WebNovels

Chapter 36 - Surge

It started as a game.

But within three weeks, GroundZero VR had become something else entirely.

Everywhere you looked — on phones, news feeds, and streaming channels — it was there.

Clips of intense fights, sniper shots, air drops gone wrong, squad betrayals, and clutch solo wins flooded the internet.

People were learning new tactics every day — from leaning around walls mid-sprint, to using smokes and sound cues in realistic ways.

Guides popped up. Fan pages appeared.

Players debated over which weapons had the best control or which zones had the highest loot rate.

"It's not just fun anymore," one popular streamer said during a broadcast.

"It feels… like training. Like living a second life."

And that was exactly what Leo had wanted — for GroundZero to become more than a pastime.

He had built something immersive enough to make people feel alive inside a game.

By the twenty-first day after release, the numbers spoke for themselves.

Global Downloads: 523,000,000

Active Players: 180,000,000 per day

Peak Concurrent Logins: 27,000,000

Server Stability: 98.9%

It was unheard of.

Even top VR platforms had never seen growth like this.

"Five hundred million already," Melina murmured one evening, staring at the glowing analytics board. "And still rising."

Tina rubbed her eyes, half in disbelief, half from lack of sleep. "I swear I blink, and it's another million."

Leo gave a tired grin. "Let it rise. We can handle it."

But the truth was, handling it wasn't easy.

The studio had become their second home — or maybe their only one.

Rows of monitors, stacks of data pads, cables snaking everywhere. The three of them had practically moved in. Their sleeping bags were rolled up in one corner of the office. Cold takeout boxes sat beside empty coffee mugs.

Every night bled into morning, and morning into night again.

Tina monitored server balance — checking for overloads as the game handled millions of simultaneous matches.

Melina took care of AI adjustments — updating bot behaviors and preventing potential bugs from ruining matches.

Leo reviewed every crash report and patch request personally, sometimes writing fixes deep into the night while a quiet song played in the background.

"Hey," Tina said one late night, stretching her arms above her head. "We should at least get a sofa that folds. My back's begging for mercy."

Melina laughed softly. "We can add it to the patch notes. 'Developers need better furniture.'"

Leo glanced up from his desk, smiling faintly. "I'll code it in the next update."

They all chuckled — tired, but somehow at peace.

Sometimes, after a long night of fixing bugs, they'd step out onto the building balcony to watch the city lights below.

Tina leaned against the railing, sipping from a half-empty can of soda. "You know, we could've gone home… like, three days ago."

Leo shrugged. "Home's here now."

Melina smirked. "If you say that one more time, I might actually start believing you."

The wind blew softly between them. It wasn't a romantic moment — not really. But it felt close.

The kind of closeness that forms when people struggle together, succeed together, and trust each other completely.

When Tina nodded off at her desk, Leo gently placed a jacket over her shoulders.

When Melina caught Leo staring blankly at the code after twenty hours straight, she'd quietly slide a cup of coffee next to him without saying a word.

And sometimes, when all three were too tired to speak, they'd just sit together on the floor — watching the download counter tick higher and higher on the screen.

They didn't have time for rest. The whole world was playing their game — and every small bug, every glitch, could become tomorrow's headline.

Yet, through the exhaustion, there was a quiet pride in the air.

They had built something that connected half the world.

Something that had made people feel again.

As Melina looked across the room at Leo hunched over his console, she smiled faintly.

"Hey," she said softly, breaking the silence.

He looked up.

"You realize," she continued, "you made the world's biggest playground… and we're the ones keeping the lights on."

Leo chuckled under his breath. "Then we better not fall asleep."

Tina groaned from her chair, half-asleep. "Too late for that…"

They all laughed quietly — tired, messy, happy.

The city lights blinked through the window, painting them in soft gold.

Outside, the world was obsessed with GroundZero.

Inside, three people kept it alive — together.

Three weeks after launch, GroundZero VR wasn't just a game anymore. It had become a phenomenon.

Everywhere Leo looked, there were new highlights — tournament announcements, fan-made cinematics, strategy breakdowns, and endless live streams of people battling for that last circle victory.

The game had created its own ecosystem. Streamers who had once been known for other titles were now switching entirely to GroundZero.

Clips of breathtaking sniper flicks and clutch grenade throws were trending daily.

Viewers cheered, analysts debated, and sponsors began approaching the top VR players.

And among this chaos — one name was beginning to stand out.

A new streamer, not backed by any major sponsor, had started gaining attention for his precision and calm style.

No wild movements, no loud reactions — just smooth, calculated gameplay. His followers called him the ghost of the arena.

At first, he streamed casually from a small apartment, his setup simple — a single high-quality VR rig, one mic, and a quiet determination.

But with every match he played, more people tuned in.

There was something about the way he moved — sharp, deliberate, like he already knew what would happen next.

His viewership grew faster than anyone expected.

Forums began filling with clips of his plays, titles like "This guy might be the best solo VR player yet."

Some even joked that maybe Leo himself was secretly playing on that account.

Soon, invitations started coming in — solo tournaments, early competitive events, and even interview requests.

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