to your connection can send feelings.
Besides its connection to you it also has the ability to rearrange its parts to form whatever you may want, from pipes sucking you to other rooms in a thrilling slide to the grass massaging your feet as you walk bare feet on it.
It can block the outside world for you, from perfectly soundproofing to the point that super sensory abilities cannot pierce through the air in its property to keeping the sunlight from damaging you if you were a vampire, or perhaps blocking the sunlight entirely, to changing the direction gravity pulls you for a different view of life. It can defend you from a nuke as much as a normal house, if all the parts of the property were lined perfectly to protect you from harm.
As a bonus you can summon and banish the house to a pocket dimension, you can also touch any property you own to make your Dream House assimilate them into itself. Or you can take the slower option of temporarily merging the two properties, this takes far longer but leaves the merged property when you banish the Dream House.
Like Alfred Pennyworth the house could call your friend should it find you depressed and moping rather than giving you the space you think you need, but it is unfailingly loyal. Just touch the front door or the steps/landing to the front door and you'll shrink so you can enter. There's a 6 foot/inch threshold around the house, depending on your perspective when it's shrunk, that once you step beyond will return you to normal, this threshold accommodates any outside features such as a permanent pool and small lawn.
The house can add any rooms you need for guests or Companions and nothing inside will be jostled, thrown around, or smashed when it's shrunk and moved, even if you literally threw your house you wouldn't find the water from the pool drained. Comes with a security fob with a button to shrink or return your home to its normal size. All taxes are paid, your house is always clean, and you have all the legal papers showing you own it. Great for mobile and permanent living!
Jumpchain Warehouse Supplement:
The Rules:
1. As long as you are inside the COSMIC WAREHOUSE, the doorway can't be closed.
2. Living people can't be stored in the COSMIC WAREHOUSE.
3. Other people can enter the COSMIC WAREHOUSE with you, but they leave when you do.
4. When the door t o the COSMIC WAREHOUSE closes, time stops inside it.
5. Only one door to the COSMIC WAREHOUSE can be open at a time.
6. The gateway to the COSMIC WAREHOUSE is only as big as the door or portal that created it.
Utilities:
Electricity (-10cp): Wires the WAREHOUSE with electric outlets and lightswitches.
Plumbing (-10cp): Installs running water and sewer pipes. Bathroom not included.
Heat / A.C. (-10cp): Installs thermostats and a temperature control system.
Force Wall (-20cp): Adds a forcefield to the gateway to seal the entrance behind you.
Gravity Link (-20cp): Lower or turn off the WAREHOUSE's gravity for easier heavy lifting.
Local Net (-30cp): Adds a secure link t o the current universe's Internet, if it exists.
Structures:
Shelving (Free): Basic metal shelves to keep your goods on. Numbered for sorting.
Terminal (-10cp): Computer system that tracks all items brought into the WAREHOUSE.
Workshop (-10cp): Workspace full of tools and parts. Good for fixing all sorts of things.
Robots (-20cp): Automated sorting system. Stores and retrieves items automatically.
Housing (-20cp): A fully furnished home with hookups t o all purchased utilities.
Medbay (-30cp): Fully functional medical bay. Can fix up anything that still has a pulse.
Miscellaneous:
Food Supply (-10cp): Provides a constant food supply. Enough to keep 5 people fed.
Loft (-10cp): Allows you to stack structures on top of each other.
Hardsuit (-10cp): A metal exosuit that doubles your lifting strength. Not good in a fight.
Return (-20cp): You may spend ten more years in a world you have visited before.
Portal (-30cp): Replaces key with a portal, can be opened on any surface. 80 sq ft. max.
Link (-30cp): Requires Portal. Open two Portals and use the WAREHOUSE as fast travel.
Free Space (-30cp): Doubles size of the WAREHOUSE. Can only be purchased once.
Antibiotic Field (-30cp): This stops this from happening. The microbiome of everyone who enters or exits your PR is scrubbed to be harmless to everyone in each jump you visit. This doesn't kill your virome/ biome, just keeps it from being harmful… to anyone. All viruses, parasites, and bacteria not native to your current jump and not in specifically designed storage containers (or fiat backed) are destroyed at the end of each jump or passage to a new reality if you're post chain. The biomes/viromes of companions and jumpers inside the PR at jump transition are converted to local versions at the start of the next jump. This will not cure current infections except at the ends of jumps.
Jumpchain Warehouse Space Dock Supplement:
Initial Specs:
Dry-Dock Size: 10,000 Square Meters. (100x100)
Dry-Dock Capacity: 1 Starship.
Rooms: 1 (Airlock/Docking Port)
Docking Ports: 1
Containment System: Magnetic Anchor Hooks
Defenses: None
Mobility: None
Rules:
The O.D.S will automatically move to a secluded location nearby whenever you arrive in a new universe. You will have to manually pilot your starship back to the station whenever you either take it out of dock or add a new ship to the station.
You may only use your starship in worlds that have other starships capable of interplanetary FTL travel. If the O.D.S detects that you're the only one with an FTL capable vehicle, it will lock your ship in dry-dock along with any other vehicles stored on your vessel.
Living sentient beings can be stored on the O.D.S and your ship, however, they cannot be taken with you if you move on a different universe.
Portals opened to the O.D.S can be closed. The portals to the O.D.S can be up to 50 ft2 . Only one portal to the O.D.S can be open at a time.
Other people can be brought to the O.D.S with you, but they do not have to leave with you.
You can open doors to the Cosmic Warehouse through the O.D.S.
Upgrades:
Observation Deck (-5cp): A large room with a huge glass window that gives you a 180 degree view of the outside. Can only be purchased once
External Airlock (-5cp): An exit that allows you to explore the exterior of the O.D.S. Includes 1 free spacesuit. Can only be purchased once
Hanger Bay Doors (-10cp): A pair of Large doors built onto the surface of the O.D.S. Designed to allow a better entrance for small starfighters and dropships. Can only be purchased once.
Extra Docking Ports (-10cp): Adds several additional docking ports to every dry-dock on your station.
Defense Turrets (-15cp): Your choice of either plasma, laser, or kinetic guns. Automated and has Infinite ammunition. Each purchase adds 20 turrets. (Bought 3x (One For Each Type))
Clocking Device (-15cp): A Romulen standard invisibility device that renders the O.D.S completely undetectable. Can only be purchased once
Maintenance Drones (-15cp): 200 large floating robots that automatically clean and repair any vehicle stored in your dry-dock. Can be assigned to serve more than one vehicle.
Size Increase 1 (-20cp): Increases the size of one of your dry-docks to 90,000 square meters. (300x300)
Fueling Station (-20cp): A machine that can replicate any type of fossil, nuclear, or energy based fuel source used by your vehicles. Each fueling station can only service one dry-dock.
Built In Engines (-20cp): FTL engines that allow you to move the O.D.S to different locations. Can only be purchased once
Shields (-20cp): Magic based defense shields that deflect all forms of attack. Can only be purchased once
Crew (-25cp): 200 humanoid robots that can automatically adapt to any crew position assigned to them. They're good for piloting, navigation, weapons control, basic combat, cooking, pretty much any task required for proper operation of a large vessel.
Extra Dry-Dock (-50cp): Adds an additional dry-dock to your station.
Size Increase 2 (-50cp): Increases the size of one of your dry-docks to 360,000 square meters. (600x600)
Fate - The First Hero Front Loaded Jump:
Origin: King Of Heroes
Perks:
Two Thirds Divine- Free:
Your mother was a Goddess who lay with both a Mortal King and a fellow divinity. You are the fruit that ripened from such a union. Naturally you are beyond all other men of this time. In terms of physicality and magical potential you are a match for Gilgamesh, doing battle with some of the mightiest of phantasmals with ease. Though you would be mistaken to think yourself Gilgamesh's perfect equal. You lack his intellect, resources and many other skills. But your origin is the same and raw strength and speed an equal match.
Your position as a two-thirds divine being has also seen you take on a role as a mediator of sorts between the divine and the mortal. For Gods, this appears as a unexplainable fondness and desire to work with you instead of acting against you. For Mortals, it is an unnaturally powerful charisma that swirls around you, affecting humans almost as if you were casting spells on their minds. Should you spend any time around other people, this is likely to see you almost trip into becoming a ruler of men and a prophet of the gods.
Kings Mentality- Free:
Can it truly be considered ego when it is deserved? When you truly are one of the greatest existences? You have an unwavering confidence in your own abilities, never doubting or feeling insecure in yourself. This powerful ego is downright supernatural, making it impossible for you to be controlled or have your mentality polluted, even by the Mud of the Grail.
Level 1- Free:
It must be boring to be at the top. Where is the entertainment in squashing bugs and seeing every step of your victory? You are able to lock away any and all powers you have at will. Eyes that see the truth and the perfect path to win can be blinded as easily as your own physical strength can be lowered. Of course in doing so you leave yourself open to be defeated but surely you could prevail even with such handicaps. At least it makes growing yourself back to full strength entertaining. Any ability you lock away in such a manner can be unlocked at will.
Taste of Joy- Free:
Joy is quite a unique emotion. Ephemeral yet persevering. Powerful in bursts of passion. But what decides between mild satisfaction and true joy that comes from succeeding in a task? Gilgamesh didn't feel joy when amassing his treasures, only when he finally found the flower that would have promised him eternal life. All because at that moment he finally believed he was human. You will always be able to feel joy and find joy through tasks, carrying that elation with you in life to remind yourself of your humanity.
Rest When Tired- 100cp:
What good is a royal corpse? There is a balance to be had when it concerns work and rest. No one needs a King who lazes about solely but one who does too much may need to be saved from the underworld at an inopportune moment. You always know the exact amount of effort and stamina you can give and need to give for a situation. This allows you to push yourself to the very limit for a cause you think is worthy but also know when to take a break, always able to get a rejuvenating rest.
Long Childhoods End- 100cp:
You are not actually complete. Yet. Physically you may be beyond the norm but there is still room for you to grow. To change. To become better. Gilgamesh's Epic is fundamentally one of growth, of a tyrant becoming the wise King of Heroes. Likewise you will always be able to grow in mind, body and philosophy. Doing so in meaningful ways requires challenges and journeys but you always will be able to improve yourself.
A.U.O. Cast Off- 100cp:
A body like yours, crafted to be more divine than mortal, is a sight to behold. So transcendentally grand and beautiful that the world deserves to bask in its glory. You are, simply put, superhumanly attractive, in ways that defy gender. Your naked form surpasses even the finest diamonds and leaves maidens embarrassed, especially virgins. What a shining body appears before our eyes. An appeal that reaches across all interests, genders and even species, a charm that is almost impossible to resist, an allure that tempts even the angels to come down and worship at your feet. Your body is like that of perfect golden statue carved by all the Gods of Beauty themselves, unparalleled in form and unmatched in quality.
Whether you wish to be classically beautiful or handsome, adorably cute, dangerously seductive or some other form, you can be assured that this will standout even beside the divine. Your beauty maintains itself, repelling any attempt to dirty or degrade it, and it is such that others simply do not think to even try to apply prejudices based on gender, age, race or other factors to you. Your beauty is such that they cannot comprehend debasing you with such mortal concerns. Additionally you may be able to instantly disrobe and clothe yourself no matter the circumstances. Optionally with a golden light hiding any… private parts you don't want to have blatantly exposed.
Golden Rule- 100cp:
You are not some peasant. But to consider you as rich as a King would almost be as insulting with the kind of wealth you can amass. You are fated to a life filled with riches. Money and gold alike are attracted to you as if they were magnetic and you the shiniest and biggest of magnets. Any sort of money trouble is a foreign concept to you and you will easily live the life of a Nabob.
Independent Action- 100cp:
You may be a living legend now but even a legends days can pass. Then they are but a sentient memory brought back to life, now dependent on outside forces to stay materialized. But they are fools to consider a King of your status dependent on anything. Your own energy and nature is enough to materialize in the world, even without any sort of energy by a master given towards you. There is of course nothing stopping you from receiving any additional prana but it would be unnecessary to ensure your materialization.
The Seat of the King- 100cp:
All should hold a healthy respect for the throne and those meant to sit upon it. Sadly, throughout history, there have been many who have sought to control and abuse that throne and the kings and queens who reign from them, some factions debasing that seat of rulership entirely. You have become quite adept at seeking out these kinds of people, sensing rebellion, betrayal, discontent and uprisings in the making from throughout any kingdom you rule. You sniff them out as easily as a bloodhound does blood and find it even easier to reveal them to others, to plan out their demise and then carry out punishment or destruction of these irksome groups. Truly, the only foe that has a chance against your reign is one that approaches with force from the front, as none others will have a chance at gathering power in hiding.
Born For It- 200cp:
The place among the kings of legend is now almost assured to be yours. Few rulers of humanity have the natural talent for the job of being a lord that you do. Your sheer talent, skill and level of knowledge in all matters related to being a ruler, from the management of your people and resources, to the leading of armies in wartime, to the handling of nobles and other powerful factions within your kingdom, is incredibly high. Any kingdom under your reign, barring exceptional circumstances, would be assured to prosper and become quite well known in history, though with just this it won't become a Babylon or a Rome. However, you will find that as your personal power and wealth increases, so too will both your skills as a ruler and the popularity you have with those you rule over as you grow, though this popularity can be harmed depending on your actions.
Can't Wait To Be King- 200cp:
Even before you took the throne, other people knew with complete certainty that you were born to be a king. How else could you act the way you do, with such brazen confidence? Your will is fitting for any hero king, being unbent and unbroken even when faced with All The World's Evils, and this has translated to complete self assuredness and self awareness. You know who you are, why would you have reason to doubt yourself for that? It has also given you a close assessment of your and others position in the world, both in a total metaphysical sense and in regards to any social circles or hierarchies you are part of, useful should you wish to move up in the world. Finally, you will now find that having an ego or possessing pride and arrogance is no longer such a bad thing in the eyes of others. If anything, your great ego will only see to boost your overall charisma with others further.
Sovereign- 200cp:
Every thing under the sun is destined to come under your rule, in your mind, and thus there is no possession that should be excluded from your use. You have a great blessing in regards to items of power where their use comes to you as naturally as if you were moving your own fingers. Any magical item works with you as you hold it. You realise how to use these items as you hold them, their functions and attributes becoming clear in your mind. The arcane objects do not harm you as you hold them and even bow before your right to use them, allowing you to bypass any restrictions on their use. As you hold them, you will see that you quickly master their use as well, taking only a few days before you can use them as an expert would, in almost any situation. This skill can often be applied outside of the magical tool as well, as mastering the use of a magical blade in combat could surely apply at least somewhat to an ordinary sword as well.
Golden Age- 200cp:
A King needs a Kingdom to rule. And there is no better way to show your superiority over other Kings than with a realm that flourishes. Though he was a monstrous tyrant, when he finally matured Gilgamesh's reign was one of prosperity for the people of Uruk. Likewise you have everything needed to replicate such a feat, ensuring the well-being of your subjects, the love of your people and the stability and prosperity of your lands.
Smile of a King- 200cp:
Oh what an adorable child you used to be. Such potential building up. Your smile is enchanting and captivating. Or is it a bad omen for the tyrant you will become? Your smile itself has power. When you are in a peaceful state it can stun others with its sheer cuteness for a short amount of time. When you are enraged however and in an evil mindset, this smile can petrify others for hours unless they have the courage to fight it.
Lynchpin of Heaven- 200cp:
You are the King of Heroes. None rival you. When you swing your blade it cuts all the lesser legends that spawned from you down like grass. Age and mystery is its own power in this world and you have a particularly potent one. Though it will be minor unless you pull out all the stops, you have an advantage against many kinds of human heroes, dealing additional damage to them. The real worth of this is only seen when you use your greatest techniques and powers, them doing vastly more damage on top of what they already do. The only human heroes who are immune to this effect are those with the power of the star. The ones who not only accomplished great deeds but maybe even changed the course of history. Your body is now tougher than it would normally be, such that a normal human would be impervious to anything short of a powerful wizard or magical warrior. Your resistance to the foul sorcery of witches and dark beings is now such that only the Grandest wizards will be able to affect you. Even should you be harmed, your body can continue on through any battle. Even starving, exhausted from a week of battle, with your skull split open by an axe and your body barely holding itself together with mere threads of flesh and bone- you would not break nor bow nor cease to fight at your fullest capability.
Royal Charisma- 200cp:
A King's dignity and personality has its own gravity. Their charisma is a force of nature by itself. Your own is of the highest rank imaginable, capable of building a grand empire on a global scale. Your talent for leading armies and moving men is excellent, less popularity and more akin to sorcery. The sheer force of your ego even boosts the morale of your underlings, improving their own abilities as long as they follow you.
Treasury of Babylon- 300cp:
The world is filled with wonders. Countless treasures are scattered across the lands. Someone must unite and gather all these precious relics. And no one is as qualified a Collector. You have incredible talent and luck when it comes to gathering high-quality goods and rare items. With time it would be simple for you to collect all the fruits of civilization in your era. Even in future Jumps your talents will not wane, allowing you to gather all their prizes for yourself. In time you will own the very essence of human ingenuity.
Separation of Man and God- 400cp:
How ironic that the Keystone meant to strengthen the bond between mortal and divine would be the one to truly guarantee the deterioration. Gilgamesh's rebellion ensured the Age of Gods would come to an end, much like how his life itself became such a turning point in history. Likewise you yourself can be a changer of ages. Your actions will at your desire be able to have wide-reaching consequences, down to the physics by which the world operates. It will take time and the aid of those long past your days to replace mystery with science. But the first stone to shatter the glass house? That you throw by the dozen. Even in future worlds where the laws governing it aren't like this Universe, you can be the catalyst for a change.
Kings Possibilities- 400cp:
It is quite foolish to assume a King like yourself has limits. How could you when you are part human and it is human nature to do the impossible and chase the ever far away? You are such a transcendent existence that you break the rules of what is possible, using your own corpse as a catalyst to summon your servant self for example. Though make no mistake you have limits. To traverse from one side of the Moon to another in defiance of logic might require you to sacrifice 90% of your belongings to put a name to potential costs you must pay for certain miracles. But still you are the kind of individual that will leave people guessing just where your limits lie.
Omniscient Omnipotent Star- 600cp:
It is not just your body that is transcendent. Your mind likewise is beyond the norm, spread across all corners of the world akin to the brilliance of the stars, seeing through all of creation. Your mentality is enhanced to incredible degrees, allowing you to discern heavily concealed truths with a glance, be it plots and schemes or even the true names of servants and their Noble Phantasms. These are the ways your mind is constantly at work if you do not suppress it but actively focusing allows you to receive a mental instruction on how to optimally guide others with the best tactics. Your ability to calculate information and predict outcomes is so great that you can predict with near total accuracy the path the future will take, only failing with the intervention of beings or events beyond your comprehension. And even beyond that, when you set your mind to making a plan, even the ranks of the divine will find that they can barely realise what has been set in motion, much less resist your plans. Some may even believe that any loss you actually suffer is solely because you desired it. Or perhaps because you grew too arrogant to believe you even had to think to see victory. In simple words, you are clairvoyant in others it is simply all right as a king to be able to see the future of your kingdom.
Long Live The King- 600cp:
The craftsmanship of the gods is a sight to behold. Like a certain golden king, you're just built differently than other people. You might not have all of Gilgamesh's abilities, but you certainly share his sheer robustness of spirit, being completely incorruptible in mind, body, and soul, for better and worse. You could simply sleep on the reverse side of the moon, that horrible place filled with evil things, and be completely fine where most other heroes would risk great danger even when fully alert. No corrupting influence will be able to take its hold on you, unless you let it. Additionally, you're surprisingly competent at navigating alien environments, such as the aforementioned reverse side of the moon. Things like space and time being twisted and inconsistent won't prove to be particularly dicult obstacles, although such things might remain tricky to get around. Truly the mark of a superior being. Perhaps you should try to not let this get to your head? One smug golden bastard is more than enough already.
Collector- 800cp: (This Vault Starts Out Empty)
Gold as far as the eye can see. An endless sea of treasures, like a desert where every dune is a mound containing the legends of a hundred different tales. Before you is a great golden portal in the air, within which these endless treasures constantly shift and swirl before you. It is like a Gate, one that leads to the source of so much wonder. All that you can see is now yours and it is even more valuable than you might think at first.
The power you now possess is to be the Collector of all of Humanity's creations. Every invention, every making, every forging, every last creation that mankind has created, is creating or will create is found within this endless vault of space. However, this only applies to singular creations. Any mundane and magical weapon or vehicle or potion or book or armour or anything else in that vein can be found present in here. However, outright locations cannot be found. While one may find the individual buildings in a city or collective fortress, they would not find the city itself. Nor will the vault contain things that are merely slight alterations to non-human objects. A mountain that has a castle on it or a stone stuck to a stick. Mankind has created a great many things but for it to apply to your vault's contents, it must be wholly a creation of man. A metal blade might be made from natural materials but it has been shaped and altered thoroughly through human processes. A last note on the contents of the vault, is that anything retained within it will not be harmful, even if it normally should be, to the owner of the vault while within this space and that you are able to use anything within this space, regardless of the normal conditions some magical items may have for their users.
You can summon the vault's portals with a few moments concentration or through the turning of one of several golden keys from within this vault that you can obtain. These portals can be made anywhere within your sight range, even should you not be looking where you form them at the moment, and are very quick to open. While you do not know the exact nature or presence of everything within the dimensional space, you can instantly call anything from the vault to your person as you wish and search within it for anything that fits any kind of specifications you have in mind. With just a thought, you can even organise the space and it's contents however you might choose. Setting it up as a great golden museum instead of the endless desert of treasure, for example.
Once you have opened the portal to your vault once, you can freely continue to open them at an incredible pace within your range, even dozens at once or enormous portals through which an entire castle could pass. Through these portals, you can bring forth anything within your vault, no matter how large or how far in. You may also choose to fire out things from within the vault, with the maximum speed that you can do so rising with your magical power. Even at a base level however, you can fire the smaller objects within at the speed of sound. Anything that exits the vault can be instantly retrieved with just a thought, replacing it within the vault due to the effects of an artefact. Due to the same magical item within the vault, anything that is sourced from the vault originally will slowly refill/repair or, if destroyed, reappear entirely within the vault over the course of a few days.
The final and perhaps most notable attribute of this quality of yours is that your vault has not ceased growing. While the space only draws from this current timeline and world, as you travel to new worlds or timelines, you will find that the space you have access to will fill itself with all the achievements of humanity from each new world and timeline at an instant.
Items:
The Empty Gates- Free:
Where else can you expect to store all your possessions? This is a treasury worthy of a King of your calibre. You have your own Gates of Babylon. At will you can create these Gates to a dimension filled with all your possessions. Once opened you can then proceed to launch your belongings directly at whatever you aim them towards, speed and strength of them increasing with your own strength and magic. Anything destroyed will eventually regenerate and be recovered. Of course you can always enter them or add new treasures to them, as well as arrange all within to your liking with a thought. Other dimensions you own, including your Warehouse, can furthermore be fused into these Gates. The only downside is that these Gates are indeed empty. You do not have the many treasures that would usually be inside. Filling them with the greatest of things and wonders is up to you. Though you can open them with a thought, you also receive a set of golden keys to use instead.
If you have the Collector perk then this vault will slowly begin to fill with the treasures of humanity among other supernatural and mundane items. However, it will take a decent while before your treasury even begins to match the wealth of the original king.
Lapis Lazuli Bracelet- Free:
No King should be taken off guard by a tribute of chocolate on valentines day. This ought to be enough to repay such a gift. It is an expensive bracelet made of the finest Lapis Lazuli, glistening with both modesty and dignity. While it stands out it will ultimately always highlight the wearer himself. You can at will procure another one of these bracelets to give your subjects as a return gift.
Siduri- Free:
Every King needs an assistant. Fortunately this fair maiden of Babylon is at your side and ready to serve. With a warm smile, great competence in matters of state work and endless patience for you, you could hardly ask for a better secretary. Her ultimate goal is for you to be the content but wise and good King you can be. She also seems to 'function' as an Item in the context of your chain, easily stored away into your treasury and if ever killed she will be revived inside your Gate Of Babylon within 24 hours and shares your protections and select perks.
Snake Skin- 100cp:
Snakes are infamous creatures in many mythologies. This Epic is no different as a snake would devour the prize of immortality that Gilgamesh was so desperate to claim. The loss taught him much, in a way completing his growth at last. The foolish tyrant was left behind like the snake sheds its old skin. This copy of said snake skin is something you can ensure falls into the hands of one individual of your choice. It will work as the perfect catalyst to summon you, ensuring you and you alone can be at their side if needed.
Babylonian Wardrobe- 100cp:
Babylon was the birthplace of civilization and culture. That includes dressing ourselves and going in that way beyond mindless, naked animals. You have an endless repertoire of the finest silks and garments ever made in Uruk, always having the greatest outfit possible for an occasion. Your wardrobe will update based on the time you need to dress up in and always have enough to clothe yourself and those near you. If needed these clothes can be nigh instantly cast off to reveal your naked beauty as well.
Abyssal Flower- 100cp:
The grand prize that brought the King of Heroes true joy when he finally found it. A path to immortality separated from the Gods, this flower grew in an abyss. You have your own flower that when turned into an Elixir can give you the same benefits it would have given the King and would give the snake that ate it. Instead of being a straightforward elixir of immortality, it reverses aging, returning you back to your childhood. Unlike the flower normally does you can control how much of your appearance and personality is affected and even by how much you are de-aged. When pressed you can also forcefully reverse the actions of the elixir. You get one new flower with every year that passes.
Melammu Dingir- 100cp:
A King defends his nation. Using all they have at their disposal. All your own force and the force of the brave people of your kingdom can be channelled into these long-range bombardment catapults. A series of them can be attached to the walls of any nation you govern and loaded with any treasure you possess. On your command they will rain down with prodigious cannon fire, increasing any remaining allies defensive strength in the process.
Archer Class Card- 100cp:
Power will always be desired, especially from one such as you. Many will seek it or try to claim and imitate it. This Card is for when you want to make it easier for another. Any ability you yourself possess can be placed into this card and given to a single individual. The abilities you copied will be fully usable for them though they may have to train to properly be able to do so. They will be an existence similar to a Demi-Servant or Pseudo-Servant. If desired your 'ego' can work through the card and take over the user.
Sovereign of Magical Wands- 200cp:
Gilgamesh never learned magic. If he had he may have become one of the greatest to ever live considering his potential. Still with his many tools he is capable of making a great imitation of a wizard. You have a series of very potent mystic codes and magical tools. There is nothing exceptional by default in this gathering of stone tablets and magic staves but powerful magic blasts, spells, enchantments and other tricks are well within your capabilities.
Throne of the Heaven Soaring King- 200cp:
All underneath the heavens is yours to rule as ordained by the gods. Therefore you shall traverse them with style and power. Vimana, a flying contraption that would one day make its way to India, is the perfect tool for such a task. This golden and emerald ark is fuelled by a solar crystal that burns an ever-refilling supply of mercury for fuel. Seated on the Pilot Throne, you can easily outpace even a modern fighter jet with it, even surpassing the laws of physics and flying at the speed of thought. If you like, it can already be loaded with the variety of weapons it would gain in the Indian myths, from ancient machine guns to antic nuclear warheads. Other abilities of this vessel include optical camouflage, stealth functions, communication interception, laser beams and biological weapons.
Hanging Gardens- 200cp:
…This was not something the King of Heroes is responsible for. Then again the constructor Nebuchadnezzar II is ever so contrivedly intertwined with Gilgamesh himself so why not let it be something to take? The Hanging Gardens are a gigantic floating fortress capable of housing thousands of soldiers. It is a unification of unsightly disorder and luxurious beauty with all kinds of plantlife and pristine marble and stone balconies. In its middle is a Throne Room with a large jewel in the armrest to control it. While within your own strength is amplified notably. While slow, taking an hour to travel a number of kilometers, it sports many booby traps inside and defensive measures on its outside.
Its worth in materials rivals a small country and indeed this is part of its power as its Mystery strengthens the more money is spent in constructing and renovating it. You do get the Hanging Gardens themselves, though they may be further upgraded with more resources.
The Chains of Heaven- 200cp:
The greatest secret within the Gates of Babylon and the only Noble Phantasm more treasured by the King of Heroes than even Ea. What you possess is the last remains of Enkidu himself, an Anti-Divine weapon that holds within itself the concept of reigning over the gods themselves. While a strong chain that the average human has no chance of breaking, its true potential comes forth when used against those with divinity. The more divine and godly they are, the tougher and more durable the chain will be. They are completely held in place though it is wrong to say they are completely unbreakable. Still the threshold they can endure is vast. You can summon and direct these chains with a thought, elongating and contracting them at will.
Golden Armor- 200cp:
When a King must go into battle, he must wear an armor worthy and capable of protecting him. Shining a brilliant gold, its defensive properties are nigh unrivalled. It can be with a thought donned or removed though it is recommended to keep it on and not enter battle without it. Beyond sporting a resistance to magic that rivals one with the heart of a dragon, it is capable of enduring even Noble Phantasm Tier attacks and even protects you against petrification.
Great Grail of Uruk- 300cp:
Of course the one thing every mage lusts after is but another possession Gilgamesh has claimed. Or perhaps this is a proto-Grail that was in his hands before the true Grail was even made. This Cup is worthy of being compared to a Holy Grail by itself. It contains a vast amount of magical energy. It could be used in a variety of ways, making even a peasant a King or to serve as life support for a mighty warrior created by the primordial mother herself.
Golden City- 300cp:
A gala of light that pulses far and wide below. A golden city stretching on without end, spiritrons flowing through the air. You are now the owner of the very realm Gilgamesh would whisk the Master he encountered in the Moon Cell away to. As an Imaginary Spiritron World, it is the network of a different celestial body entirely, over 1500 light years away from earth. It is best described as an airport in which you can allow yourself and others to travel to this distant world sporting intelligent life that can grow and develop. In future Jumps you will always receive a similar network to travel to another world with life. By default no one but yourself and those you allow can use this network.
Dup Shimati- 400cp:
In the age of the old gods, before Marduk took his rightful place as ruler and his reward for defeating Tiamat, there was Anzu. Serving Enlil, the monstrous bird one day stole his masters treasure. The Tablets of Destinies, the ultimate symbol of royal authority over the world and its gods. The royal authority did not answer to him as he did not had the right to it. To you this set of tablets will always answer and no one else unless you permit them to. The authority they grant you allows you to even judge the gods, even while within their domain. Even the Queen of Kur could not simply exert her power over you and everyone else in the Underworld as you use these tablets.
Sword of the End- 400cp:
Huh. What an interesting find. A treasure that was discarded when the idea of Gilgamesh became more refined in the context of the story that covers this entire Universe. Still why not offer it. What you have here is a pair of golden twin blades named after the Sumerian God Enki. Though usable in close combat as both blades and tonfa knives it has a secret usage. After deploying it for seven days and using great amounts of magical energy, it will turn into the Surge of Utnapishtum, the same tsunami that preceded the deluge myth of Noah. Invoking its true name has it take the form of a longbow, generating an arrow that when fired at the ground will act as a 'tracer round' for the true weapon deployed high in satellite orbit. The tsunami that is unleashed can easily cover an entire city. A more prototypical version of the King of Heroes would even claim its capable of destroying the world though not with the same ease Ea would.
Temple Complex- 400cp:
A vast complex built of at least twenty different temples meshed into a single, monstrous whole. This 'temple' is more like a small city formed entirely of temples. Enormous structures, devoted to the gods of your religions, and even a massive pyramid at the very centre of the small city. This entire complex has been dedicated in name and magic to you, it being a mighty fortress as well as a place of divine connection to the gods of your faith. City destroying attacks are effortlessly reflected by the walls of the complex and powerful anti-magic wards nullify almost any magic attempting to affect the city or those within.
The city itself grants you the power to receive and give out a wide variety of blessings and curses to yourself as well as allies or enemies that come within the city's limits. The most basic is that you cannot die nor can any being closely connected to you on a spiritual or magical level so long as the temple complex is in place. Beyond this, the blessings and curses depend on what gods have temples in the complex, each granting a blessing or curse befitting their natures. A god of poison may allow you to quickly kill most weaker warriors that enter your complex and give a significant penalty to any stronger beings for example.
Finally, the complex has access to a powerful magical beam attack that shoots out from the peak of the main pyramid. Even at a base level, this beam can annihilate modern day Tokyo and can grow even stronger should magical power from the rest of the base, or from the owner, be directed towards this beam weapon. You may import an existing building or fortress into this. This complex can be gained in this form or alternatively sealed into the form of a reality marble-like projection. If this choice is made, the benefits and blessings are only active when the reality marble is actively maintained, constantly costing noticeable amounts of magical energy to do so. Your immortality protection won't work if the temple is not currently projected. However, you can deploy it within seconds to any location, even laying it over the top of existing places or dragging others into the pocket dimension for a short time. Imports into the complex work as normal.
Mythological Mystic Code of Genesis- 600cp:
Everything has an origin. Even you. In battles happening on the Moon that ever surrounds Earth, one version of Gilgamesh was even with his incredible might powerless to stop a rogue AI. This Mystic Code is the equalizer and countermeasure created to give him and others a fighting chance. It holds the power of the 'Origin' within the human genome, one even you do not know but can gain when using this Mystic Code. It removes any limiter placed on you, allowing you to raise your spiritual rank simply according to your own will. Be warned however, that this tool places much pressure on your body. It is best to limit it to a one time use per Jump to ensure your own safety.
The Star of Creation- 600cp:
The final Weapon and greatest treasure within the Kings possessions. Predating the concept of the first sword. The Noble Phantasm wholly unique to Gilgamesh and one of the mightiest of them all. You are the possessor of Ea, the Sword of Rupture and the only sword that does not exist in this world. As a divine construct that is the actualization of the works of god before humanity came into being, it can not be traced or replicated, a wholly unique existence. When channelling your energy into it, you expose the truth of the world towards all you aim the destructive blast towards. What is created by the winds drawn from the three cylinders, each one representing the heavens, earth and the underworld, is a virtual dislocation in space-time, shredding everything in its path. If it wasn't for the world fighting back, even it would be cleaved into nothingness.
The true power of 'Ea' is revealed when the user pushes their own energy into the weapon and activates it, causing the weapon to rapidly spin and gather power. This is Enuma Elish, the overloaded activation of the weapons' attack functions, massively magnifying the energy placed into the weapon to create an attack that surpasses all others. The spinning of the blade creates a current of wind and magic that when unleashed, races forward towards the target. Even with a minor activation of this power, it will rend time, space and the reality of the World apart to leave a void that shows the Truth beneath it. A true activation of this at full force would make for certain annihilation of anything caught in this rent in reality, such that the only method of survival would be to not be hit in the first place. The weapon can easily destroy smaller Worlds, pocket realities and small dimensions, returning those within to the larger reality outside. But should enough energy be put into the weapon, there is no true upper limit to what the weapon may destroy and it can potentially cause a wound significant enough in a reality as to shatter the rest of it as that wound spreads further
