This morning, Seth arrived late at the workshop, for obvious reasons. But he had taken a shower and was ready for a fresh day at the anvil. The agenda for today was to finish the boots. Well, the boots were done; what they lacked were their souls. For these, he had prepared two souls.
Starting with the left boots, he brought out one of the souls he had refined from Tano'Mol's stash. It was called
The Trait: Ranger's Step raised movement speed by 25% and Agility by 100 points. But those were not the interesting part. The traits description also promised to raise reaction speed and decision-making in difficult terrain.
This meant that there was less chance for her speed and movement to be impacted by the environment. It was not an effect that was guaranteed to be helpful in combat, but it was definitely useful when either fleeing or pursuing a target.
Once he had forged it into a replica of the boot, he engraved it with Basic Olympian Stamina, which raised the multipliers for stamina and stamina recovery. He was sure it would be helpful to Monique, even if she was not going to be as much of a speedster as Faenys.
Since he had started late, it was already time for lunch when he finished the soul armament for the left boot. he had a quick lunch, eating a dish from his inventory before he continued with the second boot.
For the right boot, Seth had the
The first trait was "Aggressive Pursuit". It doubled speed and attack power when using a charging skill to attack an enemy. The second trait was called
"For Ruin and the World ending."
When things are dire, face death valiantly.
+400% Movement Speed for 30 meters.
+50% phys. Damage on the next attack.
+50% phys. Damage for every 10% Health missing on the next attack. >
The massive increase in movement speed was the average effect of most charge skills; however, the additional attack was not always given, especially not to this degree. At maximum output, so when the user was at less than 10% health, the skill would raise physical attack damage by 6 times.
Really, facing death valiantly. It could be the last desperate attack to take down an enemy, potentially perishing together. Seth had been especially satisfied with this soul, considering the traits and the skill, especially.
For the right soul armament, he had chosen Olympian Speed, one of the enchantments he had unlocked with The blacksmith had found a couple of ancient enchantments that worked in a similar way; however, they all had a big drawback. The circuits were simple to a fault and had no safeties. Even if the effects rose with the power supplied, that didn't mean there was no limit to how much a circuit could take.
Worst case scenario was that the enchantments would burnout and short circuit, lowering the item's durability and potentially detonating it together with the user. This weakness was not mitigated even when he used them on souls.
However, the Olympian Enchantment on level one was incomparable to those crude ancient ones. Although the blacksmith could barely start to understand the functions of the complex engravings, he was sure there were things like limits and safeties integrated. Still, Seth actually didn't know whether there was a limit to their power. Maybe he would be able to find out with this?
Once he was done forging and enchanting the souls, he infused them and gave the pair of boots their baptism in the Waters of Styx. Notifications rang as the boots glowed with power and were reborn. Both items had experienced some changes, but the biggest were in the skills of the right boots.
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Athena's Sandal (Right)
Legendary
Boots of the Wind Waker Set 1/2
Regalia of Athena Set 1/X
Phys. Def.: 1600
Mag: Def: 1900
Durability:8600
1. Subduer of Winds
2. +50% Power on Skills and Spells
3. 40% Damage Reflection
4. Trait: Aggressive Pursuit
5. Trait: I-Frames
6. Soft Soles
7. Supported Ankles
8. +30% Movement Speed
9. Active Skill: Athena's Pace
10. Active Skill: Storm Kick
11. Active Skill: Athena's Stride
Boots of the Wind Waker Set 2/2 :
1. Active Skill: Athena's Boreal Ascent
2. Active Skill: Whirlwind Kick
Regalia of Athena Set : To be updated.
One of two boots following Athena's epitaph as Subduer of Winds. It was created by Master Smith, the first Master Blacksmith and Master Enchanter of Urth, in cooperation with Master Fädli. Imbued with the power to command the winds, they grant the wearer great agility.
Requirements: Blessing of Athena, Master Smith>
Two things became immediately apparent: none of his Olympian enchantments appeared in name. Both of them had been changed with the synergies. The first he found was Olympian Speed, which had apparently turned into the active skill It didn't add speed based on the base value, but doubled the current movement speed. No matter how many multipliers were already applied, it would double it.
This meant any effect and skill that raised movement speed could be counted as doubled while the skill was active. For example, the Skill Maybe there was also some power of Athena playing into the mix, but if Olympian Speed always counted for current speed, that would be nuts. Seth needed a moment to come to terms with the revelation of how strong the first Olympian enchantments he had gotten could actually be.
Looking for the Olympian Wind, he found the new skill active Looking for the missing wind, he had also taken note of While checking the different options, Seth once again looked at Subduer of Winds and finally got his answer. It seemed like Minor Olympian Wind had been absorbed into the effects and strengthened them. Since the name had not changed, Seth had not noticed earlier.
Subduer of Winds originally caused +50% to the power of wind elemental attacks, and granted With both boots granting the effect that meant Monique would deal 150% wind damage, have 50% higher resistance to wind attack,s and might be able to use something comparable to Especially considering the other changes in the set. The left boot came with the skill The boot original skill Overall, the boots had become a very stormy business.
He would have tried them on to test the skills, but they were too small for him. While most of the armor pieces he made could be manually adjusted to kind of fit, the boots and gloves were tailor-made and he wouldn't be able to test them himself....
