WebNovels

Mystic Calling:Stone of Glory

IvyWoods
14
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The average realized release rate over the past 30 days is 14 chs / week.
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Synopsis
Year 2035. A VR game changes the world. Glory Lords: Arcane War isn’t just the most immersive game ever created — it becomes a global obsession. Billion-dollar tournaments. National teams. Corporate empires built inside a virtual battlefield. For most players, it’s entertainment. For Ethan Parker, it becomes destiny. One reckless night in Las Vegas, Ethan gambles on the world’s only Legendary artifact — the Stone of Glory. He loses. And when the game merges with reality, that single mistake destroys everything. The world reshapes itself around player rankings. Power decides law. The elite rule. The weak are crushed beneath their boots. The man who wins the artifact — Griffin Musk — rises as the absolute ruler of the new world. Ethan, once the #1 player on Earth, is stripped of everything. His account. His status. His freedom. Tortured. Broken. Disposed like trash. Until fate gives him one last chance. He wakes up at the beginning — with every memory intact. This time, he won’t lose. This time, he won’t let the world burn. And this time… the game gives him something no one else has ever seen. The world’s first private territory. And the only Legendary unit in existence — a Green Dragon. Not a pet. Not a summon. A true evolving hero capable of rewriting the balance of power. As Ethan rises faster than anyone thought possible, the world begins to take notice. Governments. Militaries. Corporations. Secret organizations. And Griffin himself. Revenge is only the beginning. Ethan isn’t just here to win the game. He’s here to take back the future. A high-stakes VR apocalypse. Legendary beasts. Ruthless power struggles. And one man racing against destiny. The war for the world has begun.
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Chapter 1 - Prologue

In the year 2035, the world was shaken by the release of a new game—

Glory Lords X.

It combined unit tactics, resource management, massive warfare, and territorial expansion.

But it wasn't just a game.

It was the most immersive VR strategy experience ever created.

As the world's first fully immersive VR strategy game, it was built on next-generation full-sensory technology.

Players could feel magic pulsing through the air.

The scorching breath of dragons overhead.

The clash of steel across the battlefield.

Every battle felt real.

Every choice carried weight.

Knights dueled to the death.

Mages chanted forbidden spells.

Undead armies clawed their way up from hell itself.

For the first time, players weren't just commanding the battlefield.

They were inside it.

From the moment it launched, Glory Lords X shattered records worldwide. It quickly became the undisputed leader of global esports, surpassing traditional RTS and MOBA titles. Twitch and YouTube Gaming were flooded with content.

It became the most-watched game on the planet.

Esports organizations rushed to form professional VR strategy teams.

Prize pools skyrocketed into the billions.

Even Hollywood took notice.

Major studios rushed to secure adaptation rights, eager to bring the game's world to the big screen.

A new era had begun.

And it all began with a single roll of the dice...