I completely forgot I rewarded Naoto with a breathing technique, so I will attempt to make use of that more in this rewrite. Nothing too eastern-style though, haha!
It was pointed out, but the Rapier got a name change. Radiant Starlight -> Glistening Moonlight. Stellar Breathing Technique -> Moonlight Breathing Technique also changed its name.
*
[STATUS WINDOW]
Name: Naoto Osborne
Level: 10 (1,200/14,200)
Next EXP: 13,000
Total EXP: 50,000
Occupation: N/A
Title: Friend of the Vermillion Knight
[Stats]
HP: 1390/1390
EP: 1215/1215 (+200)
STR: 121 DEF: 68
ATS: 121 ADF: 68
DEX: 53 SPD: 43
Available Points: 127
Attack Damage: 163
Arts Damage: 121
Resistance: 68
Arts Resistance: 68
Current HP: 2780/2780 (+100%)
Current STR: 163 (+35)
(A/N: How do you readers like this view? Trying to merge Base and Adjusted stats together)
[Boosting Skills]
Weapon Boost I - Lv1 (0/100)
+1% Attack Damage (Stackable)
Rapier Mastery I - Lv1 (0/100)
+1% Attack Damage w/ Rapier
FrostFire Pulse - Lv1 (0/100)
+1% Attack Damage w/ Fire Art
+1% Attack Damage w/ Water Art
FrostFire Reversal
Reverses Fire resistance, then boosts +50% Efficacy.
Reverses Water resistance, then boosts +50% Efficacy.
EP Boost 1
+50 EP per Level Up.
Provided a one time boost to current EP.
FrostFire Enchant - Can select and turn each one on/off.
Attacks now deal Fire Damage
Attacks now deal Water Damage
[Titles]
Friend of the Vermillion Knight
+100% HP, +35% STR
Harem Seeker
+Favorability Meter, Friendship Boost I, (Perk 3 Locked)
A Witch's Friend
+25% ATS, +100% EP, +100% Fire Efficacy
[Equipment]
Gladiator Belt, Silver Chain, Tiger Heart
[Combat Orbment]
Generation III Model
[Skills]
Vermillion Eyes LV1 (8/100)
Flame-Born Intuition
Detection Lv1 (7/100)
Minimap Lv1 (1/100)
Septium Sensor
Distant Flame
Crimson-Tide Resonance
FrostFire Enchant
FrostFire Pulse Lv1 (0/100)
FrostFire Reversal
Rapier Mastery I Lv1 (0/100)
Meditate Lv1 (0/100) (New)
[Favorability...]
-General Vandyck = 20%
-General Craig = 20%
-Fiona Craig = 20%
-Isola Millstein = 30%
-Emma Millstein = 30%
-Roselia Millstein = 30% (+10% was received off screen during time spent with Naoto)
-Vita Clotilde = 20%
-Estelle Bright = 20%
-Cassius Bright = 20%
-Elie MacDowell = 20%
-Henry MacDowell = 20%
-Olivert Reise Arnor = 20% (New)
-Mueller Vander = 20% (New)
[Inventory...]
- Phoenix Robe (Small/Medium/Large) Lv10 (1,200/14,200)
-Glistening Moonlight Lv10 (1,200/14,200)
-Combat Orbment Generation III (Custom)
-Record of House Phoenix x1
-Black Record Part EX x1
-Sealed Letter x1
[Quartz] (New)
-Mind, Petrify, Cast I, Absorb, Heaven's Eye
[Currency] = 25 Million Mira (New)
[Crafts/Arts...]
[Quests/Daily Quests]
[Daily Quest V1]
Task 1: Run 0/10 kilometers
Current Progress: 122/365
Reward: 1 Stat Point
Limit: One Year
Complete it 365 times to unlock Daily Quest V2
[Slay the Flaming Beast, Agnagarn: 1/1]
(Completed)
[Learn Magic] (New)
[MISCELLANEOUS]
Experience Points Base:
If Target's Level is higher: Target's EXP [1 + 0.2 (Target Level - Character Level)]
If Target's Level is same: Target EXP (No adjustments)
If Target's Level is lower: Target's EXP [1 - 0.3 (For each level of difference)]
Experience Points Final:
Base EXP x Tactical Bonus
Next Level EXP:
(100 x Lv^2)(level squared) + 300 x Lv)
Experience isn't immediately awarded when one target is defeated. It is calculated when the battle ends. If you fight a group of monsters, the experience won't be calculated until all monsters are killed. This means you can stack and stack and stack experience, gaining different types of combat parameters called Tactical Bonus. Once the Base EXP is calculated after battle is over, Tactical Bonus is applied. I will use the following for Tactical Bonus, as this fanfiction is not a turned-based game. Some are removed or changed.
Naoto's Per Level Stats:
HP: 125
EP: 50 (EP Boost I)
STR: 8
DEF: 4
ATS: 8
ADF: 4
DEX: 1
SPD: 1
[TACTICAL BONUS]
Unscathed: +0.2 (Win a battle without getting hit)
Sidestep: +0.1 (Dodge an attack)
Speedster: +0.3 (Hit a target with an Art or Craft before Target attacks)
Switcheroo: +0.5 (Switch position with an ally and have them attack before Target attacks)
Party Stomper: +0.3 (Hit all Targets before they attack)
First Strike: +0.2 (Land a strike first when battle begins)
Vanquisher: +0.4 (Defeat 4 or more Targets in one attack)
Vengeance: +0.5 (Win a battle while health is low)
Canceller: +0.3 (Interrupt a Target's casting or Craft use)
Tenderizer: +0.2 (Attack a weak point)
Superstar: +0.5 (Inflict a critical hit)
Overpowering: +0.3 (Knock an enemy down)
Overkill: +0.1 (Do more than x5 damage of current Target HP. (Can stack)
CRAFTS/ARTS POWER
E: 100% D: 110% C: 120% C+: 140% B: 160% B+: 180% A: 210% A+: 240%
S: 280% S+: 320% SS: 370 SS+: 440% SSS: 520% SSS+: 600% 4S: 690%
4S+: 750% 5S: 850% 5S+: 990% 6S: 1100%
[Elements]
Earth / Wind / Water / Fire
Time / Space / Mirage