WebNovels

Reincarnated Renegade

Austin_Scanlon
21
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The average realized release rate over the past 30 days is 21 chs / week.
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Synopsis
Villain or Player? Bellavarn was nobody special—just an ordinary man with an ordinary end. Now he’s the son of a duke in a world that doesn’t care who he is. No cheat skills. No divine blessings. Just a fractured memory and a desire to learn. Now he must piece together who he was and choose who he’s willing to become. This is not a story about chosen heroes. It’s about surviving long enough to figure out if you’re the villain, an NPC... something else entirely. A slow-burn LitRPG Portal Fantasy with cozy worldbuilding, clever characters, and the quiet magic of choosing your own path. = This is an original novel. Any similarities to existing characters, locations, or otherwise is purely coincidental. (Cover art is my original drawing.)
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Chapter 1 - 0.2 Preface

Content Advisory

This book includes difficult topics such as trauma, psychological distress, and depictions of violence, manipulation, and emotional coercion. These scenes are not overtly graphic, but they are emotionally intense. I've done my best to treat them with honesty and care. If these topics are sensitive for you, please proceed gently.

 

Preface

This novel is a mixture of niche genre's that you may or may not be aware of. The broad genres are Fantasy and Romance. The sub-genres are "Reincarnation" and "LitRPG".

 

The Reincarnation genre isn't exactly spiritual. Through one means or another, the main character reincarnates into a different body, often in a world entirely unlike Earth. So take note that in this sub-genre, there is an adjustment period regarding the change of environment and/or body.

 

LitRPG (Literary Role Playing Game) or Gamelit (Game Literature) are both terms that refer to a novel involving a game-like setting. This is usually one of two examples. The first is that the character is physically in a video game, like the famous Ready Player One. The second example is when "stats" or game-like elements are introduced.

 

(Ex: In the tabletop game, Dungeons and Dragons, there are characteristics such as "Strength" and "Constitution" that are quantified by numbers. This makes the progression of power appear more linear and easier to follow. It's also more fun.)

 

For this novel, "quests" are introduced. One of the main characters receives "quests" via a game window that helps move the story in the right direction.

 

These quirks may be jarring at first, but hopefully this preface has alleviated any initial concerns you may have.