WebNovels

Chapter 10 - Chapter 10: Four Major Attributes, 24 Passive Skills (Part 2)

[Intelligence Type]

① [Coach: 1]

[The Lord possessing this skill daily will increase the experience value for other lower-level team members, increasing by 10 experience per level, incrementally increasing]

② [Tracking: 0]

[Discover more information from outdoor footprints and various other traces (Team Skill)]

③ [Tactics: 0]

[Increase 1 point of combat advantage per point (team members' damage increases by 1%) (Team Skill)]

④ [Guide: 0]

[Increase the overall movement speed of the team by 3% per point (Team Skill)]

⑤ [Reconnaissance: 0]

[Increase the team's reconnaissance range by 10% per point (Team Skill)]

⑥ [Item Management: 0]

[Increase the capacity of personal item slots by 6 per point (Lord Skill)]

⑦ [Healing: 0]

[Increase the team's life value recovery speed by 20% per point (Team Skill)]

⑧ [Rescue: 0]

[Increase the chance by 4% per point to save the life of team members who would otherwise die (Upper limit 40%) (Team Skill)]

⑨ [First Aid: 0]

[Returns 5% of lost life value to Lord-level heroes at the end of each battle (Team Skill)]

⑩ [Engineering: 0]

[This skill makes you more effective in building your territory and siege equipment, increasing construction speed by 10% per level, limit 5 levels (Team Skill)]

The Intelligence type skills total ten!

Most of them belong to team skills.

There are many useful skills among them.

Unlike the passive skills of agility and strength types, which mainly enhance the Lord himself.

The passive skills of the Intelligence type enhance the overall combat capability.

For example, [Healing], [Rescue], and [First Aid], can greatly reduce the battle damage to subordinates.

Improve overall survival ability.

It seems that Intelligence is an essential attribute for leading troops in battle.

Next, it's time for Charm type skills.

A whole page full of passive skills has finally been flipped to the bottom position.

[Charm Type]

① [Persuasion: 1]

[This skill will help you make your viewpoints more easily accepted by others, while also reducing hostility from indigenous people and increasing the speed of affinity cultivation.]

② [Prisoner Management: 0]

[Increase the prisoner carrying limit by 5 per point (Leader Skill)]

③ [Command: 3]

[Increase troop limit by 10 per point, boost troop morale, reduce troop expenses and wages by 5% (Leader Skill)]

④ [Trade: 0]

[Reduce trade losses by 5% per skill point (applicable to the [Trade] function, as well as transactions with major native forces. (Team Skill)]

[Skill Points: 4]

Charm type skills have four.

Among them, there is a crucial skill.

It is [Command]!

This skill simply represents how many subordinates Zong Shen can lead.

Of course, to command more people, he needs to recruit "heroes."

"Hero" is a very broad term.

In theory, even three foolish farmers can be trained.

However, their talent attributes are too low, and their loyalty is not enough.

Talent determines the future growth limit.

Therefore, they are not suitable to be trained as heroes.

Only when Zong Shen's strength becomes strong enough, he can recruit some fated people from nearby villages, small towns, main cities, giant cities.

Of course, as long as Zong Shen's luck is good, he can get a Hero Recruitment Scroll.

He can directly recruit.

However, Zong Shen is not considering this much at the moment.

His mind is entirely focused on adding points, feeling a bit conflicted now.

"Recommend some points allocation."

Zong Shen called in his mind.

(Passive Skill Recommendation: (Engineering +2, Healing +1, Item Management +1)

(Four Major Attributes Recommendation: Intelligence +2, Strength +1, Charm +1)

(Weapon Proficiency Recommendation: Crossbow +5, One-Handed Weapons +5)

(Suggest allocating newly added attribute skill points to [Iron Bone], [Running])

(Allocating this way is sure to improve your development efficiency, the current level is not an issue)

Lines of golden strategy suggestions appeared, whenever Zong Shen's heart raised questions, the strategy system would appear.

Zong Shen chose to follow the strategy advice.

After allocating points for attributes and skills.

Zong Shen opened the [Lord's Data] option.

He found that personal attributes have changed.

[Name: Zong Shen]

[Age: 21]

[Race: Earth/Human]

[Level: LV1]

[Experience Value: 55/100]

[Life Value: 182]

[Commanding Number: 4/39]

[Strength: 12]

[Agility: 7]

[Intelligence: 7]

[Charm: 9]

[Remaining Assignable Attribute Points: 0]

[Remaining Assignable Weapon Proficiency: 10]

[Detailed Attributes: (click to expand)]

[Weapon Proficiency: (click to expand)]

Both life value and commanding number changed due to point allocation.

Next, Zong Shen expanded [Weapon Proficiency], allocating the 10 available points.

[Weapon Proficiency]

[One-Handed Weapons: 89]

[Two-Handed Weapons: 80]

[Long Pole Weapons: 88]

[Bow and Arrow: 52]

[Crossbow: 57]

[Throwing: 60]

[Firearms: 60]

[Each point of weapon proficiency, additionally increases corresponding weapon damage by 0.01%]

Next, Zong Shen expanded the detailed attributes.

[Lord: Zong Shen]

[Equipment: [Disheveled Leather Short-sleeved Shirt][Tattered Leather Boots][Rusted Sword][Hunting Crossbow][Curved Crossbow Arrow][Sunken Simple Zither Shield]]

[Slashing Damage: 21 × (1.12 + 0.32 + 0.089) (Strength + Strong Strike + Weapon Proficiency) = 32.1]

[Piercing Damage: 33 × (1.12 + 0.32 + 0.057) = 49.4]

[Head Armor: 0]

[Upper Body Armor: 13]

[Leg Armor: 10]

[Skills: None]

[Territory Level: 1]

After reviewing his attributes.

Zong Shen got a general understanding of his current condition and power system.

Compared with Wolf Cavalry, his attributes are quite inferior.

Only the piercing damage stats seem somewhat respectable.

This is mainly because he chose the strength system while selecting his origin.

However, after all, Wolf Cavalry is a level 10 mature warrior.

Zong Shen is still a Level 1 Little Lord.

He is still wearing the "Newbie Equipment" attached to the origin choice.

In terms of growth potential, as a Lord, Zong Shen has a much greater scope than the Wolf Cavalry.

Zong Shen waved away the system's information screen and stood up.

He took out the last iron axe and iron pickaxe from the territory storage box.

Not far away, Tiezhu also returned with resources.

[Stone +2]

[Iron +1]

[Ma +2]

After putting down the resources, he flipped over and went out to collect again.

Tiezhu seems to have collected iron.

This iron is important material for making tools and weapons.

It is also considered very important resource.

Zong Shen glanced at the territory storage box.

The few resources inside are quite pitiful.

[Wood ×2]

[Stone ×4]

[Iron ×1]

[Ma ×2]

He couldn't help but shake his head.

Now attributes are allocated, functions have been understood, it's time to get to work!

"Do it yourself, have enough food and clothing!"

"To be a successful Lord, one must set an example."

Zong Shen swung his arms, full of confidence as he spoke.

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