Reed Richards (Elastic-Bioform)Baseline: Like Elongated Man and Plasticman (DC) more than the "rubber man" gag.
Core Abilities:
Adaptive elasticity: His cells can morph structure on command. He can stretch, compress, liquefy, or expand parts of his body.
Viscera control: His organs adapt with him — meaning he can survive piercing, crushing, or decompression injuries by re-routing blood flow or reshaping his lungs.
Limited regeneration: Not Wolverine-level, but if damaged, his cells reknit over time thanks to their "malleable" nature.
Drawbacks:Requires intense focus to maintain human form after injuries.Over-stretching or liquefying burns calories at extreme rates, leaving him fatigued.
Difference from 616: Instead of purely "rubber," Reed is more of a living adaptive polymer — closer to shapeshifter biology than comic-book plastic.
Susan Storm (Quantum Phase/Invisible Woman)Baseline: Retains invisibility + force fields, but more volatile.
Core Abilities:
Molecular intangibility: She can phase through solid matter by scattering her molecules. It's unstable, sometimes leaving her "flickering.
"Invisibility 2.0: Instead of just bending light, she warps quantum presence. This makes her invisible to machines, telepaths, and sometimes precogs.
Force Constructs: Her force fields can now be semi-intangible, able to pass through walls and then solidify inside objects (think "force-field organ strike").
Drawbacks:Phasing too long destabilizes her atoms — risk of permanent scattering.Invisibility can bleed into her emotions, making her literally "unseen" to allies if she loses control.
Difference from 616: Sue is now tied to quantum instability, not just light-bending. Her powers are more ghostly, dangerous, and esoteric.
Johnny Storm (Supernova Burn)Baseline: Fire control, but tuned up to nuclear and cosmic plasma.
Core Abilities:
Plasma ignition: His flame is no longer "fire" — it's plasma, burning hotter and brighter than stars.
Burst limit: He can go supernova for seconds, hitting near-nuclear detonation levels, but it leaves him drained and sometimes physically ill.
Energy resonance: Can charge machinery or drain nearby heat sources unconsciously.
Drawbacks:Extremely low stamina. He can flare big but burns out fast.Radiation hazard: too much use risks harming allies with ionizing or cosmic radiation.
Difference from 616: Johnny's power is like a living nuke. Devastating, but inconsistent at times.
Ben Grimm (Ultimates-Thing Variant)Baseline: Permanently rocky (Earth-1610 inspired).
Core Abilities:
Titan physiology: Body composed of dense, volcanic-like stone, constantly shifting under stress.
Strength scaling: The angrier or more determined he gets, the more his rocky form compacts — increasing durability and raw strength.
Seismic impact: His blows produce shockwaves, making him useful in both combat and siege warfare.
Drawbacks: Permanently stuck as "The Thing". No fine touch — can't feel textures, can't hold fragile objects without breaking them.
Difference from 616: Less a "cartoon rock man," more a walking tectonic fault line. His strength fluctuates with willpower, like a low-key Hulk-mechanic.
Sarah Storm (Electro-Ionic Storm)Baseline: Tied to electromagnetism.
Core Abilities:
Electrokinetic field: Can manipulate electron flow in the air, creating lightning arcs, EMP bursts, and electric barriers.Ionic manipulation: Can disrupt nervous systems with a touch or long-range shock
.Magnetic bleed: Limited magnetic manipulation by moving currents through conductive material.
Drawbacks:Constant low-level discharge makes her a walking static hazard.Using her powers too long can scramble her own brain chemistry (causing seizures or memory gaps).
Difference from 616: Entirely unique — she's basically a nuclear-charged Storm-lite with some Magneto flavor.
Stella Storm (Nuclear Bladecaster)Baseline: The most unique — her powers revolve around nuclear plasma weaponization.
Core Abilities:
Plasma forging: Can generate nuclear plasma constructs (most often blades, but can extend to spears, whips, or barriers).
Controlled detonation: Can make her constructs explode with pinpoint nuclear force
.Energy siphon: Absorbs radiation and re-shapes it into controlled plasma forms.
Drawbacks:Highly unstable — each construct strains her body. Overuse risks radiation poisoning.Emotional state influences her creations — stress makes them volatile.
Difference from 616: Entirely original. Think of her as a cross between Green Lantern (hard-light constructs) and a living nuclear reactor.
Victor von Doom (Greenfire Doom)Baseline: Transformation less obvious.
Core Abilities (early hints):His armor bonded with the nuclear-cosmic storm. It now self-repairs, amplifies his magic, and feeds him with green plasma energy.Latent psychic enhancements — his arrogance sharpened into near-clairvoyant intuition.
Drawbacks:His change is more mysterious. Unlike the others, his powers are tied to willpower and sorcery rather than biology.
Difference from 616: Instead of being "just" tech + mysticism, Doom is now part-living conduit for the storm itself.
⚡ Meta-Deadpool Note™:
"So basically, everyone leveled up to Pokémon Evolution Tier 2. Reed's Mr. Fantastic meets T-1000, Sue's Ghost-but-Science, Johnny's a Five-Second Sun, Ben's a Rock Hulk, Sarah's an electrified Pikachu with PTSD, Stella's a glowstick from Chernobyl, and Doom is Doom but greener. That's… actually pretty dope."