Hey everyone! I'm planning to revamp how strength, durability, and abilities are displayed in the story. Instead of raw numbers (which can feel arbitrary), I'm leaning toward a tier-based system (think VS Battles Wiki's Wall Level, Mountain Level, etc.). This way, you'll instantly know if a character's 'Planet Tier' or 'Building Tier' without math headaches!
the stats in the futre will look somehting like this
Name: lucky
HP: 100%
Stamina: 80%
SP: 2,840/3,000 (Soul Power)
MP: 20,000/20,000 (☆★) the star will be the mana Quailty where the white star is is +1 in quality and the black star will be +10 the quaility will affect a lot of things like talent like hunger domain for example for example 1 white star is kinda doubled the mana but they are in same contrainer if the make sense
Mana Quality increase the effect and lower the cost
OL (Origin Luck): 100
Luck: ??? + 10.05
Attack Potency: ??
Strength (Lifting Strength and Striking Strength ):??
Agility (Attack speed and movement speed):??
perception:??
Endurance (Stamina and Durability):??
Intelligence:??
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also if any thing need to be added on the top stat be free to say
Of course if someone has a better idea they can tell me because i am not really the knowledgeable in terms of stats thank you
All coments will be considered to use