"The remaining playtime for this game is 479 hours and 59 minutes."
Seeing this small text reminder below the brief description of "Inverted World," Ren Suo felt a sense of unease for the first time in a while.
In his more than half a year career in Minor World games, only two games had a time limit for play.
The first time was, naturally, his first gaming experience—"Assassin."
With less than 1 day of playtime, just as Ren Suo was uploading his game review, the plot of "Assassin" unfolded in the Black Thorn Building in London, Britain.
The second time was last month's "Hand of Fate."
But "Hand of Fate" had many characteristics: continuous uploads, the ability to use holiday sales to reduce the difficulty, divided into multiple chapters for play, and no saving or loading.
One could say that the time limit was just a trivial issue for "Hand of Fate," a special case not fit for reference.