Bloodstain and The Tale of Lucretia share the same universe, taking place in different periods and locations, but they have many things in common, including the rules and events that affect both stories. For each story, I will create one of these sections focused only on itself and what is relevant to it.
This chapter and the CHARACTERS have an exclusively informative character and will focus only on what has "already been presented" to date, avoiding SPOILERS. Even so, I still advise you to go straight to the introductory chapter and return here if you want to consult terms or something specific that appears in the story.
Updated up to the chapter: 4
In this shared universe, there are several types of magic, which are divided into:
1-Elemental Magic; (not yet shown)
2-Non-Elemental Magic; (not yet shown)
3-Miracles; (not yet shown)
4-Magic Weapons and Items; (not yet shown)
5-Singularities.
1-Elemental Magic is the most basic and fundamental magic in this universe. It is based on the principles of enchantments, conjurations, and rituals for its activation. To use it, the user needs a natural talent for magic, arcane knowledge for activation, mana control, and a lot of training and meditation. Everyone has mana, but not everyone is capable of using magic.
Another important point is magical affinity, which is which element best suits each mage, generating elemental archetypes. These archetypes refer to the user's own nature and personality.
2-Non-Elemental Magic follows the same rules as elemental magic in some respects, but magical affinity only influences the learning of certain specific spells. It does not require incantations and is less complex.
3-Miracles are spells based on faith. They depend on magical affinity with the element of light or darkness, depending on the type of deity, with some exceptions for elemental deities, which also require affinity with the element. These deities, real or not, enable the use of these unique spells, focused on healing or defense. Users of this type of technique must be born with an aptitude for this art.
4-Magical weapons and items are artifacts, weapons, relics, items, and other things that carry magical attributes or have the ability to catalyze magic. Common items can catalyze magic up to a certain limit, deteriorating as they are bathed in the aura of their user. They can be divided into Magic Blades (swords, knives, spears, etc.), Magic Staves (wands, staffs, and scepters), Items and Magitechs.
5-Singularities are unique abilities that use mana (more specifically, the aura), just like elemental spells, but they are unique to the individual. The prerequisite for using them is to have enough magical ability to "awaken." Thus, anyone with a Singularity is also capable of using common spells, however, in the world of The Tale of Lucretia, this type of practice is uncommon and, in certain places, forgotten.
Singularities to date:
"Creation of Electricity"- User(s): Lucrécia Wallerian
An elemental creation singularity similar to elemental electricity spells. It is capable of converting the flow of mana around the body into energy. The strength of the electricity depends on the user's magical power and control over it. It is a type of singularity geared toward attack, with properties that not only injure but also cause paralysis. Its main weakness is that it is difficult to control, unstable, and volatile, especially in water, and that the user is susceptible to the effects of electricity, causing pain and paralysis during use, even if there is natural resistance from the body. However, the high price comes with an equally high destructive power.
