WebNovels

Chapter 36 - 36 rewards

(A.n: there was no chapter last week since i had my finals)

[You have become level 74 you have 45 free stat points]

I raised my will to 100 and put the rest into charisma.

[Will perks:

Perk: skill: dominator's touch: basically telekinesis that is visible to regular people. Rare

Perk: skill: agro: enemies will perceive you as a more dangerous target making them more likely to attack you (does not work on mindless beings). uncommon

Perk: kingly presence: you have the aura of a king. Rare]

I decided to pick dominator's touch since the other two don't really mix well with what i have in my mind.

And as soon as i got the skill i compared it with my telekinesis.

The main difference is that telekinesis is more based on my intelligence stat while dom. Touch is more of a manifestation of my will.

Also unlike in solo leveling i could make it appear as other things then just a hand, something like strings, spikes and much more.

When i was done testing the skill i fused the two together which gave me an uncomfortable pain but i just ignored that.a

[Skills successfully fused into: dominator's control (super rare)]

Testing it out i found out that it became 2 times stronger then when i had regular telekinesis and that i could choose whether to make it visible to normal ppl or not and i could also use it to fly but not for long since the cost was an insane 1000mp/s to go 25km/h.

After that was done almost all of the brains body has been liquefied and only a few pieces of flesh the size of a strawberry that seemed to glow slightly remained.

[Flesh of mind distortion (x10)

This item can be consumed to gain some resistance to illusions (will lvl up illusion resistance by X amount) however eating this may make you insane. Rare

!Warning! You might go insane and/or turn into an abomination for some time until you adapt to it.]

Putting all of the pieces into my inventory i look at another notification i got.

[You have killed a new "boss monster" for the first time you have gained: 1 brain queen treasure bag] (A.n:basically gacha that's themed towards the boss that has been slain)

[Each time you kill a new boss you will gain a treasure bag (only one can be gained from a boss)]

Observing it i see.

[Treasure bag

The contents of this weird bag are only decided when it is opened. This item will disappear one hour after opening. Special]

Duplicating the bag for an hour i open them, there was: 30pieces of flesh of mind distortion, 200 liters of crimson extract(in vials), 10 unenchanted crimson orbs, 1 vial of liquid pain (super rare), 10 life crystals

I tried fusing the bags with each other but a notification appeared that it would be the same as the two original bags so it would just be a waste of time.

Observing the liquid pain vial is see that it will cause extreme amounts of pain all over the body for one year when drank.

I decided that i would drink it later since my pain resistance didn't level up in quite a while which has made me annoyed for quite some time.

[Do you want to claim rewards for completing a part of the chain quest?]

'not yet' i replied as i went and started disenchanting the crimson orbs but when i started i saw that the enchantment was basically non existent for some reason.

The enchantment probably was somehow tied to the boss but it still had some traces of being enchanted so i erased it on all of the orbs (9) which took only 1 minute each.

When i was done i duplicated all the items that i got (it took a few hours) i went to project zomboid and asked the system a few things 'why didn't i get any treasure bags for killing the bosses in the dungeon?'

[Those were considered mini bosses, only the dungeon core is considered a boss]

'okay, can you temporarily lock my ability to travel to game worlds and my own world?'

[Yes, for how long would you want it to be locked]

'for as long as i am insane and mutated because of the flesh'

[Alright your system ability has been temporarily locked]

'okay now can you keep one of my normal abilities active as long as i am insane?'

[Yes, which one?]

'Harden body'

[Done]

I started taking out a few items : the pieces of flesh (x80) and liquid pain (x2)

Swallowing one piece of flesh in two minutes i feel a weird feeling in my head but after a few minutes it disappears and three notifications appear.

[Illusion resistance leveled up x2]

[Mutation resistance leveled up x1]

[Insanity resistance leveled up x1]

Taking the liquid pain vial i drink a single drop of the vial which only makes me feel slightly uncomfortable so i decide to shove the remaining 79 flesh pieces down my throat and before the insanity and mutating sets in i drink both of the vials.

Instantly after swallowing the last drop my eyes go blood shot and i start spasming on the floor from the pain.

But soon after pieces of flesh and body parts start growing from my body and i start laughing hysterically as i am losing my conscience.

Everything seems to be getting darker and darker before completely turning black.

Seemingly in the blink of an eye i become fully conscious and in a constant feeling of slight pain.

Looking at myself i seem to be perfectly fine but naked.

Looking at my surroundings i see that i am on top of a skyscraper that was partially covered in flesh and eyes that was releasing crimson fog that seemed to cover the whole city.

Interested i ask the system what happened.

[After you lost consciousness you soon turned into a mass of flesh and body parts that started eating the zombies and you then started to produce crimson mist from your body and you started catching the zombies and turning them into mist factories]

'why can't i remember what i did?'

[You basically developed another personality that took over but that personality was already destroyed even with its memories]

'alright show me what leveled up'

[Illusion res. 68/100]

[Mutation res. 55/100]

[Insanity res. 87/100]

[Pain res. 99/100]

'how long was i out for?'

[17 hours, its 2 am in the main world]

'thanks' with that i left and went back into terraria/minecraft and went in the direction of the corruption.

Arriving there i see that the difference between the crimson and corruption is that everything is coated in purple and it smells like rotting corpses.

Most of the creatures here looked like they were undead like zombies and zombie animals while about 30% of them were mutated.

After exploring the land for about 2 hours i finally found a giant purple rocky hole.

Testing out how deep it was by throwing a rock there i found out it was around 80 meters deep so i just climbed down.

Creating a small ball of light i found a large maze of tunnels. Which i quickly explored while i ignored (slaughtered) most of the monsters i saw.

After finding the first small cluster of shadow orbs i saw that it was basically the same as crimson orbs but these produced liquid corruption instead of crimson extract.

Taking my sword i throw it into basically a barrels worth of liquid corruption.

The sword greedily absorbed as much as liquid as it could and it changed appearance becoming dark purple with bright crimson red veins that seemed to be slightly glowing.

I observed the sword.

[melanchonite sword of feebleness: this sword is made from melanchonite, people hit get cursed, the feeble curse will decrease the str stat by 60 (120 when stacked). The curse will stay for 3 hours. The curse can stack 10 times (time vise) and 2 times (strength vise). Self repairing (If the sword is at least 50% whole it will regen).

!this sword has gained a minor ego this can be a good thing and /or a bad thing! Super rare]

I smiled and observed the word Melanchonite which i tried when this sword was incomplete but it didn't show anything but now it did.

[Melanchonite:

An ore that has been bathed in large amounts of negative energy which will effect created items. Super rare]

(End of chapter)

[name: connor gray]

[Race: special shapeshifter 99%, adaptable fiend 1%]

[main class: tier 1: true gamer

lvl: 74/100 Exp 2.2%]

[Sub class: none(locked)]

[Jobs:

Archer 5/100

Actor 14/100

Thrower 7/100

Swordsman 27/100

Hunter 1/100

Brawler 5/100

Assassin 5/100

Miner 1/100

Thief 5/100

Merchant 4/100

Adventurer 1/100

Spearman 10/100

Axeman 10/100

Blunt weapons beginner 10/100

Scythe beginner 10/100

Lancer 10/100

Mage 30/100

Alchemist 4/100

Enchanter 8/100

Scholar 15/100

Gunner 1/100

Telekinesist 8/100

(2)Dungeoneer 1/100

Craftsman 1/100

Researcher 1/100

]

‌[Hp: 1740/1740 (vit×10={x+A}•1)

regen:52.3/s (vit:10={x+A}•2)]

‌[Mp: 1720/1720 (int×10={x+A}•1)

regen: 52.6/s (will:10={x+A}•1)]

‌[Sp: 1750/1750 (vit×10={x+A}•1)

regen: 52.4/s (vit:10={x+A}•2)]

[Status]

[Strength: 100]

[Vitality: 100]

[Agility: 100]

[perception: 101]

[Intelligence: 104]

[Will power: 100]

[Charisma: 67]

[Luck: 201]

[Free stats: 0]

[Mana stats:

Control: 8.1

Density: 3.0 (density=+power,-controllability)

Purity: 3.5 (purity=+controllability)

Formula for controllable mana:

{100×C} ÷ {1×D} × {1×PrLvl} = CM

Formula for cast time:

(1×mp) ÷ (10×C) ÷ A ÷ (1 OH)/(2 TH) = CT

Formula for dmg:

(1×Mp) × (1×D) × (0.1×PrLvl) × A × (W/R) = dmg

]

[Magic affinities:

‌Fire: 5/100

‌materialisation: 79/100

‌Earth: 18/100

‌Water: 38/100

‌Air: 78/100

‌Ice: 15/100

‌Healing: 75/100

‌Illusion: 64/100

‌Electric: 91/100

‌Light: 55/100

‌Sound: 24/100

‌Shadow: 62/100

‌Enchanting: 93/100

]

[Magic proficiency lvl:

{Fire magic: 26/100}

{Materialisation magic: 25/100}

{Earth magic: 16/100}

{Water magic: 17/100}

{Air magic: 17/100}

{Ice magic: 17/100}

{Healing magic: 8/100}

{Illusion magic: 7/100}

{Electric magic: 11/100}

{Light magic: 7/100}

{Sound magic: 6/100}

{Shadow magic: 7/100}

{Enchanting: 12/100}

]

[Titles:

{reincarnatee: +5 to base luck.}

{The one who met a true god: your mind cannot be read or looked into by skills or items that read minds bellow the rarity of epic.}

{Monster massacre: +10% dmg to monsters.(1,243/10k)}

{humanoid killer (3): 15% more dmg to humanoids (10,693/100k)}

[Fast magus: any spell you cast is done 20% faster]

]

[Perks:

[Heat vision]: let's you see heat

[shadow runner]: you make 50% less noise when running or walking in the cover of shadows.

[snow trolls regeneration]: 2times hp and sp regen.

[Synthesis]: combine 2 or more skills, items, magics or perks into 1 (they have to have some similarities to synthesize)

[better magic]: any magic you do is 15% better

[Lier]: all your lies sound a little more convincing, heightened effect when telling half truths (lies sound 10-20% more convincing)

[Perfect memory]: you can recall anything from your past perfectly

[Armour piercer(2)]: ignore 10% of armour when doing physical dmg

[All sponge(2): you ignore 10% dmg from all sources]

[perfect motor control]: when you move your body it moves perfectly how you tell it to move without any micro movement like shaking

[mana sense]: you can see and feel all types of mana around you my

[all speak]: you can talk with any sentient creature or object and you learn any written languages 10 times faster

[anaerobic]: you don't need oxygen to survive

[summoner]: the beings you summon have 10% higher stats

[Karmic sight]: you can see karmic values of creatures

[level shortcut]: you need 10% less exp to level up main class, sub class and job classes

[fleeing]: when fleeing enemies, you move 50% faster

]

‌[Passive skills:

‌{Lesser MBS (mind, body, soul) adaptation: you adapt to things. rarity:super rare lvl:max}

‌{Unarmed combat: your unarmed attacks are 5% faster and do 5%more DMG per lvl. 2/100 common}

‌{Hiker: you move 1% faster per lvl when not in danger. 23/100 common}

‌{Archery: your aim with bows is 10% better and yo do same % more bow DMG per lvl. 20/100 common}

‌{Tracking:animal tracks become a little bit more easier to see and distinguish. 5/100 common}

‌{Acting: you act better (includes lying and pretending). 50/100 common}

‌{Throwing: throw things 5% more accurately and they do same % more DMG per lvl. 20/100 common}

‌{Sneak: you are less noticeable per lvl. 42/100 common}

‌{Mining: 5% faster mining speed per lvl. 10/100 common}

‌{swimming: you swim 1% faster per lvl. 10/100 common}

‌{stealing: you have an easier time stealing things be it pickpocketing or stealing from a house. 16/100 common}

‌{Mixed martial arts (25 arts): better techniques with most types of melee combat be it unarmed or armed combat. 38/100 rare}

‌[(Melee) jack of all trades (weapon types:6): 250% faster attack speed and do same percentage more dmg while using a melee weapon. 50/100 rare]

‌{gaming mastery (10 games): playing games is easier. This skill gives you small bonuses. 21/100 uncommon}

‌{trading: makes it easier to buy and sell things 8/100 common}

‌{math: doing math is easier for you. 34/100 common}

‌{fast reading: you read faster then others. 68/100 uncommon}

‌{lockpicking: you can unlock locks easier. 1/100 common}

‌{torture: you inflict 2% more pain to others per lvl. 80/100 common}

‌{herbology: helps with identifying plants and their effects. 20/100 common}

‌{fast learning: you learn things 2% faster per lvl. 47/100 uncommon}

‌{regular intuition: your instincts (non-combat instincts) get better per level. 16/100 rare}

]

‌[Active skills:

‌{Game inventory: use 10 mana per deposit or withdrawal of items. 424/1000 special}

‌{Game world: let's you choose to go into 1 game of 3 randomly selected games lvl:Max speacial}

‌{Blood sacrifice: -15HP/s, -15SP/s for +190 str +95 agi +95 per as long as active. 85/100 rare}

‌{Focused strike: your melee strike is 520% stronger for 100sp. 52/100}

‌{Toughen body: your skin, organs, flesh and bone hardens to that of mana hardened cobalt (will get harder per lvl) uses 5sp/s. 89/100 uncommon}

‌{Intimidate: make enemies scared of you, varying results depending on enemies power and skills. 43/100 common}

‌{Observe: gain information of items or people just by looking at them, you gain more information per lvl 90/100 rare}

‌{short range teleportation: teleport up to 130 meter from your location. cooldown 3.6 seconds. 65/100 rare}

‌{recycle: recycle things into their basic components. Cooldown:60mins 41/100 special}

‌{Meditation: while meditating you become calmer, you are more concentrated and it is a little easier to fight off mental intrusions 78/100 uncommon}

‌{External mana manipulation: you can manipulate mana outside your body. Your control over external mana is decided by your mana control stat plus the level of this skill. 60/100 uncommon}

‌{Alchemy: the act of making and strengthening potions. 13/100 uncommon}

‌{enchanting: give special properties to items by infusing them with mana. 17/100 uncommon}

‌{possession: hijack a creatures mind. Unsuccessful possession will result in a big headache. 10/100 super rare}

‌{soul talent: item duplication: you can duplicate anything unless it is alive, dead/undead or has a conscience, this skill uses mana. The skill will get faster as you level this skill. 15/100 legendary}

‌{Innate power: shapeshifting eater: you can shapeshift into the creatures you eat either partially or fully. This skill uses mana and stamina. Lvl:max epic}

‌{dominator's control: move things with your mind power and will. Uses mana. 40/100 rare}

‌{(Organ skill) Speed overdrive: +12.5% speed while active. The longer this skill is active the bigger the drawback of paralysis (if active for too long you will get damaged) 25/100 rare}

‌{research: you research faster per lvl. 1/100 common}

‌{crafting: the things you craft get a bit better per lvl and you can craft them faster. 1/100 common}

‌{ignore limiter: while active: x2.01 strength you normally can use but your body also slowly destroys itself. 1/100 rare}

]

‌[Resistance skills:

‌{Sleep resistance(2): you don't have to sleep and things that would put you to sleep have lesser effect 1/100 rare}

‌{Pain resistance: nullify 1% of pain per lvl. 99/100 common}

‌{insanity resistance: resist minor insanity. 87/100 uncommon}

‌{temperature resistance: you are more resistant to lower and higher temperatures. 30/100 uncommon}

‌{Curse resistance: curses cast upon you have a lower effect and disappear faster (at higher levels you are imune to weaker curses). 14/100 uncommon}

‌{poison resistance: resistance to poison, paralysis, venom and drugs. 15/100 common}

‌{Disease resistance: resistance to diseases. 27/100 common}

‌{Sealing resistance: it is harder to seal you or your power. 1/100 uncommon}

‌{deafness resistance: it is harder to make you deaf by natural means. 1/100 uncommon}

‌{blindness resistance: it is harder to blind you by natural means. 2/100 uncommon}

‌{acid resistance: it is harder to dissolve you in acid. 1/100 common}

‌{mutation resistance: it is harder to mutate your body unwillingly 55/100 uncommon}

‌{Mana syphoning resistance: it is harder to take mana away from you without your consent. 8/100 uncommon}

‌{Illusion resistance: it is easier to discern illusiins and it is harder for you to fall under an illusion. 68/100 uncommon}

]

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